Quote:
Originally Posted by fadetree
[You must be logged in to view images. Log in or Register.]
After playing a Ranger (actually several) to 55+, my enchanter feels like i'm cheating. They are some OP schizz.
|
Enchanters are indeed disgustingly OP. I felt the same way playing one. Literally was like cheating. I mean, you could completely remove charm from the class and they'd still be one of the most desired group classes and a top line soloer (animation + slowed mobs + haste is no joke, especially when paired with all that CC).
I honestly have no idea what the hell the original developers were thinking with the Enchanter class. I can only assume they simply didn't realize the deeper implications of many of their designs decisions. I mean, this is a class that can completely disable multiple mobs almost indefinitely. They can charm mobs that DPS and tank better than any player. They can haste their charmed pet and slow the enemy mob. They have the necessary tools between stun, mez and rune to deal with charm breaks relatively easily. They also get an animation pet, which while definitely limited in certain respects, is actually superior to Necro and Mage pets at tanking mobs 50+ when you factor in the power of slow and rune.
How Enchanters should have been balanced:
1) Remove charm entirely - class goes from godlike to very good
2) Remove haste and clarity and give to Wizards, remove slow and give to Druids - Enchanters remain focused on CC and charming. Wizards and Druids suddenly become solid and useful grouping classes.
Even option 2 there, which sounds like an insane nerf on paper, would still place the Enchanter well ahead of the Magician in overall power, and probably ahead of Necros as well. Charm and CC together is just so unbelievably OP, and the other goodies Enchanters get (haste, slow, crack, tash) are just over the top.