nbgt
05-15-2016, 01:59 AM
I'm not in anyway experienced with coding UI's, I just played around with it, gave it some love, in any way I could logically make sense of LOL
...YEP.
credits: dualentity(retired, based off of her version), iMoto(his graphics magically fixed things. ikr?)
____
some things i pulled off:
--I edited the graphics for the selector window for classic_melee, now the spell gems appear for cosmetic reasons/to fill an ugly empty space.
--ATTEMPTED to make Inventory screen more appealing, even put hours into making the class icon/animation things transparent. for some reason, the colors for the background don't want to stay consistent.
--fixed alot of missing graphics, like the background to the merchant menu is there now.
[SCREENSHOTS BABY]
http://i.imgur.com/l5oklBy.png
http://i.imgur.com/0eJ8DuC.png
http://i.imgur.com/FQeFOHH.png
http://i.imgur.com/FTjFfCw.png
http://i.imgur.com/wMhwgDS.png
quick setup guide:
a. req res is 640x480 (sry =( fullscreen is a good solution tho(ALT-ENTER))
b. make sure "Keep Your Layout" is UNSELECTED when switching.
c. to fix viewport size, type this code: /viewport 119 0 400 320
d. "classic_caster" is for any class that uses spells. "classic_melee" is for anything that doesn't use spells.
e. You're in our world now!
if anyone wants to make a "classic ui 1.2" go ahead =) I don't think I have any abilities to fix anything else. alooot of buttons do nothing when you press them =\ lol.
[DOWNLOAD]
https://dl.dropboxusercontent.com/u/58589572/Classic%20UI%201.1.zip
iMoto is working on SOME kinda strange rework classic UI project. I used some of his graphics to fill missing ones, but hey, if anyone wants to try to make sense of his files, here's his link.
https://github.com/iMotoGames/P99-ClassicUI
...YEP.
credits: dualentity(retired, based off of her version), iMoto(his graphics magically fixed things. ikr?)
____
some things i pulled off:
--I edited the graphics for the selector window for classic_melee, now the spell gems appear for cosmetic reasons/to fill an ugly empty space.
--ATTEMPTED to make Inventory screen more appealing, even put hours into making the class icon/animation things transparent. for some reason, the colors for the background don't want to stay consistent.
--fixed alot of missing graphics, like the background to the merchant menu is there now.
[SCREENSHOTS BABY]
http://i.imgur.com/l5oklBy.png
http://i.imgur.com/0eJ8DuC.png
http://i.imgur.com/FQeFOHH.png
http://i.imgur.com/FTjFfCw.png
http://i.imgur.com/wMhwgDS.png
quick setup guide:
a. req res is 640x480 (sry =( fullscreen is a good solution tho(ALT-ENTER))
b. make sure "Keep Your Layout" is UNSELECTED when switching.
c. to fix viewport size, type this code: /viewport 119 0 400 320
d. "classic_caster" is for any class that uses spells. "classic_melee" is for anything that doesn't use spells.
e. You're in our world now!
if anyone wants to make a "classic ui 1.2" go ahead =) I don't think I have any abilities to fix anything else. alooot of buttons do nothing when you press them =\ lol.
[DOWNLOAD]
https://dl.dropboxusercontent.com/u/58589572/Classic%20UI%201.1.zip
iMoto is working on SOME kinda strange rework classic UI project. I used some of his graphics to fill missing ones, but hey, if anyone wants to try to make sense of his files, here's his link.
https://github.com/iMotoGames/P99-ClassicUI