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View Full Version : FM burynai/giant/goblin cycle - Resolved


Nuggie
01-13-2011, 07:05 AM
When the cycle was bugged and had multiple named and ph's running around I mapped their paths. Now, after the patch, I can't find anything using the same paths. So if the pathing wasn't changed then either the spawn is broken or i'm going mad... :eek:

Still haven't found anything on the sarnak/brute cycle. But i'm not as familiar with that one as i am the burynai cycle.

Kenuw
01-13-2011, 10:50 AM
I have just spent some time in FM and killed a heck of a lot of mobs off, I can not get the cycle started since the last patch, I think it needs to be checked as working - at present I would say it was not.

nilbog
01-13-2011, 02:16 PM
I just tried this on beta server, and had no issues.

BTW, the paths should be different each time. Anything you mapped was the wrong spawns, and wrong paths. Won't be that easy :P

Nuggie
01-14-2011, 01:34 AM
damn your cleverness!

Nuggie
01-14-2011, 01:45 AM
but for reals, thanks for checking into it

skorge
01-14-2011, 05:25 PM
I just tried this on beta server, and had no issues.

BTW, the paths should be different each time. Anything you mapped was the wrong spawns, and wrong paths. Won't be that easy :P

He's right...i found a mob in the cycle way off path from the last time, lol...took me forever to find it

maultar
09-14-2011, 04:09 PM
Taking my first stab at this, so we should ignore old guides that tell you to watch the mountain near DL, and the sw corner for a hillock and the nw corner for a burynai type? Problem is there are lots of hillocks and lots of goblin raiders not "a goblin raider" and no capital B burynai types. This is as of 9/14/11. I'm a noob at this but tracking is tracking. Nothing shows up