View Full Version : Quest Issue: Ring of the Dead
Brad_mo123
03-07-2011, 11:38 PM
The Ring of the Dead is susposed to be tradeable according to the comments posted in the lin kfrom the previous bug report of the ring. Also this should be made multiquestable eventually by doing the recharge quest please as multiquesting is classic but I know that this is done manually here.
nilbog
03-08-2011, 01:13 PM
If you expect me to change something, you'll need to post links of what you're talking about. Thanks.
ElanoraBryght
03-08-2011, 03:06 PM
Live reward :
http://img695.imageshack.us/img695/187/rotdead.png
Dates this version of the reward is linked on the Wayback Machine :
2000 : May 11, June 15, Oct 2, Nov 9, Dec 17
2001 : Mar 2, April 29, June 28
Original version did not have Slot : FINGERS
Original version was not NO TRADE
Original version does not specify instant cast
Treats
03-08-2011, 04:24 PM
Xantis Ixtax doesn't seem to be working correctly as well in regard to recharging the ring. SK has amiable faction with and when asked "What ring of the dead" she responds like it is not high enough. Wondering if this just has not been put in yet.
Here is the correct text from a post on EvilGamer.net where someone went through the quest text and posted a log:
[Fri Feb 25 03:36:54 2011] You say, 'Hail, Xantis Ixtax'
[Fri Feb 25 03:36:55 2011] Xantis Ixtax says 'Greetings, disciple Chania. Feel free to inspect my wares. I am here to serve all necromancers of the Dead. I can also enchant a [ring of the Dead] if you have one.'
[Fri Feb 25 03:37:01 2011] You say, 'ring of the dead'
[Fri Feb 25 03:37:07 2011] You say, 'ring of the Dead'
He won't respond to either spelling. No, I wasn't invis.
I hand in the ring.
[Fri Feb 25 03:37:21 2011] Xantis Ixtax says 'Come now.. I said I require the ring of the Dead and 10 gold pieces.'
This is where I started to get worried.. I forgot about the gold, and only had 5 gold on me. I gave him 1pp instead and it worked ~
[Fri Feb 25 03:37:37 2011] Xantis Ixtax says 'Here you are, disciple. I have enchanted your ring once more.'
[Fri Feb 25 03:38:17 2011] You say, 'what ring of the Dead'
Old school, add the word "What" and now we're golden.
[Fri Feb 25 03:38:17 2011] Xantis Ixtax says 'The ring of the Dead is the mark of loyal members of this house. One can use it to bind his soul to any point, but only once and then the enchantment is gone. It is my duty to enchant the ring of the Dead once it is drained of all power, but only for a loyal member. I believe you to be loyal. I require the drained ring and ten gold coins.'
http://www.evilgamer.net/forums/showthread.php?t=7285
nilbog
03-08-2011, 04:25 PM
Warmly
Extunarian
03-09-2011, 08:20 AM
I am finding the same info that ElanoraBryght did. It appears the ring was tradeable while it was a quest reward. The no trade tag was added to existing rings once it was no longer a reward around the time of the Kunark release (not sure if its before or after).
I can't find anything with a specific date to show when the quest was removed, but I think as long as the ring is given as a reward on this server it should have the attributes that ElanoraBryght linked above (i.e. tradable), and then change to notrade once it is no longer questable.
Last, I haven't found any evidence that this was usable by the races/classes not listed...however I also haven't found anything stating that it was ONLY usable by them.
Overall it's really hard to find useful info on this item :P
Extunarian
03-09-2011, 10:31 AM
I found some more info on the item. It would appear to confirm that the nodrop tag was added when the ring was removed from the quest reward list for the Thex Mallet.
alt.games.everquest - Dec 07, 1999 (http://groups.google.com/group/alt.games.everquest/browse_thread/thread/d409651c201cef76/68016c5059e7a094?hl=en&lnk=gst&q=ring+of+the+dead#68016c5059e7a094)
The ring is no longer being given out. The reaper is the only reward;
additionally, the rings that were already in the game have been made nodrop.
Sorry...
Brudo (E'ci)
Loredaeron (E'ci)
Sabbat <Sab...@spamblows.beer.com> wrote in message
It looks like it could have disappeared as early as September 1999...but at that point it may have still been tradable - this person seems to have a pretty good handle on the quest and reward and I would think he would have mentioned it being changed to no drop.
alt.games.everquest Sept 4, 1999 (http://groups.google.com/group/alt.games.everquest/browse_thread/thread/d401aedecada2906/d27b9c35d54a4343?hl=en&lnk=gst&q=ring+of+the+dead#d27b9c35d54a4343)
It has been confirmed by GMs that the quest which gives the ring is broken.
Apparently the thex mallet quest is supposed to yield the ring if your
faction is high enough, but it isn't working. Also, if you do manage to get
the ring (it has been randomly dropped in the past), the NPC that is
supposed to re-charge it will just take it from you and not give it back
this could be due to faction though).
It has also been said by one GM that the ring was in fact taken out of the
game. So, there is no telling whether the quest will ever be fixed or if
there will ever be any way for Sks to get the ring.
As to what it does, it is Dark Elf Shadowknight and Necro only, and it casts
bind affinity one time. It must be re-charged after each use.
So at this point it looks like the ring should have been on the server and non-nerfed (tradable) since day 1, and removed some 6 months before Kunark. However since it was just now added I guess you'll have some design decisions to make. Personally I think it should be tradeable for as long as you choose to keep it as a reward for the mallet turn-in, however long that is.
Still no conclusive evidence about whether it was usable by anyone from inventory or just DE SK's/Necros...
ElanoraBryght
03-09-2011, 11:00 AM
http://groups.google.com/group/alt.games.everquest/msg/87dd31b3b283829f
May 4 2000
there is at least one other bind items in the
game...and it is acquired through a low level quest...albeit a somewhat long
one. Turn in the Thex Mallet and you get a Ring of the Dead, which while it
can only be worn by Shadowknights or Necros, has a single charge of bind
which can be used by anybody with the ring in their possession.
http://groups.google.com/group/alt.games.everquest/msg/19104ef072d19a54?hl=en
Date: 1999/10/14
Try and get one now. I hear they havent been given once in like a month
since some patch. They were replaced by the Reaper of the Dead as far
as I know. Oh and by the way, with the ring of the dead, they work like
the guise of deciever. Only one class may wear, but ANYONE can activate
from inventory. So in fact, no one has that problem if the ring of dead
in fact is still given as quest item.
Irbanoz
22 Ogre SK
Cazic Thule
Zeelot
03-09-2011, 12:44 PM
Still no conclusive evidence about whether it was usable by anyone from inventory or just DE SK's/Necros...
The only conclusive evidence I can give you on this is the fact that I MQ'd it to a non DE SK/nec on live (a DE wizard who worked faction up just to test) - and he couldn't use. The fact that it was not equippable at first also backs me up on this, that it was indeed restricted by the classes listed. This test was done after it was made no drop though, which was before kunark.
The item on Live is clickable by all classes according to Lucy, and has been that way as long as Lucy has existed. Doesn't prove anything, but does jive with all the accounts I've heard from people other than Zeelot...
<3 you Zeelot.
Zeelot
03-09-2011, 01:25 PM
Would be cool if thats the case! The post from 2004 on http://everquest.allakhazam.com/db/item.html?item=1691 says the same thing I found though. Looks like there's ample evidence both ways for some reason :p
Extunarian
03-09-2011, 01:53 PM
So, back to where we were before...
What we know:
- Ring was not No Drop while it was offered as a quest reward
- It was removed sometime around September, 1999.
- It was made no drop sometime between September 1999 and December 1999.
The only remaining question about the item itself is whether it was originally usable by anyone. Obviously we can find posts that claim both, although I would lend more credence to ElanoraBryght's links because they are closer to the correct time frame, and that level 22 SK displayed a good knowledge of the quest itself and the reward when a lot of other people seemed to be fielding guesses. Of course he could just be confidently repeating misinformation.
So - does anyone have any actual links that can prove one way or another if this item was usable by anyone? Please don't bother with sketchy posts from 2004 or memories of what you did on live.
One other question for the devs....seeing as the ring being introduced this late in the Vanilla era doesn't jive at all with the timeline, would you entertain leaving it in the game in its pre-nerf form for awhile? If you're just going to remove it or never return it to its pre-nerf state to keep up with the timeline then all this research is moot.
Edit: Zeelot I see you claimed to have done this quest for the ring in early 2000. Are you sure it wasn't late 1999 as the other posts would suggest?
Zeelot
03-09-2011, 02:06 PM
Yeah it must have been late 1999. This was a long time ago so it's hard to recall. It was early 2000/late 1999 before kunark that the quest stopped being given out....
I'll ask someone who has the ring to test it. Should settle it provided I can get them to take the time and provided they can find someone with the faction to MQ :p
Extunarian
03-09-2011, 02:11 PM
OK, good to know. I was beginning to worry that Google effed up all the dates when it archived those newsgroup pages. Sounds like your experiences were along the same lines.
Any chance you remember when it suddenly became no drop? Did it occur the day it stopped being offered as a reward or did it happen randomly at a later date?
Zeelot
03-09-2011, 02:18 PM
It was either right when they changed the quest to not give the ring or much before that. I honestly don't even remember my ring being droppable ever... I was definitely on the latter end of people getting it though; right before the quest got nerfed.
ElanoraBryght
03-09-2011, 02:29 PM
From what I'm reading in archives (largely wayback machine of Ebonlore) the ring had three stages -
First introduced, ring was tradable, usable from inventory
After a very short time (looks like just weeks) it became no drop, usable only when equipped.
After an unknown time frame (less than a year) it stopped being given as a reward for the Thex Mallet quest.
The ring remains rechargable, if the holder has the faction to do the quest.
Extunarian
03-09-2011, 02:43 PM
From what I'm reading in archives (largely wayback machine of Ebonlore) the ring had three stages -
First introduced, ring was tradable, usable from inventory
After a very short time (looks like just weeks) it became no drop, usable only when equipped.
After an unknown time frame (less than a year) it stopped being given as a reward for the Thex Mallet quest.
The ring remains rechargable, if the holder has the faction to do the quest.
Got any links?
Teeroyoyort
03-09-2011, 03:07 PM
After a long day of ruining some high elf and noam factions, my bard finally picked up this ring! For such a low lvl quest, it does require alot of work for the non DE sk/necros to aquire. I hope you guys allow it to be usable by everyone, especially in kunark!
Zeelot
03-09-2011, 05:32 PM
So an old guildie/friend of mine has the ring on live. His name is Brael. He is a credible source for all information regarding this. He was Sony's Shadowknight Class representative and is an oldschool player who ran shadowknight.org and now runs the same site on evilgamer.net. Has been the go-to guy for SK knowledge for a large amount of SKs; ever since release.
This is what he said when I asked him about it:
It can be clicked by anyone. Originally the ring was tradeable, it went no drop shortly before kunark launched. Prior to it being untradeable i used to let people use it all the time to bind themselves, so i know for certain they could use it. After it went no drop, i was able to multiquest it to a few people with enough faction to let them use it too
Extunarian
03-09-2011, 05:34 PM
Awesome Zeelot. I hope this is good enough for the devs.
Extunarian
03-11-2011, 02:16 PM
Bump.
Is this enough information?
nilbog
03-11-2011, 02:21 PM
It's enough information to make it droppable till its nerfed. So, that's fixed, pending update.
As far as ANYONE being able to click it? No. It would take undeniable proof for that to happen, as it creates a game balance issue with players hording the ability to bind affinity. That should be reserved for locket of escape, as its generally known.
DEF Sks though.. Fit right in with lore and comments.
Extunarian
03-11-2011, 02:54 PM
Thanks nilbog!!
What kind of proof are we talking about? I'm not sure what would constitute proof, unless you mean a screenshot or something of a non-DE using it in 99-01? Would a fraps of non-DE on live now be sufficicient? Lucy clearly shows clickable by anyone, and the Lucy history hasn't changed in that regard since initial entry in 2003. I don't believe Sony or Verant would have changed the ring to be clickable by all.
The balance issue is precisely why it was removed. I assume the fact that it remained rechargeable was an oversight on Sony's part. I mean... why then allow any prenerf item? Verant retro-nerfed some items because of the extreme imbalancing they created, and Ring of the Dead wasn't one of them.
I do recognize that P99 is pretty un-classic in that we know what's coming, especially in terms of future expansions and nerfs, but that's nothing unique to this ring. Everybody knew that rubicite and manastones would go away, so they were hoarded as well. The ring is honestly a lot tougher to get than a manastone or rubicite, as they don't require faction.
The obvious application here is for a melee to bind in firepot room. It's totally unclassic for people to know all about the firepots and rush in there to bind on day 1. May as well disallow that?
If I faction my ogre shadowknight all the way up, and complete the quest, I fail to see how that's imbalancing. If you were to make the ring non-tradeable DURING the window that firepot room is bindable or something, that would make sense, as the balance issue is so huge and people really weren't, for the most part, able to bind their melees without a locket.
It's your server, you can do what you want. I understand the balance issue present, but restricting to dark elf SK/necro only seems to be pretty un-classic, and not in line with the philosophy of the server.
One other thought... assuming for the moment they were both clickable by all and temporarily tradeable on live classic... if for balance reasons on this server there was a decision to NOT have that, I think leaving them nodrop and removing the quest is more classic than restricting the race/class.
A huge element of EQ, when it came out, was the idea that most any relevant faction COULD be fixed. It was a strong roleplay element back then, the idea that you could prove yourself to a group that inherently distrusts/hates your race/class/deity.
zahlia
03-12-2011, 06:08 AM
After a long day of ruining noam factions
*bursts into tears*
quido
03-12-2011, 06:23 AM
So how exactly do you get this ring? I can't find any good information.
That's part of why it's so classic, isn't it...
nilbog
03-12-2011, 02:08 PM
What kind of proof are we talking about? I'm not sure what would constitute proof, unless you mean a screenshot or something of a non-DE using it in 99-01? Would a fraps of non-DE on live now be sufficicient? Lucy clearly shows clickable by anyone, and the Lucy history hasn't changed in that regard since initial entry in 2003. I don't believe Sony or Verant would have changed the ring to be clickable by all.
The balance issue is precisely why it was removed. I assume the fact that it remained rechargeable was an oversight on Sony's part. I mean... why then allow any prenerf item? Verant retro-nerfed some items because of the extreme imbalancing they created, and Ring of the Dead wasn't one of them.
I do recognize that P99 is pretty un-classic in that we know what's coming, especially in terms of future expansions and nerfs, but that's nothing unique to this ring. Everybody knew that rubicite and manastones would go away, so they were hoarded as well. The ring is honestly a lot tougher to get than a manastone or rubicite, as they don't require faction.
The obvious application here is for a melee to bind in firepot room. It's totally unclassic for people to know all about the firepots and rush in there to bind on day 1. May as well disallow that?
If I faction my ogre shadowknight all the way up, and complete the quest, I fail to see how that's imbalancing. If you were to make the ring non-tradeable DURING the window that firepot room is bindable or something, that would make sense, as the balance issue is so huge and people really weren't, for the most part, able to bind their melees without a locket.
It's your server, you can do what you want. I understand the balance issue present, but restricting to dark elf SK/necro only seems to be pretty un-classic, and not in line with the philosophy of the server.
You assume too much.
OK, two little questions:
1) What would constitute proof?
2) Why is the balance issue here considered prohibitive, given that Verant apparently didn't think so?
P.S. As always it's your server, and I'm nothing but grateful for all the hard work you put it to let a buncha total strangers play an awesome game. Thank you.
Alienorg
03-16-2011, 12:58 PM
the better question is if there is another item "locket of escape" that does the say thing why is this item so more unbalancing then that one and u are fine letting that in the game and clickable by anyone. u cant really say one is more unbalancing then the other when they do the same thing.
your undeniable proof isn't out there, we have sited all we can and as it isnt undeniable it is from more then one source. And as long as u make it nodrop and take out the quest as some point. it fixes your unbalancing problem. Of course there will be more rings out then on live, as all nerfed items as we all know about them and go after them.
Arkis
03-16-2011, 01:39 PM
the better question is if there is another item "locket of escape" that does the say thing why is this item so more unbalancing then that one and u are fine letting that in the game and clickable by anyone. u cant really say one is more unbalancing then the other when they do the same thing.
your undeniable proof isn't out there, we have sited all we can and as it isnt undeniable it is from more then one source. And as long as u make it nodrop and take out the quest as some point. it fixes your unbalancing problem. Of course there will be more rings out then on live, as all nerfed items as we all know about them and go after them.
Now, i've only just now discovery the quest (didn't even know it existed until the recent update). But supposedly, it's unbalancing because of the fact that it can be recharged easily for 10 gp according to:
http://everquest.allakhazam.com/db/quest.html?quest=231&page=1&howmany=50#msg98056860526827
So yes. It is much more unbalanced.
Azzbad
03-16-2011, 02:19 PM
Now, i've only just now discovery the quest (didn't even know it existed until the recent update). But supposedly, it's unbalancing because of the fact that it can be recharged easily for 10 gp according to:
http://everquest.allakhazam.com/db/quest.html?quest=231&page=1&howmany=50#msg98056860526827
So yes. It is much more unbalanced.
As opposed to having someone vendor recharge your locket of escape for a few hundred pp? I dont know the exact buyback but if its under 1k for the recharge (buying both) then its nothing as well. Both imbalanced, both nerfed/removed, both more abundant on this server like guises, manastones, rubicite, etc. Should follow the timeline with no drop and quest removal however with the proof provided it should be an equivalent to locket.
nilbog
03-16-2011, 02:29 PM
Comparable to locket?
Locket of Escape.. drops uncommonly, for a limited time.. from a rare spawn level 38 npc, at the bottom of a dungeon in Kunark.
Ring of the Dead.. was* questable, for a limited time, from a npc that is up 100% the time, and needs THEX MALLETS.
Additionally, everyone here knows that locket of escape could be used for bind affinity. That's.. the way it's always been.
Now I'm being asked for a Ring of the Dead, which I bet 99% of you didn't even know existed, to be equally as strong, recharged for 10gp, and will allow melee to bind anywhere a caster can, as long as they have 10gp and some faction, forever.
That.. is not comparable, and is the reason I asked for undeniable proof.
Arkis
03-16-2011, 02:39 PM
As opposed to having someone vendor recharge your locket of escape for a few hundred pp? I dont know the exact buyback but if its under 1k for the recharge (buying both) then its nothing as well. Both imbalanced, both nerfed/removed, both more abundant on this server like guises, manastones, rubicite, etc. Should follow the timeline with no drop and quest removal however with the proof provided it should be an equivalent to locket.
Was going to say something, but Nilbog covers it all ^.^
Slave
03-16-2011, 04:05 PM
Comparable to locket?
Locket of Escape.. drops uncommonly, for a limited time.. from a rare spawn level 38 npc, at the bottom of a dungeon in Kunark.
Ring of the Dead.. was* questable, for a limited time, from a npc that is up 100% the time, and needs THEX MALLETS.
Additionally, everyone here knows that locket of escape could be used for bind affinity. That's.. the way it's always been.
Now I'm being asked for a Ring of the Dead, which I bet 99% of you didn't even know existed, to be equally as strong, recharged for 10gp, and will allow melee to bind anywhere a caster can, as long as they have 10gp and some faction, forever.
That.. is not comparable, and is the reason I asked for undeniable proof.
If the mob or its PH spawns once every 19 minutes (up from 6 minutes on Live). Maybe spawns half the time. It drops a piece of the quest maybe once every 2 or 3 kills. That averages to about a mallet once every three or four hours. Basically you're making it three times harder to acquire than it was.
If the Ring of the Dead is the rare reward, and you get it maybe 10% of the time, we're talking 30 or 40 hours per Ring. This is TOTALLY prohibitive to any casual player and should be extremely daunting to many of the most hardcore as well. The uncommonly dropped Locket of Escape will probably take nowhere near this long to loot, on average. If both are only available a limited time, and you've already taken the step to gimp the spawn of the Ring, to where the Ring is several times more time-consuming to achieve than the Locket will be, where is the problem in giving them a comparable power, especially considering the strong evidence in favor?
nilbog
03-16-2011, 04:09 PM
Your post yielded to me nothing, other than you want to use Ring of the Dead.
You assume that I intended some gimping of a spawn? Elaborate, and more specifically, bug report.
Also, 10% to me is considered ultra rare. The % is higher than that.
Teeroyoyort
03-16-2011, 05:11 PM
The faction work to aquire this is reasonable. The faction work required to recharge it, takes even longer. Thank goodness i have a dark elf mask to help aid me in faction work. However most of the server won't have those luxuries. I know Myuharin in our guild (ogre sk) had to work his faction considerably longer. We'll both need to do more work just to be able to recharge it.
Slave
03-16-2011, 05:28 PM
Your post yielded to me nothing, other than you want to use Ring of the Dead.
You assume that I intended some gimping of a spawn? Elaborate, and more specifically, bug report.
Also, 10% to me is considered ultra rare. The % is higher than that.
19 minute spawn time, about 50% (maybe a little more) ph. (On live, the spawn time was about 6 minutes, I thought you meant to gimp this spawn to keep the Ring from overcirculation due to the fact that a larger percentage of people here actually KNOW about the item before it gets cancelled)
About 1/2 of the mobs seem to drop the item needed, and only one of the two pieces will drop. This guess could be optimistic after getting 5 mallets in 15 hours.
Out of those 5 mallets, one this morning yielded the Ring of the Dead. I was extremely happy, thought it was more around a 10%. (Awesome to hear hard quest data directly from a developer, that makes me kind of giddy!) But we're still talking 15-20 hours of camp on average vs the Locket camp which was a lot easier.
Just giving you the numbers of the camp you've made and I have direct experience in, if you really take nothing from it, just lie and tell me I was useful anyway. :)
Nilbog I totally understand your concern. You're absolutely right that almost no one knew about the ring when it was still available on Live. I knew about the ring in classic, and I knew it was clickable by anyone, but I was obsessed with the idea of melee-binding-anywhere. I joined the server about 5 months ago, and I just assumed at the time that the quest had already been removed.
Depending on how you look at the balance issue, the droppable or nodrop issue might be countered by clickability. If the ring is both droppable and clickable first week of Kunark, everybody will bind and there is virtually no concern about hoarding. If it is nodrop, then it can't be transferred and is only good for one shot without prohibitive faction work for most melees; if that were the plan it should be probably be made nodrop again immediately.
I do think the faction work involved should greatly mitigate much of your concern, assuming it isn't droppable. I may be the only Non-dark elf to achieve the faction without illusion thus far on server; there can't be very many. It took me 3 days of grinding faction, and I didn't really do anything but sleep and play all 3 days. I shiver to think of the work it would take to recharge the ring. The faction is really hard to increase, and there just isn't much information regarding effectiveness of the few methods there are.
Anyhow Nilbog, I'll see if I can work on some proof for you, if any exists. What would you need?
Tobius
03-20-2011, 05:06 PM
The thing is, What about those of us who want to get the ring fixed, and use it in time to bind in timorous deep.
Even if we can find your "undeniable proof" what if we cannot find it in time to bind in timorous deep?
We will have missed our window, and that doesn't seem fair, wheres the trust man. Could you not nerf all the rings already in possession, "some people being bound somewhere kind of convinient untill they eventually get rebound somewhere" is not going to break the game.
vazdru
03-20-2011, 06:21 PM
Getting the faction to recharge the ring is going to be a literal nightmare. I have been working on it for some time and haven't seen any movement yet. Still, since it can be done it makes the item worth a lot of trouble.
I wish I could supply sufficient proof needed to show it was clickable from inventory on live. I think any proof is deniable, as is the request to make it as it is on live.
Still no word on what kind of proof Nilbog needs, so I'll give the easy stuff here:
Proof that it is currently clickable by all on live now (What we have on P99 would show up on Lucy as Any Slot/Can Equip, meaning clickable from inventory only by the race/class combinations listed):
http://img36.imageshack.us/img36/3087/rotd1.jpg (http://lucy.allakhazam.com/item.html?id=13394/)
Proof that it's been that way for 8 years at least:
http://img847.imageshack.us/img847/7386/rotd2.jpg (http://lucy.allakhazam.com/itemhistory.html?id=13394)
This proof is undeniable, but the obvious argument could be made that the item was changed between late 2001 and early 2003. I'd like to know what kind of further proof we're looking for?
Lazortag
03-21-2011, 01:01 AM
I stumbled upon a discussion on the "website that shall not be named" (eqclassic - oops) where they very liberally discuss it being used by monks, paladins, warrios, etc.. that's not proof but at least some indication that some people remember it that way! (some people who have no stake in it either way)
(here: http://www.eqclassic.org/forums/viewtopic.php?f=16&t=2075&p=32436)
I stumbled upon a discussion on the "website that shall not be named" (eqclassic - oops) where they very liberally discuss it being used by monks, paladins, warrios, etc.. that's not proof but at least some indication that some people remember it that way! (some people who have no stake in it either way)
(here: http://www.eqclassic.org/forums/viewtopic.php?f=16&t=2075&p=32436)
Total conjecture :eek:
Asher
03-21-2011, 01:14 PM
As opposed to having someone vendor recharge your locket of escape for a few hundred pp? I dont know the exact buyback but if its under 1k for the recharge (buying both) then its nothing as well. Both imbalanced, both nerfed/removed, both more abundant on this server like guises, manastones, rubicite, etc. Should follow the timeline with no drop and quest removal however with the proof provided it should be an equivalent to locket.
Vendor recharge already tested. It is just over 10k FYI.
Asher
Azzbad
03-21-2011, 01:47 PM
Vendor recharge already tested. It is just over 10k FYI.
Asher
Interesting, thanks. Still worth it!
I believe that price on Locket is also a bug...
...Looked it up... seems to be...
Bug reporting that as well...
Tobius
03-21-2011, 06:50 PM
So 10k for ring, assuming they change it.
How much was amulet to recharge on live?
Ring will be nodrop, so there really isn't much point in discussing it. I imagine it will stop being droppable on Friday.
Tobius
03-21-2011, 07:01 PM
So you don't think the GM's will be convinced to make it clicky before friday?
Any idea on the recharge cost for the locket?
I have no idea what the devs plan.
You're more than welcome to refer to my post in the Kunark bug forum about the locket.
Jigga
03-22-2011, 12:14 PM
I remember recharing locket for PoM in velious. I dont know the actual cost but i remember giving 10k to guild officer for me to use it.
Tobius
03-22-2011, 02:15 PM
I have no idea what the devs plan.
You're more than welcome to refer to my post in the Kunark bug forum about the locket.
What was the thread name?
I can't find it.
Tobius
03-22-2011, 02:16 PM
I remember recharing locket for PoM in velious. I dont know the actual cost but i remember giving 10k to guild officer for me to use it.
In what era, my research shows they put buy back prices up on live at some point.
http://www.project1999.org/forums/showthread.php?t=29996
Teeroyoyort
03-24-2011, 10:08 PM
Cloak of the Undead Eye, and Reaper of the Dead both given by the same npc are also both clickable all/all. If that helps the case at all.
Now that Kunark has been released, maybe devs are a little less busy and perhaps have a moment? I'd really like to see this as it was in Live Classic.
Also if hoarding rings for TD binding was a particular concern, that's a moot point now as well.
Treats
08-06-2011, 09:39 PM
Kalzin looked this up in the old database.
OSR = Override Spell Requirements
NDP = No drop field
It seems the ring was clickable by anyone before it was changed to no drop. The same time it was altered to No Drop, Must Equip or Can Equip was added to be able to click.
http://i1131.photobucket.com/albums/m557/Tim_Arbuckle/EQPro99/SDMCring.jpg
kalzin
08-06-2011, 09:44 PM
I however do not know when the change was made... it was sometime before velious was released.
maximum
10-08-2011, 07:08 PM
Pretty good evidence.
Versus
09-17-2012, 12:41 PM
Bump, let's get this usable by all. Seems like there's some legit proof/posts.
Nirgon
09-17-2012, 01:45 PM
That is fucking bad ass
I would be nice if a dev could plant a flag and say "this is where we are on the patch time line" for Kunark. People picking and choosing based on... factors :). Should be a hard line.
Treats
09-17-2012, 05:05 PM
Bump, let's get this usable by all. Seems like there's some legit proof/posts.
The change where it was made NO DROP was before Kunark was released on Live...
The ring is no longer being given out. The reaper is the only reward;
additionally, the rings that were already in the game have been made nodrop.
Sorry...
https://groups.google.com/forum/?fromgroups=#!topic/alt.games.everquest/1AllHCAc73Y
But It's not even no drop here yet so no idea.
Samrothstein
09-18-2012, 02:00 AM
My bet is it stays as is
Treats
09-18-2012, 07:42 PM
Bumping this I guess from the notes in last patch, should be No Drop.
Arrisard
09-23-2012, 11:02 AM
It'd be cool that when it goes to no drop that the recharge quest could also get the newer multi-questing code upgrade since it adds an interesting angle to the item once that happens.
http://web.archive.org/web/20000304040003/http://eq.castersrealm.com/
March 2, 2000
RING OF THE DEAD GONE
Abashi confirmed that the Ring of the Dead quest has been removed from the game.
nilbog
02-01-2013, 09:42 AM
So according to the Treats link:
12/7/99
The ring is no longer being given out. The reaper is the only reward;
additionally, the rings that were already in the game have been made nodrop.Sorry...
I assume the no drop change would have been made with the removal of the quest. Then, people try for months to get it.. later to be told by Abashi that it was removed.
So likely it was made unobtainable in 12/99 as well as no drop.
It'd be cool that when it goes to no drop that the recharge quest could also get the newer multi-questing code upgrade since it adds an interesting angle to the item once that happens.
Quest is already written and functioning for multiquest support.
nilbog
02-01-2013, 04:01 PM
Pending update,
Ring of the Dead will be no drop if Airplane is released (01/00). (Both servers)
Kadron
02-09-2013, 02:52 AM
Has there been any proof provided that the ring will eventually be usable from inventory in the future? Will the ring always remain "Must Equip" on P99? I haven't found any solid information that would provide proof of when it went usable from inventory but man that would be nice.
Versus
02-09-2013, 07:48 AM
Indeed, what's the status on No Drop / Clickable from Inv like proof posted previously?
Treats
02-09-2013, 11:26 PM
Has there been any proof provided that the ring will eventually be usable from inventory in the future? Will the ring always remain "Must Equip" on P99? I haven't found any solid information that would provide proof of when it went usable from inventory but man that would be nice.
The proof is on Page 6 of this thread in the screenshot.
It will never be usable from inventory unless the server is Pre Sky release.
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