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Old 05-15-2016, 01:59 AM
nbgt nbgt is offline
Skeleton


Join Date: Aug 2015
Posts: 17
Smile Classic UI 1.1

I'm not in anyway experienced with coding UI's, I just played around with it, gave it some love, in any way I could logically make sense of LOL

...YEP.

credits: dualentity(retired, based off of her version), iMoto(his graphics magically fixed things. ikr?)

____

some things i pulled off:

--I edited the graphics for the selector window for classic_melee, now the spell gems appear for cosmetic reasons/to fill an ugly empty space.

--ATTEMPTED to make Inventory screen more appealing, even put hours into making the class icon/animation things transparent. for some reason, the colors for the background don't want to stay consistent.

--fixed alot of missing graphics, like the background to the merchant menu is there now.

[SCREENSHOTS BABY]
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quick setup guide:

a. req res is 640x480 (sry =( fullscreen is a good solution tho(ALT-ENTER))
b. make sure "Keep Your Layout" is UNSELECTED when switching.
c. to fix viewport size, type this code: /viewport 119 0 400 320
d. "classic_caster" is for any class that uses spells. "classic_melee" is for anything that doesn't use spells.
e. You're in our world now!

if anyone wants to make a "classic ui 1.2" go ahead =) I don't think I have any abilities to fix anything else. alooot of buttons do nothing when you press them =\ lol.


[DOWNLOAD]
https://dl.dropboxusercontent.com/u/...20UI%201.1.zip


iMoto is working on SOME kinda strange rework classic UI project. I used some of his graphics to fill missing ones, but hey, if anyone wants to try to make sense of his files, here's his link.

https://github.com/iMotoGames/P99-ClassicUI
 


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