View Full Version : Quest Issue: An undead knight - mistmoore crypt.
Lartanin63
09-14-2019, 07:36 PM
I was tooling through mistmoore this morning on my ranger and saw a dark green "an undead knight" on track. Searched wiki with no results. Searched Alla -http://everquest.allakhazam.com/db/npc.html?id=25363.
Didn't see anything in patch about this mob being added. He is amiable to me and seems to be on Sol Ro faction. Does not respond to hails, based on reading the Alla comments. The time frame doesn't seem right. States he will give darkforge armor quest. Time frame on Alla states original but in all my time playing I've never seen this mob on track before. Nothing seems broke but I don't think he should be there in our time frame.
Thanks
Lartanin
Lartanin63
09-14-2019, 07:44 PM
Telin: Added missing levels to Mistmoore inhabitants
Overlooked that in notes. Sorry Telin. Not sure If he falls into that area. Not sure if he should respond if he does. Other thing I noticed while killing in there was no mobs ran at low life agro regardless if they were living during the day. Not sure if that is intended and they are classified as undead all the time now- can do some more testing if needed. Sorry for double post
Thanks for all your hard works devs.
Lartanin
Lartanin63
09-14-2019, 07:51 PM
Think this should of been a NPC spawn issue: sorry for the wrong sub group.
YendorLootmonkey
09-14-2019, 07:56 PM
Other thing I noticed while killing in there was no mobs ran at low life agro regardless if they were living during the day. Not sure if that is intended and they are classified as undead all the time now- can do some more testing if needed. Sorry for double post
Which mobs specifically? Keep in mind they won't go into run mode if another mob is within a certain distance... not sure if Z-axis or walls affect that off the top of my head.
Lartanin63
09-14-2019, 08:00 PM
Which mobs specifically? Keep in mind they won't go into run mode if another mob is within a certain distance... not sure if Z-axis or walls affect that off the top of my head.
I honestly wasn't paying to much attention at first. Was killing gargs for eyes throughout the castle. I noticed it when I was cleaning out garden toward cloaked. The humanoids not the undead would not run. I also noticed a familiar pathing through the music Hall that normally isn't there. He also didn't run. I can go back to and double check multiple mobs. I'll take my paladin and see if they can be undead nuked/feared. This was also when fighting them solo without another mob engaged.
Ennewi
09-14-2019, 08:51 PM
I was tooling through mistmoore this morning on my ranger and saw a dark green "an undead knight" on track. Searched wiki with no results. Searched Alla -http://everquest.allakhazam.com/db/npc.html?id=25363.
Didn't see anything in patch about this mob being added. He is amiable to me and seems to be on Sol Ro faction. Does not respond to hails, based on reading the Alla comments. The time frame doesn't seem right. States he will give darkforge armor quest. Time frame on Alla states original but in all my time playing I've never seen this mob on track before. Nothing seems broke but I don't think he should be there in our time frame.
Thanks
Lartanin
https://web.archive.org/web/20000419012808/http://www.everlore.com/bestiary/beastdetails.asp?mode=show&BID=71329
YendorLootmonkey
09-14-2019, 11:13 PM
This was also when fighting them solo without another mob engaged.
The mobs nearby do not have to be aggroed for this "stay and fight" mechanic. Fight one of the two mobs guarding the castle entrance. Get it lower than 20%... it will not flee. Let it chase you away from the other mobs then you will see at what distance from other mobs it starts to flee.
Sunderfury
09-15-2019, 10:08 AM
https://web.archive.org/web/20000419012808/http://www.everlore.com/bestiary/beastdetails.asp?mode=show&BID=71329
Moving to resolved.
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