View Full Version : I never realized how fun Enchanters were
AenimaNerd
12-23-2016, 07:54 PM
I started a new Enchanter 'toon because I recently just returned to EQ after a few months of inactivity due to High School. I created a Human ENC with 25 CHA and 5 INT as his starting stats. I am surprised with how many people buff you, too. I dinged 4 an hour or two ago, and I'm wondering if when hitting 5 is appropriate to start LFG. But ENC'S been fun thus far. :D
AenimaNerd
12-23-2016, 07:56 PM
gnome ench is the best ench
I'm more used to Freeport, though. I'll definitely go for a Gnome ench once I get used to the layout. Only cities I know as of now are Kelethin and Freeport.
Swish
12-23-2016, 08:15 PM
You get hide with a dark elf enchanter (good for breaking a charmed pet), come to the dark side...we have cookies.
skarlorn
12-23-2016, 09:19 PM
good thing i have illusion spells to hide the shame of my 55 eru enc
Dreenk317
12-23-2016, 09:23 PM
You get hide with a dark elf enchanter (good for breaking a charmed pet), come to the dark side...we have cookies.
My enchanter is dark elf for hide. But you will find me rocking gnome illusion 99% of the time, because as someone else pointed out, the best enchanter is a dark gnome enchanter.
fadetree
12-23-2016, 10:28 PM
After playing a Ranger (actually several) to 55+, my enchanter feels like i'm cheating. They are some OP schizz.
Vexenu
12-24-2016, 12:43 AM
After playing a Ranger (actually several) to 55+, my enchanter feels like i'm cheating. They are some OP schizz.
Enchanters are indeed disgustingly OP. I felt the same way playing one. Literally was like cheating. I mean, you could completely remove charm from the class and they'd still be one of the most desired group classes and a top line soloer (animation + slowed mobs + haste is no joke, especially when paired with all that CC).
I honestly have no idea what the hell the original developers were thinking with the Enchanter class. I can only assume they simply didn't realize the deeper implications of many of their designs decisions. I mean, this is a class that can completely disable multiple mobs almost indefinitely. They can charm mobs that DPS and tank better than any player. They can haste their charmed pet and slow the enemy mob. They have the necessary tools between stun, mez and rune to deal with charm breaks relatively easily. They also get an animation pet, which while definitely limited in certain respects, is actually superior to Necro and Mage pets at tanking mobs 50+ when you factor in the power of slow and rune.
How Enchanters should have been balanced:
1) Remove charm entirely - class goes from godlike to very good
2) Remove haste and clarity and give to Wizards, remove slow and give to Druids - Enchanters remain focused on CC and charming. Wizards and Druids suddenly become solid and useful grouping classes.
Even option 2 there, which sounds like an insane nerf on paper, would still place the Enchanter well ahead of the Magician in overall power, and probably ahead of Necros as well. Charm and CC together is just so unbelievably OP, and the other goodies Enchanters get (haste, slow, crack, tash) are just over the top.
Enchanters are indeed disgustingly OP. I felt the same way playing one. Literally was like cheating. I mean, you could completely remove charm from the class and they'd still be one of the most desired group classes and a top line soloer (animation + slowed mobs + haste is no joke, especially when paired with all that CC).
I honestly have no idea what the hell the original developers were thinking with the Enchanter class. I can only assume they simply didn't realize the deeper implications of many of their designs decisions. I mean, this is a class that can completely disable multiple mobs almost indefinitely. They can charm mobs that DPS and tank better than any player. They can haste their charmed pet and slow the enemy mob. They have the necessary tools between stun, mez and rune to deal with charm breaks relatively easily. They also get an animation pet, which while definitely limited in certain respects, is actually superior to Necro and Mage pets at tanking mobs 50+ when you factor in the power of slow and rune.
How Enchanters should have been balanced:
1) Remove charm entirely - class goes from godlike to very good
2) Remove haste and clarity and give to Wizards, remove slow and give to Druids - Enchanters remain focused on CC and charming. Wizards and Druids suddenly become solid and useful grouping classes.
Even option 2 there, which sounds like an insane nerf on paper, would still place the Enchanter well ahead of the Magician in overall power, and probably ahead of Necros as well. Charm and CC together is just so unbelievably OP, and the other goodies Enchanters get (haste, slow, crack, tash) are just over the top.
I played one on live for 4 or 5 years. Started a necromancer first but rerolled to enchanter at 30ish. They weren't as OP on live as they are here until PoP which is when they go ridiculous (I soloed Lodizal till I have millions in pp on live). Forgot what the zone was but used to charm these boars in a pit in PoP, was a massacre.
On live charm broke a lot, I mean a lot, sometimes lasting only 2 seconds. You were constantly recharming and even with high end luclin / pop gear you died extremely fast.
Jorgam
12-24-2016, 03:08 AM
I played one on live for 4 or 5 years. Started a necromancer first but rerolled to enchanter at 30ish. They weren't as OP on live as they are here until PoP which is when they go ridiculous (I soloed Lodizal till I have millions in pp on live). Forgot what the zone was but used to charm these boars in a pit in PoP, was a massacre.
On live charm broke a lot, I mean a lot, sometimes lasting only 2 seconds. You were constantly recharming and even with high end luclin / pop gear you died extremely fast.
Plane of Tactics
Plane of Tactics
Yeah thats the one. Was a fantastic zone for charming. War boars I think were the mob. They kicked ass. Now I miss PoP but not really, quit after LDON, but PoP was the beginning of the end :D
Ivory
12-24-2016, 05:38 AM
due to High School.
Dis makes me happy. Nice to see people other than those with 16 year old nostalgia glasses can enjoy the game :D
Tecmos Deception
12-24-2016, 09:01 AM
I played one on live for 4 or 5 years. Started a necromancer first but rerolled to enchanter at 30ish. They weren't as OP on live as they are here until PoP which is when they go ridiculous (I soloed Lodizal till I have millions in pp on live). Forgot what the zone was but used to charm these boars in a pit in PoP, was a massacre.
On live charm broke a lot, I mean a lot, sometimes lasting only 2 seconds. You were constantly recharming and even with high end luclin / pop gear you died extremely fast.
Charm may not be perfect here, but I mained an ench kunark through pop on live and although I was fucking awful, I still charmed successfully and effectively solo and group all the time. It wasn't that bad.
Izmael
12-24-2016, 10:30 AM
People who wanted to charm - did. These people were simply orders of magnitude more rare proportionally than on p99.
Kotopes
12-24-2016, 01:40 PM
Didn't charm much on live unless I was grouped with RL friend cleric till late Luclin and PoP era, when modem connections went obsolete.
Oh and for sure it didn't stick nearly as well as it does here. Haven't seen bards AoE kite either as well as uber geared shammies solo crazy stuff. Many things here aren't really classic simply due to superb connections and computing power of our current PCs.
Lakeland
12-24-2016, 04:21 PM
Dis makes me happy. Nice to see people other than those with 16 year old nostalgia glasses can enjoy the game :D
I posted that I'm a returning player and I got several responses, one was "my parents use to be in that guild" that did two things, first was made me remember who they were and how fun it was to team with them and that it was cool he was playing now as his parents did on Live. Second was make me feel old. :p
Izmael
12-24-2016, 04:53 PM
[QUOTE=Kotopes;2429860
Oh and for sure it didn't stick nearly as well as it does here..[/QUOTE]
Encs back then weren't stacking CHA like crazies either, unlike in p99.
Dreenk317
12-24-2016, 05:43 PM
Encs back then weren't stacking CHA like crazies either, unlike in p99.
also, if i wouldve told someone on live to give -cha and -mr gear to a pet to make recharms easier, i doubt any wouldve believed me. Knowledge is power, and at this point, pretty much all the knowledge is out there for the taking.
Edit: Live as in p99's era, never played past luclin so dont know if chanters and there tactics changed later in game.
also, if i wouldve told someone on live to give -cha and -mr gear to a pet to make recharms easier, i doubt any wouldve believed me. Knowledge is power, and at this point, pretty much all the knowledge is out there for the taking.
Edit: Live as in p99's era, never played past luclin so dont know if chanters and there tactics changed later in game.
We were aware of +Cha and -mr resist gear. I'm guessing the mr check here is a bit different.
What I have read from the developers:
Charisma has an effect on the duration of charms. (Have heard a minor effect, to a moderate effect). Levels and magic resist have a much stronger impact.
Charisma has an impact for all charm classes, however the "expected" charisma requirement for enchanters has been stated to be higher than the "expected" charisma requirement for druids. (For example)
Charisma has an effect on the agro of the Lull line of spells (which are now moderately useful).
I have heard no mention from the developers on Mez and charisma.
What I have seen and read about charisma:
Mez appears to me to have an impact based upon charisma, but again magic resists and levels play a bigger impact. (Mind you my observations are usually made comparing after death and before death.)
Others have carefully stuided the mez vrs charisma and have found that unless the charisma is greatly different, there is little to no impact based upon charisma.
Valenty 65 Enchanter
Vassie 54 Rogue
http://www.thesafehouse.org/forums/forum/everquest-wing/main-lounge/7378-enchanters-and-charisma
Dreenk317
12-25-2016, 12:21 AM
We were aware of +Cha and -mr resist gear. I'm guessing the mr check here is a bit different.
Well I sure as hell wasnt lol. Granted I never mained a charmer on live, other than my bard, but that's not really the same.
DevGrousis
12-25-2016, 03:28 AM
Dis makes me happy. Nice to see people other than those with 16 year old nostalgia glasses can enjoy the game :D
this
Izmael
12-25-2016, 06:52 AM
Even if charming is a more viable way of achieving things on P99 than it was on live, it's still a good thing, because having lots of ways to achieve things is a major strength of EQ.
Kotopes
12-26-2016, 06:02 AM
Cha is way overrated till 50's, I soloed just fine on P99 with like 160ish. Lulls did in fact resist more however, pushing it to 220+ indeed made a difference.
Most later raid gear had cha on it anyway so many of us didn't care much on live either.
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