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View Full Version : Game Mechanics: PoHate: Ire ghasts fearing 10000x too often


Dabamf
02-08-2010, 02:36 AM
The chance of fearing for ire ghasts is waaaaayyyy too high. On any given pull you are basically guaranteed to get feared (and usually killed), and fighting 1 ghast sends multiple people running in random directions.

In addition, the fear is lasting entirely too long. At least 2 times that I can count IB and Transcendence have been at opposite east/west sides of the zone and a fear will send a player from one camp into the other.

I used to pull hate back in the day. I can't even remember even getting feared at all. That doesn't say it didn't happen, as I'm sure it did, but that leads me to believe it wasn't really that much of a concern. The most deaths were always from bad pathing, being too cavalier in running to get the next pull before ensuring other things/roamers are dead, and FD failing. I don't ever remember worrying about every single ire ghast pull sending me halfway across the zone on a 20 second fear. On here, after a camp is established the #1 cause of death and wipe has been from getting feared.

I can't provide any data or % to back up the post. I just ask that you watch people pull & fight ire ghasts and determining yourself whether or not we should be running around widlly so often.

Jify
02-08-2010, 08:54 AM
Fear does seem to last too long. With sow I can "make it" from almost one side to another. I don't even want to fathom what I'd be capable of with selos.

But yes. You get feared, and then you sit back for the full duration and watch yourself run run run. Shouldn't high MR lower the duration?