View Full Version : Game Mechanics: Kelethin Loom Inoperable
aarkhon
10-12-2019, 11:08 PM
You cannot open and use the Loom in Kelethin. It's the Loom that is on the same platform as the Kiln and Pottery Wheel. Loc @ -147, -540, 161
Videri
10-13-2019, 04:24 AM
I can’t log in right now, so I can’t confirm, but let me guess: that loom appears to have a piece of yellowish plaid fabric on it, right? That’s not a loom. It’s just a decoration for flavor. I believe there is also a non-functional loom on the platform of the newbie lift. The real loom is on platform one. See http://wiki.project1999.com/Kelethin.
Loom is not classic. I forget the exact sequence, but large sewing kits eventually became deluxe sewing kits and removed from vendors, and looms were added as stationary sewing kits with more slots. The 10 slot sewing kits (as I recall) were deemed too powerful as containers, hence moving to loom as 10-slot sewing mechanism.
Hopefully the loom is disabled, otherwise we need to bug report and get some evidence to demonstrate that looms should not exist.
Sunderfury
10-13-2019, 08:58 PM
Loom is not classic. I forget the exact sequence, but large sewing kits eventually became deluxe sewing kits and removed from vendors, and looms were added as stationary sewing kits with more slots. The 10 slot sewing kits (as I recall) were deemed too powerful as containers, hence moving to loom as 10-slot sewing mechanism.
Hopefully the loom is disabled, otherwise we need to bug report and get some evidence to demonstrate that looms should not exist.
You are correct that looms are not originally classic, but not sure if it was ever patched in.
Evidence in this thread shows that looms were around June 2001 era
https://www.project1999.com/forums/showthread.php?t=315789
Sunderfury
10-13-2019, 09:47 PM
Resolving as OP was using a non-loom device and now confirmed looms are operating, new post was created regarding classic status of looms.
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