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View Full Version : Mission: Delphi Pascal->C++ . Prize: Classic brown skeleton


nilbog
04-10-2011, 05:54 PM
We currently have the classic white skeletons.

http://i54.tinypic.com/k21ogk.jpg

We need the classic brown skeletons as well.


Dzoneconverter is an open-source program which allows for modifications of .wld files within .s3d files. It would allow for client-side modifications to be made for existing issues, or custom models/objects to made in the future. It was written in Pascal by an eqemu developer named Windcatcher.

Here is the source: (Delphi 6 project)
http://sourceforge.net/projects/eqemulator/files/OpenZone/DZoneConverter%201.3/DZoneConverter_1.3.zip/download?use_mirror=superb-sea2

Is there anyone out there who can work with Pascal, C++, and has an interest in helping?

Specifically, we need someone to:

Open up the Delphi 6 project, take a look at the WLD source file, and make something that can output the wld files in C++ instead of Delphi.

Thanks

saucer
04-10-2011, 07:20 PM
Bump!
Wish I could help but I don't understand any of those programs.

Frootloop
04-11-2011, 01:12 AM
This^

Ropethunder
04-11-2011, 02:13 AM
Already working on this. :)

Engraverwilliam
04-11-2011, 01:39 PM
will this breakthrough eventually lead to super duper high res textures?
i know we can already upgrade the world textures to some extent but I feel that it could be made even better. Also would something like this allow someone to create more faces for use in the game?

I dream of an ultra moddable game environment. Even it it's only client side.

Secrets
04-11-2011, 02:03 PM
will this breakthrough eventually lead to super duper high res textures?
i know we can already upgrade the world textures to some extent but I feel that it could be made even better. Also would something like this allow someone to create more faces for use in the game?

I dream of an ultra moddable game environment. Even it it's only client side.

You can already add super duper hi-res textures to the game. Use a program like S3DSpy and make sure they're a multiple of 2 (2x2, 4x4, 8x8, 256x256, etc) and replace the existing texture files. The hope is we'll be able to fix, add, and remove textures in the game more easily instead of relying on S3DSpy by doing this work. In addition to that, we will be able to add entirely new textures to models by working on this, and they would not replace existing model textures. So, we could add a pink sarnak if we wanted to :)

tristantio
04-11-2011, 02:03 PM
will this breakthrough eventually lead to super duper high res textures?
i know we can already upgrade the world textures to some extent but I feel that it could be made even better. Also would something like this allow someone to create more faces for use in the game?

I dream of an ultra moddable game environment. Even it it's only client side.

Even with a powerful computer zoning is super slow...I can only imagine how slow it would be if the textures were 10x the size...

Secrets
04-11-2011, 02:05 PM
Even with a powerful computer zoning is super slow...I can only imagine how slow it would be if the textures were 10x the size...

Zoning is only slow because EQ needs to wait for a tick to process internally after it gets data. If SOE optimized the client to not have to wait, and just send all the information it needs at once, it would go faster. The loading and unloading of textures is not CPU or memory intensive at all.

hedbonker
04-11-2011, 02:06 PM
Will Delphi 7 SE open this source?

Secrets
04-11-2011, 02:07 PM
Will Delphi 7 SE open this source?

Might have to convert it, and it should compile in delphi 7, though I don't know how well the libraries will like it. Ropethunder possibly has a solution so I am going to get in contact with him first. Feel free to try it if you'd like, though, the more the merrier!

hedbonker
04-11-2011, 03:44 PM
I have some ancient Delphi 7 disks at home - Will install em tonight and see what it does :)

jtaddei
04-11-2011, 04:34 PM
will this breakthrough eventually lead to super duper high res textures?
i know we can already upgrade the world textures to some extent but I feel that it could be made even better. Also would something like this allow someone to create more faces for use in the game?

I dream of an ultra moddable game environment. Even it it's only client side.

I did something like this for the EZ server community a while back. Replaced the warrior 3.0 color with an orange color instead of bright blue to make it easier on the eyes, put a good friend's face ( who i played with ) as a new human face texture, and made dark elves gold... FOR THE NEW GOLDEN ELF PLAYABLE RACE! Also did it because at the time EZ had no velious textures, all tiers of armor were just flat out old style so I replaced all the old textures with velious textures and even remapped some of the race/armor class to others. Dark Elf velious Plate armor looks AWESOME on an Ogre fyi... just a little stretched.

quellren
04-11-2011, 05:39 PM
I did something like this for the EZ server community a while back. Replaced the warrior 3.0 color with an orange color instead of bright blue to make it easier on the eyes, put a good friend's face ( who i played with ) as a new human face texture, and made dark elves gold... FOR THE NEW GOLDEN ELF PLAYABLE RACE! Also did it because at the time EZ had no velious textures, all tiers of armor were just flat out old style so I replaced all the old textures with velious textures and even remapped some of the race/armor class to others. Dark Elf velious Plate armor looks AWESOME on an Ogre fyi... just a little stretched.

Pics or it didn't happen. :p

Please?

Secrets
04-11-2011, 06:00 PM
Pics or it didn't happen. :p

Please?

http://www.youtube.com/watch?v=iCzl6zTmHrk

Rejuvenation
04-11-2011, 06:55 PM
http://www.youtube.com/watch?v=iCzl6zTmHrk

Haha thats awesome.

jtaddei
04-11-2011, 09:39 PM
Pics or it didn't happen. :p

Please?

Pics? Why not try it out yourself:

global_chr.s3d
http://www.box.net/shared/0io3kd17du

global4_chr.s3d
http://www.box.net/shared/u3a2go1o8k

OF COURSE make sure you back up your global_chr.s3d and global4_chr.s3d because if you don't and you want your total immersion back don't come bitching to me because you're an idiot.

I believe this is just the armor update - no golden elf... I need to dig that one up a little deeper. I believe the only existing one around may be on my old PC I gave to my inlaws. They live across town so next time i'm over there i'll email myself a copy of the .s3d.

p.s. don't forget to check out the human male face to find my friend. I didn't get a great texture so he looks like he has downs. When I saw it mapped I had to keep it because it was just too funny.

edit: If you have an ogre male in chain be prepared for some cool looking armor.

edit #2: http://www.box.net/shared/fec567q3hm Have that replace your global_chr.s3d file... it contains all of the velious textures AND replaces dark elves with GOLDEN ELVES

Dirtnap
04-11-2011, 10:00 PM
Someone needs to do that and post pics, i would but i would mess my stuff up.

jtaddei
04-11-2011, 10:07 PM
since my main is a wizard here is my low level bard in banded and some bronze armor:

http://img810.imageshack.us/img810/3462/carlosg.jpg

Frootloop
04-13-2011, 04:45 AM
achooo

nilbog
04-13-2011, 01:00 PM
Secrets found a way to implement the brown skeletons without resurrecting a pascal developer.

So... coming soon!


http://i51.tinypic.com/1q3dwg.jpg

Myrkskog
04-13-2011, 01:03 PM
Nice! Thanks Secrets.

Dirtnap
04-13-2011, 03:31 PM
Looking at them side by side, the white one looks better. The brown one looks like someone pooped out their skeleton. (And skidmarks ensued.)