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View Full Version : Is Succor in SG to go to WW considered as an exploit ?


Gonzoforever
09-20-2016, 05:13 AM
Title says it all !

Second question : is it possible for a 60 enchanter to go through the zone alone or I would be killed fast ? I know u gotta swim and loose the agro of the see invis fishes once u are at the top of the waterfall but I've never tried it, this seems dangerous ...

Thanks !

Izmael
09-20-2016, 05:26 AM
If you have never killed a velious siren before, you can just zone in, don't move an inch yourself, use the camera to target a zone in mob right behind the corner, then cast a faction modifier spell (Collaboration or w/e, the lowest one will be enough as well) on that mob.

This should take you to dubious with everything in SG and you can just walk around like you own the place.

Succoring across SG (or any other zone) has never been considered an exploit as far as I know.

Zekayy
09-20-2016, 06:13 AM
Why would succor be an exploit if It's an evac spell that druids and wizards use?

elwing
09-20-2016, 06:40 AM
yes, it's classic too... used that when it was available, trough as a bard I most frequently tried to dash trough with the two tick of selo's left after zoning... It was a risky business trough. succor is way safer, you just sometime agro one mob at 6meters from WW zone line...

maskedmelon
09-20-2016, 07:02 AM
If you cant fix your faction with allianc as suggested above, seahorses will beat your ass :/ They hit hard and see invis. You can get around if you can sneak though. Just wait for the middle pather to leave and swim down the center then hop out oh on left. Star sneakIng and drop into water with camer pointed straight up behind seahorses in front of tunnel. Once you've positioned yourself so you are clearly behind all of them (sometimes they turned oddly) dive down and swim into tunnel. There is one horse in there that will aggro, but you will drop aggro as soon as you get outta water, so swim through tunnel and up shaft wiu horsie beating your ass, jump of waterfall and then hop out of water to left. Invis and proceed to exit ^^

elwing
09-20-2016, 07:08 AM
Yep, I remember, as a 55 or so bard, that being stunned there, which means having selo fading, was more or less a death sentence...

Sloshed
09-20-2016, 10:19 AM
Better have max swimming if you try and get by the sea horses.

supermonk
09-20-2016, 10:29 AM
if you're an enchanter and you haven't killed in SG, just cast alliance/benevolence on a mob.

Spyder73
09-20-2016, 11:51 AM
Only people I see make it out alive are bards who DA song, Monks who FD flop their way to victory, and people who succor through the zone. The Seahorses backstab and will r@pe you. On my Bard and necromancer I don’t even try to get through anymore unless someone has an alliance neck, on my monk I Void Dance and as long as FD doesn’t fail I can make it through all the BS. FD failing is a death sentence for the most part.

SG is a terrible zone and should have a MUCH better loot table for how retarded it is to hunt in there. Perfect chance for custom content, same with Dragon Necropolis.

Loke
09-20-2016, 11:55 AM
Anyone with sneak should be able to make it through. Also tanky classes. My warrior has no problem, and I've done it on both a naked bard and ranger numerous times just using sneak to get past those first 3. Don't think I'd risk it on a clothy though. Ench might be able to calm, although the resist rate is ridiculous.

fadetree
09-20-2016, 11:58 AM
Only people I see make it out alive are bards who DA song, Monks who FD flop their way to victory, and people who succor through the zone. The Seahorses backstab and will r@pe you. On my Bard and necromancer I don’t even try to get through anymore unless someone has an alliance neck, on my monk I Void Dance and as long as FD doesn’t fail I can make it through all the BS. FD failing is a death sentence for the most part.

SG is a terrible zone and should have a MUCH better loot table for how retarded it is to hunt in there. Perfect chance for custom content, same with Dragon Necropolis.

? I used to run through it all the time on my ranger during velious on live. Just don't stop, and don't get lost.

Bummey
09-20-2016, 12:04 PM
On my ... necromancer I don’t even try to get through anymore unless someone has an alliance neck


Levant (http://wiki.project1999.com/Levant)

Spyder73
09-20-2016, 12:06 PM
I simply don’t see how any class can get through the Seahorse gauntlet without dying unless you are FDing or DAing….I guess a warrior using defensive could? Still seems really really iffy. Plus the walruses near the exit can root you and hit like trucks

indiscriminate_hater
09-20-2016, 12:13 PM
I simply don’t see how any class can get through the Seahorse gauntlet without dying unless you are FDing or DAing….I guess a warrior using defensive could? Still seems really really iffy. Plus the walruses near the exit can root you and hit like trucks

gotta roll the dice shit's classic

maskedmelon
09-20-2016, 12:19 PM
I just make sure I alone when I do it. Only time I've died was when others went through same time as others and the ponies were patching all weird. I had to flop and.... Drowned, because I ain't got no gills! I know....

Landael
09-20-2016, 12:54 PM
Levant (http://wiki.project1999.com/Levant)

Or you know, Harmshield :D

trite
09-20-2016, 12:56 PM
Title says it all !

Second question : is it possible for a 60 enchanter to go through the zone alone or I would be killed fast ? I know u gotta swim and loose the agro of the see invis fishes once u are at the top of the waterfall but I've never tried it, this seems dangerous ...

Thanks !

How are you level 60 and have a question like this? Also ever heard of alliance / collaboration?

Alanus
09-20-2016, 12:58 PM
I simply don’t see how any class can get through the Seahorse gauntlet without dying unless you are FDing or DAing….I guess a warrior using defensive could? Still seems really really iffy. Plus the walruses near the exit can root you and hit like trucks

I did it on live with a paladin all the time. Both with and without DA. Jboot speed and invis potions was all I used, too.

xKoopa
09-20-2016, 01:12 PM
I simply don’t see how any class can get through the Seahorse gauntlet without dying unless you are FDing or DAing….I guess a warrior using defensive could? Still seems really really iffy. Plus the walruses near the exit can root you and hit like trucks

Ur just trolling now

Why would you be getting rooted by zoneout? You aggro 1 or 2 seahorses in water, take maybe 1k dmg at most bein beat on, jump out of water and ur 100% safe to zoneline (cmon man just invis)

E only way you should die is making the run as a cloth class and gettin stunned or by following another person training thru (pro tip dont follow unless theyre specifically helping you)

mefdinkins
09-20-2016, 01:14 PM
Any char can make it through with limited to no risk, some methods to make it through:

Easy Mode - Zero Risk (No Chance of Dying)
Any Class - Alliance Necklace
Druid - Evac
Wiz - Evac
Necro - Evac, FD, or Use Pet as Distraction
Bard - Faction Song or run+DA
Enchanter - Faction Spell
Rogue - Sneak+Hide

Middle Difficulty - Very Safe (Very low risk of dying)
Mage - DA Ring + Pet as distraction and Run
Cleric - DA and Run
Shadowknight - FD and Run
Monk - FD and Run

Highest Difficulty - Medium Risk (Could Def. Die if Unlucky)
Ranger - Sneak and Run
Paladin - Run
Warrior - Run
Shaman - Run and Pet Distraction

Porky
09-20-2016, 01:33 PM
I simply don’t see how any class can get through the Seahorse gauntlet without dying unless you are FDing or DAing….I guess a warrior using defensive could? Still seems really really iffy. Plus the walruses near the exit can root you and hit like trucks

I swim through there on my 56 ranger pretty easily.

Spyder73
09-20-2016, 01:44 PM
Or you know, Harmshield :D

I am fairly confident that there would be about a +80% death rate if trying to Harmshield your way through SG, the only reason Bards can DA song is because of sonic the hedge hog Selo's speed

fadetree
09-20-2016, 01:51 PM
Ranger : camo and just run. Sneak not needed. Some risk of trouble, but I made it through np almost every time. WC cap or gate potion for those rare problems.

Siberious
09-20-2016, 02:28 PM
I am fairly confident that there would be about a +80% death rate if trying to Harmshield your way through SG, the only reason Bards can DA song is because of sonic the hedge hog Selo's speed

I've gone through 4-5 times using HS on my Necro. I send pet at the 3 cast HS and swim (I'm max swim skill) it will fall off part way down, but just keep swimming and you'll almost always make it. Only time I died was learning where you need to start swimming up.

That was long time ago prior to Levant, now I pray it's night time or wait for guild dru/wiz because I'm lazy.

Loke
09-20-2016, 02:29 PM
I am fairly confident that there would be about a +80% death rate if trying to Harmshield your way through SG, the only reason Bards can DA song is because of sonic the hedge hog Selo's speed

Selos only works in outdoor zones. I think you're over estimating the difficulty and how long it actually takes. I've done it on naked characters just using sneak numerous times (you can sneak past the first three, just leaving the one in the tunnel you have to tank for a second until youre out of the water). Only time I've had to disc on my warrior was when they were pathing back from someone else's train through and I got stunned.

You're only in the water for a few seconds, and once you get to the part where you're swimming vertically the mobs seem to path awkward and rarely land a hit. You can also invis past the entry mobs.

Matalus
09-20-2016, 03:03 PM
Was required(or really pushed) for everyone to fraps there run through SG for velious launch in beta so we can rush first kill dragons, any class can do it as long as know the way

Alanus
09-20-2016, 03:24 PM
Any char can make it through with limited to no risk, some methods to make it through:

Easy Mode - Zero Risk (No Chance of Dying)
Any Class - Alliance Necklace
Druid - Evac
Wiz - Evac
Necro - Evac, FD, or Use Pet as Distraction
Bard - Faction Song or run+DA
Enchanter - Faction Spell
Rogue - Sneak+Hide

Middle Difficulty - Very Safe (Very low risk of dying)
Mage - DA Ring + Pet as distraction and Run
Cleric - DA and Run
Shadowknight - FD and Run
Monk - FD and Run

Highest Difficulty - Medium Risk (Could Def. Die if Unlucky)
Ranger - Sneak and Run
Paladin - Run
Warrior - Run
Shaman - Run and Pet Distraction

Paladins can DA, too

xKoopa
09-20-2016, 03:43 PM
Fd and run doesnt seem like a very good strat as sk

P sure just run is the much better option

lurk
09-20-2016, 06:16 PM
On live i made it through on a naked magician minus epic.. You can time ticks to drop down past the first seahorses, you gotta Phelps past the one in the tunnel then reinvis when out of the water and youre good. This was post revamp but i used to do it all the time on my mage while everyone else was wall-succoring

Trollhide
09-20-2016, 07:06 PM
Inquiring minds want to know, does alliance from base faction make you non-KOS to every mob in the entire zone?

Baa
09-20-2016, 07:59 PM
The lowest enc faction modifier makes you non kos.

Videri
09-20-2016, 08:14 PM
Inquiring minds want to know, does alliance from base faction make you non-KOS to every mob in the entire zone?

Yes. Unless you've killed one mob in there, or one siren outside.

Also, unless they've patched it in since I last played, bard songs do not last across zoning. As a bard, I would just use the faction song; or, if you've already taken too many faction hits, invis past the first three walrusmen, DA past the seahorses in the tunnel (slightly down and left), jump out of the water tunnel (you lose aggro on the seahorses because their home point is underwater), and finally invis up and hug the left wall all the way out. Certain other classes can do variations on that.

Auvdar
09-20-2016, 11:09 PM
Befriend one of the thousands of druid/wizards on the server, have them evac you. Not hard.

Metalopolis
09-21-2016, 12:18 AM
Only people I see make it out alive are bards who DA song, Monks who FD flop their way to victory, and people who succor through the zone. The Seahorses backstab and will r@pe you. On my Bard and necromancer I don’t even try to get through anymore unless someone has an alliance neck, on my monk I Void Dance and as long as FD doesn’t fail I can make it through all the BS. FD failing is a death sentence for the most part.

SG is a terrible zone and should have a MUCH better loot table for how retarded it is to hunt in there. Perfect chance for custom content, same with Dragon Necropolis.

60 Warriors with about 3k+ HP can make if thru pretty easy as well....just pop evasive disc.

About 10% of the time I'll get unlucky though and get chain-stunned by the seahorsies and die

Metalopolis
09-21-2016, 12:21 AM
I simply don’t see how any class can get through the Seahorse gauntlet without dying unless you are FDing or DAing….I guess a warrior using defensive could? Still seems really really iffy. Plus the walruses near the exit can root you and hit like trucks

U just gotta make it past the seahorses. You can stand on the ledge atop the water column and reinvis yourself making the walruses/manatees a nonissue

planarity
09-21-2016, 01:08 AM
move the seahorses around the corner then jump out of the water to clear aggro, then jump in the tunnel behind them

Kagukuk
09-21-2016, 05:02 AM
I run it with my war(60) pretty often i died like 1% of the time max just dont stop

Videri
09-21-2016, 05:04 AM
move the seahorses around the corner then jump out of the water to clear aggro, then jump in the tunnel behind them

! Shortest and cleverest post.

Maciver
09-21-2016, 07:49 AM
Does ghetto succor work on p99? Thats what we called it anyway. I remember on live camping in the wall several times will eventually put you in the safe spot. lol

maskedmelon
09-21-2016, 07:59 AM
Does ghetto succor work on p99? Thats what we called it anyway. I remember on live camping in the wall several times will eventually put you in the safe spot. lol

I remember this was true in velk's pit too ^^

Ele
09-21-2016, 10:41 AM
Does ghetto succor work on p99? Thats what we called it anyway. I remember on live camping in the wall several times will eventually put you in the safe spot. lol

Doesn't work with the Titanium client, it prevents you from camping into the zone geometry, which is what caused the move to the "safe" spot.

mgellan
09-21-2016, 10:47 AM
Jeez, if Abscond or Evac is an exploit thats a problem, my wiz uses it often, you can go from WL rings to Kael ent, from Hammer point to FM zl, etc. via Evac, saves a ton of travel time...

Regards,
Mg

applesauce25r624
09-22-2016, 03:10 AM
How are you level 60 and have a question like this? Also ever heard of alliance / collaboration?

OP confirmed RMT account purchaser

Cecily
09-22-2016, 09:26 AM
Jeez, if Abscond or Evac is an exploit thats a problem, my wiz uses it often, you can go from WL rings to Kael ent, from Hammer point to FM zl, etc. via Evac, saves a ton of travel time...

Regards,
Mg

Which is exactly why it's such a huge exploit.

Daldaen
09-22-2016, 09:51 AM
Any char can make it through with limited to no risk, some methods to make it through:

Easy Mode - Zero Risk (No Chance of Dying)
Any Class - Alliance Necklace
Druid - Evac
Wiz - Evac
Necro - DA
Bard - Faction Song or DA
Enchanter - Faction Spell
Rogue - Sneak+Hide
Cleric - DA
Monk - Sneak
Paladin - DA
Ranger - Sneak

Middle Difficulty - Very Safe (Very low risk of dying)
Shadowknight - Run
Warrior - Run

Highest Difficulty - Medium Risk (Could Def. Die if Unlucky)
Mage - DA Ring + Pet as distraction and Run
Shaman - Run and Pet Distraction
Enchanter (With ruined faction) - Rune and Run

Updated

Any class with DA should be able to cast DA, swim through the tunnel and jump over the water fall before DA ends unless your swim skill is horrid, in which case you have no business being in the end zone of Velious, go back and level in Kedge.

Likewise any class or race with Sneak and Invis should be able to get through without gaining aggro ever.

If you sneak and jump into the water, look up and keep bouncing above the water you avoid aggroing the sea horses, slowly swim over to the tunnel and get up to the wall at the entrance of the tunnel then dive down. Because you're sneaking the way the 3 sea horses at the entrance of the tunnel are positioned, they'll have their backs to you and con indifferent. Hug the right wall, again because of Sneaks ridiculous 270 degree indifferent radius you can sneak past the final seahorse so long as you hug the wall, even to the point you're basically touching that seahorse, it still won't aggro. Swim up the tube jump over waterfall and zone out.

Any Warrior and SK should have the gear/durability to live through the seahorse onslaught.

Mages, Shamans and Enchanter's with ruined faction have a tough time though. Getting stunned is likely death for the silk casters.

Any Monk, Cleric, Paladin or Necro who asks me for an evac across SG I no-vote for being horrible at their class. Learn to keep DA memorized 100% of the time and read a map.

Man0warr
09-22-2016, 10:24 AM
Just FYI, SG should have already been nerfed twice over by this point in P99's timeline. It's in the old patch notes - they made it a much easier zone pretty early into Velious.

Sage Truthbearer
09-22-2016, 12:57 PM
Another tip is that the seahorses will not attack you until you swim under the water line, iirc.

You can swim freely above the water and the seahorses will not be able to hit you, even if you have already aggroed them.

kotton05
09-22-2016, 01:26 PM
Why would succor be an exploit if It's an evac spell that druids and wizards use?

exactly my first thought..........