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View Full Version : Game Mechanics: Harm Touch


Zeelot
03-10-2011, 03:58 PM
Harm Touch is supposed to refresh on death! Is there any way to fix this by chance?

Haynar
03-11-2011, 01:10 PM
I know bum made changes in the source to support this. But the client probably still enforces the spell recast time if I had to guess. I did not test these code changes. So I am guessing it does not work.

It might be doable. I will have to see how it is currently working, or not working.

H

Zeelot
03-12-2011, 02:56 AM
I heard they changed HT on live to an AA sort of ability that you get at level 1. It was never like that before... It was simply an ability that repopped either on death or every 72min.

Right now the current HT has a number of issues. In many cases it is shown as ready to use, but gives an error message when pressed such as 'spell recovery time not met.' It should definitely be repopped and available to use upon death as well.

Haynar
03-12-2011, 03:22 PM
Just playing with it, I would have to reduce the spell time on the client to nothing. Let all timers be controlled by server.

But after you use it, it would pop up pretty quick. So mash again, and it would tell you how much time before you can use it.

If you zone, it would update the button to the correct timer.

If you die, it would be ready to go. I remember live working somewhat similar. There were times you thought it was ready, because button was up. But it really wasnt. So you had to keep track of time somewhat, or zone, so button would update to the correct state.

So I think it is doable. I need to play with it more and look at changes bum made in the source, do a bit of testing, and it should be good to go. I will try to have it ready by Kunark, since it will require updates to the spells file.

H