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View Full Version : Spells: Call of Sky effect issues


Ciroco
03-13-2016, 02:52 AM
Incoming wall of text.

First order of business:

Call of Sky appears to be missing its pushback component, as far as I can tell?
Lucy (http://everquest.allakhazam.com/db/spell.html?spell=1465)

Push Back: 1

Second item:

I'm gonna be a complete hypocrite by trying to disprove the source I just cited, but I'm almost certain that Call of Sky Strike wasn't an actual stun. I would specifically use Call of Sky when not tanking because Call of Fire was too much aggro.

Comments on an admittedly Luclin item (http://everquest.allakhazam.com/db/item.html?item=16172)

Actually, it is 35 DD + small knockback.

Small knockback = interrupt

this isnt a stun. Just a 35dd proc. As a level 60 ranger ive never seen it interrupt a spell. Either me using it or other rangers. Its a nifty spell but nothing special

Call of Sky is a 35DD + 1foot Knockback, not a stun, and it has a VERY small chance to interrupt casting. Call of Fire (55 spell) is the one that stuns, also has a 65dd, and interrupts casting just like a stun spell FYI ;)

Another not classic source (http://everquest.allakhazam.com/db/spell.html?spell=1461)

Anyone know what the actual effect of this proc is? Thanks.


Update: 35 DD and small knockback.

The era-appropriate comments I can find aren't as explicit.

http://everquest.allakhazam.com/db/item.html?item=3992

mix this w/ call of sky, and you wind up getting proc's near constantly... if it isn't a 35dd proc plus knockback, it'll be a 60dd w/ an ac debuff

http://everquest.allakhazam.com/db/item.html?item=282

its proc along with Call of Sky (level 39 spell, gives all equipped weapons a chance to proc a 35 point DD with a 1 foot knockback <and possibly a VERY quick stun, according to some)can really help with damage dealing.

evilkorn
03-13-2016, 09:51 AM
20010404 spdat

CallOfSkyEffect
Moderate to Resist
Decrease Hit Points (HP) by 35 (L1)
Increase Strength by 1 (L1)


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Classes: None

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Range to Target: 50 feet
Pushes Target Back: 1 feet

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Skill: Alteration
Allowable Targets: All

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Resistance Check: Magic

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Spell Duration: Instant

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Spell cast on you: A concussion of air knocks you backwards.
Spell cast on someone: Soandso is knocked backwards by a concussion of air.

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Moderate to Resist is the same lure as Flame of the Efreeti and Natures Holy Wrath procs.

Jimjam
03-13-2016, 10:41 AM
Curious. What is the purpose of increase strength (1) on an instant duration spell?

Does it cancel any existing strength buffs on the target or what? Does it make aggro in a similar way to AC modifiers do?

evilkorn
03-13-2016, 11:32 AM
I'm not sure, but that was later changed to a zero sec stun.

http://lucy.allakhazam.com/spellhistory.html?id=3129&source=Live

2003-08-06 10:17 Changed Slot 3 from "Increase STR by 1" to "Stun(0.00 sec)"

Ciroco
03-13-2016, 01:50 PM
That helps that the name was changed too, thanks.

Ele
03-13-2016, 10:12 PM
I'm gonna be a complete hypocrite by trying to disprove the source I just cited.

That isn't being a hypocrite, that is good science/research.