PDA

View Full Version : Game Mechanics: Rain spells counting players pets as a NPC and wasting damage


Thetan
03-12-2011, 07:25 AM
Rain spells are counting players pets as a NPC and wasting damage. The damage from a wave that should have gone to hitting a NPC just returns a resisted.

For those that don't know how rains work, they do different things depending on how many NPCs are in the area where the rain waves are hitting.

Rain spells do X damage per wave within the spells targeted AE radius.

When cast on a NPC the following damage should be dealt:

1 NPC - It gets hit by 3 waves of X damage.
2 NPCs - Each gets hit by 2 waves of X damage.
3 NPCs - 3 get hit for X damage once, the targeted NPC gets an additional X damage.
4 NPCs - 4 get hit with X damage once.
5+ NPCs - Target + 3 random (or closest to targeted NPC - not sure) get hit for X damage once.

Pets counting as NPC severely degrades these spells effectiveness.

I love rains. I use them as a 1-2 punch again healers. They're more mana efficient against 2+ mobs (assuming you won't pull agro) and they seem to agro less compared to a single DD doing comparable damage.


Not sure if this has been brought up yet. Tried doing a search, but didn't see anything about it in the dozens of posts.

nilbog
03-12-2011, 02:19 PM
It worked like this until Velious, afaik.

------------------------------
February 21, 2001 3:00 am
------------------------------

*Patch Day*

Today's patch contains a wide variety of enhancements and changes. Due
to the number of changes being made, this list is primarily a summary.
Extended descriptions of the changes and the reasoning behind them can
be solicited on the EverQuest Message Boards.

*Spell and Skill Changes*

--- Rain spells no longer count pets against total number of entities
they can damage (all rain spells)

Thetan
03-12-2011, 04:54 PM
Wow...talk about retarded. You sure that's not just a bug fix from a previously introduced bug?

If not, you guys don't have to duplicate obvious bugs.

I remember Verant being slow at fixing stuff, but god, 2 years after release, damn.

I suppose rains were such a minor issue, it kept getting low priority.

I didn't have experience with them at the time as I played on VZ in a cross team guild, so raining NPCs was sorta out of the question.

Uthgaard
03-12-2011, 06:16 PM
Thank you for finally giving me enough reason to get your trolling ass the hell up off our forums.