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View Full Version : Game Mechanics: Blinded mobs don't stop fleeing when you are in melee range


Dolalin
01-14-2017, 10:57 AM
Presently, when mobs are blinded, they will enter flee mode when no targets on their hate list are in melee range. (This is fine and ok.)

However, once it's fleeing, you should be able to re-enter melee range of the mob, and it should stop fleeing to attack you.

This is broken on P99. The mob never stops fleeing. It will turn to attack the players on its hate list, but it keeps "warping around" as if in flee mode. This causes all kinds of problems and trains, and breaks blind as a mechanic.

Please fix, I am convinced it is not much effort to do.

Haynar
01-14-2017, 12:09 PM
Please fix, I am convinced it is not much effort to do.
This made me laugh.

Dolalin
01-14-2017, 12:14 PM
Hehe, sorry. I had to try :) Ungimp my WESS please.

maximum
01-14-2017, 01:32 PM
Duplicate bug post? Devs don't like dupes.

Haynar
01-14-2017, 01:43 PM
Easy fix? Dunno. It took 1.5 hrs.

Pending update.

Caiu
01-14-2017, 02:50 PM
Currently upon being blinded if the player with the most hate is outside of melee range the mob will flee. Will this carry over to the update? As in the top hated player must be the one to step back in or any player on the hate list?

Jimjam
01-14-2017, 03:07 PM
Easy fix? Dunno. It took 1.5 hrs.

Pending update.

Thanks Haynar!!

Dolalin
01-14-2017, 03:52 PM
OMG you are my (d)ucking hero Haynar! So much respect. You are the bomb.

Haynar
01-14-2017, 05:25 PM
Currently upon being blinded if the player with the most hate is outside of melee range the mob will flee. Will this carry over to the update? As in the top hated player must be the one to step back in or any player on the hate list?
It will look for top hate in range. So there is a range check added now when it looks. So any person in range will prevent fleeing.

Dolalin
01-14-2017, 06:05 PM
No more WESS wiping my raids. You've saved dozens of lives in Europa. Dozens! :D