View Full Version : Game Mechanics: Dark Elf Hide ability non-functional vs Undead mobs during classic era time line
Lulz Sect
11-10-2019, 02:26 PM
is this intentional?
thank you
Sunderfury
11-10-2019, 03:40 PM
Only rogue hide works against undead, and even then technically not until a later patch either (but don't think dev team has that coded into timeline)
Either way, racial non-rogue hide only acts as invis through entire timeline.
Madbad
11-10-2019, 04:32 PM
I found this out the hard way
Baler
11-10-2019, 04:34 PM
racial non-rogue hide only acts as invis through entire timeline.
Added this information to the wiki Thank You
https://wiki.project1999.com/Skill_Hide
Lulz Sect
11-10-2019, 08:14 PM
Ty
Danth
11-10-2019, 08:36 PM
Note that class-based non-rogue hide (such as Shadow Knight hide) is also regular invisibility only. In other words the Hide skill, from whatever source, provides unlimited duration "standard invisibility" except for Rogues who also become invisible to undead as a unique rogue-only bonus.
Danth
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