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View Full Version : Spells: Enchanter Rune line


Goobles
02-12-2010, 03:30 PM
Does not prevent interrupts, which it should.

guineapig
02-12-2010, 04:30 PM
I'm not 100% certain of this. I'm pretty sure on live I could still be effected by stuns even if they didn't cause damage.

But I don't want to necessarily disagree with you either since I can't recall.
Anyone else?

Finawin
02-12-2010, 04:57 PM
Even with rune you got interrupted. I remember that sucking dick and making no sense.

Malrubius
02-12-2010, 04:57 PM
My recollection is that actual stuns (i.e. from a spell or a weapon proc or a bash/stun via melee) would interrupt you through a Rune.

But plain old melee (slash, stab, crush, punch) couldn't interrupt through a Rune.

If you got interrupted with Rune on, then you should check the log to see what the attack was that did it. If it was just plain old melee, then that might indeed be a bug.

Hopefully others know what it was in classic with more certainty than I.

Glitch
03-16-2010, 01:23 PM
Bumping this because it's annoying

Omnimorph
05-11-2010, 04:37 AM
Seeing as this is probably the most apt place to post this, am I right in thinking that rune in classic also took damage off incoming spells? I've found my runes not doing this. Example : I'd get nuked with rune on and i'd take full damage and my rune would remain.

If someone wants to confirm / deny this ...

dali_lb
05-11-2010, 04:49 AM
-Yes, Rune should absorb magic/dis/poi/fire/cold dmg.

-No, Rune does not absorb stuns or interupts from magic.
* I think it should absorb stuns from bashes, but not sure*

-Rune doesn't block poisons/diseases/DoTs. But it absorbs the dmg dealt, untill the rune's dmg buffer is used. then the rune disipates.


Thats how i remember the functions. feel free to comment on it

Omnimorph
05-11-2010, 05:38 AM
-Rune doesn't block poisons/diseases/DoTs. But it absorbs the dmg dealt, untill the rune's dmg buffer is used. then the rune disipates.


I don't remember it stopping the dot damage, just direct damage and melee.

As things stand there'll be some wizards QQing with their manastones when kunark comes out :p

I would very much like rune to absorb spell damage, getting nuked for 800 isn't fun :p

dali_lb
05-11-2010, 06:20 AM
I am not saying it was this way in classic, but Rune sure did absorb DoT's on live. And it also did absorb DD's. But again, I'm not at all sure it was this way in Classic. Might very well have went live later, and maybe even nerfed away again.

I remember PL'ing people in N. Ro with Rune and feedback, using alot of jaspers, and the rune ate the poison from spiders

Gorroth
05-11-2010, 07:37 AM
Runes absorbed all kinds of damage. I remember enchanters casting rune IV on a tank for one of the first Venril Sathir kills on my server. Venril used melee and spell damage.

Omnimorph
05-11-2010, 07:42 AM
Runes absorbed all kinds of damage. I remember enchanters casting rune IV on a tank for one of the first Venril Sathir kills on my server. Venril used melee and spell damage.

Not quite, the reason this was cast on people for VS was that when a mob lifetaps someone with rune, whilst the damage still takes a portion (or all) of the rune, the damage done doesn't get fed back to the caster as hit points.

VS casted a lifetap so if he did hp damage to you he'd heal himself, hence why a rune prevented this.

I stand by that it didn't shield against dot damage though :p

Edit: reread what you said, yes it did protect against the spell damage that he procced... which is probably what you were saying =.=

dali_lb
05-11-2010, 08:24 AM
Why it also worked on DoT's. they work exactly like DD's. They just do the magic dmg each tick. If a rune is present it will absorb the dmg.

Omnimorph
05-11-2010, 08:36 AM
I remember dying quite a bit on live to dots, and that was with rune up, I can't vouch for it in the very earliest of live (I was still learning my class, bad memory etc.) but i don't ever remember it being like that. Could be i'm wrong...

Fall damage, don't think rune protected against that. Lava damage, don't think it protected against that either... drowning :p didn't protect against drowning damage. I don't think it protected against dots. Anyone else's thoughts?

guineapig
05-12-2010, 12:28 AM
I honestly can't remember any more.
I just know I used to use it to absorb nuke damage all the time on raids. That combined with Berserker.

swamp
05-13-2010, 10:34 AM
Should protect against DD's, including the DD portion of DoT's.

Should not protect against the DoT portion of DoT's.