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View Full Version : Game Mechanics: Mobs in Solusek A


Coril
12-22-2010, 01:36 AM
In Solusek's Eye (Sol A), the goblin mobs AI performance is significantly different in one respect from live, if you care.

Basically, the mobs in Sol A used to run at fairly high health (~15% or so?). This presented a major threat that just isn't there. Especially given that shamans in the dungeon would SoW everything.

Thanks, bye!