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| 
 |  Mission: Delphi Pascal->C++ .  Prize: Classic brown skeleton We currently have the classic white skeletons. [You must be logged in to view images. Log in or Register.] We need the classic brown skeletons as well. Dzoneconverter is an open-source program which allows for modifications of .wld files within .s3d files. It would allow for client-side modifications to be made for existing issues, or custom models/objects to made in the future. It was written in Pascal by an eqemu developer named Windcatcher. Here is the source: (Delphi 6 project) http://sourceforge.net/projects/eqem...or=superb-sea2 Is there anyone out there who can work with Pascal, C++, and has an interest in helping? Specifically, we need someone to: Open up the Delphi 6 project, take a look at the WLD source file, and make something that can output the wld files in C++ instead of Delphi. Thanks | ||
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 |   Bump!  Wish I could help but I don't understand any of those programs. | ||
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 |   This^ | ||
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 |   will this breakthrough eventually lead to super duper high res textures? i know we can already upgrade the world textures to some extent but I feel that it could be made even better. Also would something like this allow someone to create more faces for use in the game? I dream of an ultra moddable game environment. Even it it's only client side. 
				__________________ Bristlebane Server - Leader of <Celestial Ruin> from 1999-2004  Bristlebane Server -Member of <Triadic Order> from 2005-2007 | ||
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				__________________ Engineer of Things and Stuff, Wearer of Many Hats “Knowing yourself is the beginning of all wisdom.” — Aristotle | |||
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 |   Quote: 
 
				__________________ Engineer of Things and Stuff, Wearer of Many Hats “Knowing yourself is the beginning of all wisdom.” — Aristotle | |||
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 |   Will Delphi 7 SE open this source? 
				__________________ p1999 - Hedbonker - Level 50-something Hafler cleric | ||
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 |   Quote: 
 
				__________________ Engineer of Things and Stuff, Wearer of Many Hats “Knowing yourself is the beginning of all wisdom.” — Aristotle | |||
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