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View Full Version : Chardok - Multiple Spawn Issues - Resolved


Ruinous
03-08-2011, 12:58 PM
As a preface to this post I'd like to say that there are many issues I'm noticing in Chardok from venturing through here this morning. I'm going to assume the zone is somehow bugged as it's current state does not closely resemble Chardok.

For starters: There is not a single undead mob up in the zone at this time. This includes all "Reanimated" line of skeletons as well as "a Torturered Iksar Miner". Sense the Dead results in nothing. The zone is complete devoid.

I've also noticed other discrepancies as far as mob types spawning in the wrong location (from what seems like a very limited NPC pool through the whole zone at this time).

There is no Vault Master Shu'zo

There are spawns missing on both sides of the bridge going down into the zone.

There are no Chokidai Pitfighters nor Imperial Wardogs nor any other type of spawns in the dog pit.

I did not see a single named NPC through my quick voyage through the zone. Although possible, this seems unlikely.



From what seems like many glaring issues I'm going to guess that there must be some sort of bug with the zone at the moment. If that is not the case however, I'll be happy to go through as much as I can and post valid bug reports and amend them to this thread.

Ruinous
03-08-2011, 12:59 PM
Reserved

nilbog
03-08-2011, 01:01 PM
Sounds like you're referring to revamped Chardok.

10/2001: (couple months before Luclin)

Adventurers, glory seekers, and plunder-hungry knaves,
A few new tavern tales have been circulating from across the Deep. It appears that strife and civil unrest have once again plagued the lands of Kunark. Stories of treachery and terror within the ranks of the Sarnak have spilled forth from the mountain fortress of Chardok.
Only a few of the most cunning spies have made their way into the Sarnak hive during this brief time of turmoil, and their reports may have serious implications. The Brood of Di`zok seems to be more organized than before. Their leadership is becoming more structured... and much more brutal. Production in the mines appears to be increasing and soldiers have been amassing in great numbers.
Other tales have come from this mountain fortress as well. Terror squads and interrogators have decimated the ranks of reported Sarnak traitors. These squads have been working under the leadership of one of the Sarnak Collective's newest council members, Korocust. It can only be presumed that this cleansing is another step towards strengthening the foul brood.
These tales are hard to confirm, since many of your adventurous kind are prone to drink and to the occasional mistruth. If these tales are true, it would only stand to reason that new dangers may reveal new wealth and glory. Perhaps it is time for you to gather your best gear, finish your mug of ale, and head out to investigate.
Good luck adventurers.
http://www.tski.co.jp/baldio/patch/20011008.html

Ruinous
03-08-2011, 01:13 PM
Hmm. Guess I jumped the gun on that one. Apparently I haven't spent much time in this zone prior to the revamp which I vaguely remember now that you have pointed it out.

I stand corrected sir.