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View Full Version : Game Mechanics: I am not sure if this is the right place to post (AGI debuff, Snare)


Intensifier
11-18-2019, 07:40 AM
First i would like to say i appreciate everything you guys do.
I just wanted to say one thing. A long time ago when i played i forgot what class i was playing but i knew if i lowered the mobs agility low enough it would essentially snare them. It was no were near as good as a Necromancers dooming darkness, or a 60 druids snare, but it was a method that worked and helped prevent mobs from running.

http://everquest.allakhazam.com/db/item.html?item=1643

About 13 post down people are explaining about the agi slowing movement in 2002

If i need to i can perhaps look up more information just my 2 copper.

I was thinking in case of being classic .. shouldnt it be for pvp as well as normal.

Sunderfury
11-18-2019, 10:53 AM
Quote the post you are referring to please, that thread is a mess with speculation and gut feels.

You would definitely need more evidence to prove any of this affected NPCs, which have always had special rules different from PCs.

By recollection on P99 when encumbered to the point of not moving your AGI is at 0, so guessing this is somewhat in place, not sure if at the proper scale to positively affect run speed when not encumbered.

Intensifier
11-19-2019, 06:57 AM
RE: AGI
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#Dec 11 2002 at 10:28 PMRating: Sub-Default
Veryboredude
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51 posts
I know for a fact that agility affects run speed. Haha you have to know these things on Rallos Zek =) When you and the crazy ******* of a wizzy is chasing you, having some extra agility puts you ahead!


and

RE: AGI
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#Mar 08 2004 at 6:59 PMRating: Good
Kyrros
Sage
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149 posts
I focus on DEX and AGI gear after I level to raise my Melee skills...

I have a high AGI than most, not to mention my own +15 AGI buff....

I find myself outrunning members of my own party frequently, especially with the the same SoW I SoW'd them with...

I've thought for years that AGI affects run speed... I'm glad to see I'm not the only one to notice.
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AGI
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#Aug 12 2002 at 6:18 PMRating: Default
Godklaw
27 posts
IMHO... AGI rocks... There is some debate that Agility has no affect(effect?) on Dodge, Parry, Riposte etc... But I think that is crap... Anyone play a newbie with decent AGI, and when you are almost dead, your AGI goes down... Seems that you get hit EVERY SINGLE TIME now, HARD... and not only that, you NEVER dodge or parry an attack... So you die, EVERY time. Huge affect according to me. Also, have a bard friend who has 200AGI, and when we are grouped and running with Selo's, he outruns me bad :p So I think it may affect run speed at the extremes, thats why you run so slow at low HP, because your AGI is crap. So, maybe I'm wrong about EVERYTHING, but hey, I like AGI, and my necro wears on of these for more than just the HP :p 'Sides, Efreei is a weak @$$ biznitch :p

Morchaii X'Lottl
Demon of lost dreams and found nightmares.
Necromancer of the 57th circle
Brell Serilis
"My skin has been tinted blue from my black heart"

I will see if i can find any patch information

Intensifier
11-19-2019, 07:01 AM
on the site there isnt any argument either.. usually a troll or someone who knows it all comes in says no agi does encumbrance does it yada yada..all claims of yeah ill boost my agi and be faster .. honestly though i wasnt focused on the increase just the decrease.. in speed.. learning something new

Intensifier
11-19-2019, 07:10 AM
I know this one is in 2004 but it is still something

http://everquest.allakhazam.com/db/item.html?item=8960
I will continue to read further into the comments and see

RE: TraversePrexus=retard
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#Jan 05 2004 at 8:32 PMRating: Default
jcardo
18 posts
AGI does add to speed of running. The reduction of AGI is why you run slow during a "Death Crawl".

AGI affecting run speed can easily be tested (by not dying :D) by loading yourself with goods (weight) in the Bazaar, where AGI isn't a factor, then zoning out.

At Normal weight/AGI you will move at normal speed. At elevated Weights your AGI decreases and you move slower (can barely move at AGI under 5, next time you're on a "Death Crawl" check your AGI, it will be REAL low). Over-encumbered to the point where your AGI is a negative number and you can't move at all (have porter ready :D)

Hope this helps,
Jcardo

Intensifier
11-19-2019, 07:29 AM
Finally something for 2001 about a rogue

https://thesafehouse.org/forums/forum/everquest-wing/library-read-only/2988-my-retirement-gift-to-the-rogue-community

Rogue's Order of Stat Importance for PKing
Stamina - Hitpoints
Strength - ATK boost, helps prevent encumbrance.
Agility - Only important to not be encumbered while low on stamina or hitpoints. You MUST keep this stat at/above 118 to avoid death march (decreased speed as a result of lowered agility at dangerous health levels) at any low hitpoint level and at/above 123 to avoid AC penalty (75 AGI nominal level) at any low hitpoint level. After that AGI has only a small effect on AC for PKing. So keep it at/above 123 at all times and then focus on STA and STR.

High agi avoided the movement speed decrease from the low health .. the agi is the cause of slower movement speed

Intensifier
11-19-2019, 07:31 AM
An agi debuff high enough slowed the mobs down running away. .the increase is something new to me.. but i think it was always like this and still is today.. and being overweight if you got your agi to 75 at least you would still run at normal speed or your normal baseline.

I want to play P1999 now but i hope that helps.. i will do more research but i wanna play now ...maybe tomorrow ill get a few more links.. its out there just a lil hard to find the correct information.. i was trying to see if i could find anything about movement impairing and if agi could work if they were immune to movement impairing abilities..

Intensifier
11-19-2019, 07:58 AM
AGI had a little more importance on EQ than it does here.. the AC thing i believe is 100 or at least 99% correct on its changes in accordance with

http://everquest.allakhazam.com/db/spell.html?spell=2605

one more post for good luck i know its 2004 but its still evident .. because no patch notes changing this effect

RACE
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#Aug 11 2004 at 3:37 PMRating: Sub-Default
lilcrowe
7 posts
ok this is frwaky but there is a way to beat a bard in a race u know hes going to use selos so u dump evything u own in the bank even armor u should way nuthing on u it soe u go super fast now get as many str buffs as possible u need to have str over 200 and then get azillon agility buffs until your agily is over 300 its very hard to do buts itts worth it u will hav the speed to ty wit a abrd now but theres 1 more step u need to get kaz and bot9 will help u wit health that will make u haave more energy thats how u out run a bard wit selos
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aaezil
11-19-2019, 08:03 AM
“People with high agi are outrunning me!!!”

Sounds like homie didnt know how to strafe run lol

Intensifier
11-19-2019, 12:50 PM
http://everquest.allakhazam.com/db/item.html?item=8573


Was looking at another post about pvp this is 2003 but again i do not believe this was ever an added mechanic just one that was always been

Shaman snare spell
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#Jan 14 2003 at 8:26 AMRating: Good
Aggrok
Sage
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280 posts
Yeah, shamans dont get a snare spell, but in PvP or duels this spell will encumber melees very quickly. You can drop their AGI by over 120 points if this lands on them due to being overweight. Land a slow and you could melee them do death lol. This is worthless on NPC's tho, unless its an epic fight where that 1% in your favor may make or break the fight. I keep this spell on around page 7 or so in my book, and occasionally use it on stuff thats super red to my pet ( level 55+ ) if I'm soloing. Otherwise I never use this spell. Dont pay more than 50pp for this, its super common to get.

58 Ogre Luminary on Luclin server--Chaotic Winds--Baron Aggrok
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Intensifier
11-19-2019, 01:33 PM
http://everquest.allakhazam.com/db/item.html?item=775

this one stating about encumbrance and having higher agi allowed for way more encumbrance

Unbelieveable!
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#Jul 23 2002 at 7:51 AMRating: Default
Montanya
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68 posts
This has got to be the most insane price by far I EVER seen! Bought 2 of these for 50p at the tunnel one day and My jaw is still dragging on the ground! I rubbed My eyes twice to make sure it wasn't -9 dex or some thing!
Anyway, My Halfling Druid has one and My Barbarian Shaman has the other.... I am still shocked at this price! Any other pc. of equipment with these stats would be a deal @ 200p and more! Take the EX-Hood. that goes for about 150p on My server.
Sometimes I just CANNOT believe the junk that goes for hundreds of Plat and then this pc. goes for 50!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I'm thinking "Who the H**L is running this show!!!!!!
Something that I never hear mentioned about high Agi. is that in reality when it comes to carring loot, Agi. translates into Str!!! When You're over weight you loss Agi!!! Soooo if Your Agi. is high you can carry like 50lb.s over weight and still not, slow down running,still able to dodge with reasonable ability, ect. ect. just keep it somewhere above 100 & something. I do it all the time. My Halfling has low Str. but His Agi. is very high so I sometimes carry 150 lb.s!!!!! Forget the ac aspect of it...Use it to compensate for Str!!

Intensifier
11-19-2019, 01:40 PM
From all ive seen and tried to fine AGI effects movement speed.. NPC and Players. if you get cripple casted on you by an npc and have less than 75 agi even if not encumbered you should move very slow. im willing to bet the agi threshold is 75 and i doubt you can move at bard speed with 255 agi as one of the posts i found, but clearly it had an effect in some way .. but again i never stacked agi that high back then.. i only was interested in the snare like effect..but in many posts it seems to also some how increase speed as well. If anyone else has information or can find information please do.. but it is very certain that it does effect in some way.

I also do not believe this was commonly known.. it was a new type of game .. and a few people realized it but no one took it to a level of really figuring it out back then A few did and those that did seem to swear by agi.. even finding people making claims its a good idea to strictly make an agi monk.............. ... so yeah ... agi monk /shrug lol

Intensifier
11-19-2019, 01:49 PM
https://thesafehouse.org/forums/forum/everquest-wing/library-read-only/2955-rogue-guide

I FOUND IT 1999 thing finally no 2002 or 2004 or 2001 material a 1999 one

"Agility: Agility determines two thing in your rogues life, what your Armor Class bonuses will be, and thus how often you will be missed. Another word of caution, Agility does not determine how often you will dodge, or parry, or reposte, just armor class bonus. An example: With an Agility of 110, my Wood Elf Rogue gets 23 points of Armor Class from putting on an armor class 15 small banded tunic. The second thing that agility determines is when you will start to slow down from being overloaded. An example assume you have a natural agility of 130 (Only possible with a Halfling or Wood Elf) and someone casts a spell on you that raises your agility to 150. Also assume that you have a natural strength of 65. You will not start to slow down until you are carrying 86 pounds of stuff. This is because every pound of stuff that you are carrying over your strength reduces your agility by one point, and with each agility point loss beyond your natural agility, you start to lose a small percentage of speed. So being overloaded in the above example, would not have effected you (Other than by dropping off some of your bonus Armor Class points) until you had more overloadedness than you had points of bonus agility."

Intensifier
11-19-2019, 02:51 PM
Managed to find another one yeah i didnt think it increased speed only worked slightly similar to snare..


http://everquest.allakhazam.com/db/item.html?item=5506

Agility- Affects defensive skill ups (Dodge, Parry, Riposte, etc.) Affects the rate of defensive procs proportionately (the higher your Agi, the more chance of you dodging, riposting, etc.) Affects AC (higher AGI will add to your AC, yes). (A higher AGI will not grant you faster movement. Although a lower AGI will hinder your movement. There is a cap somewhere, and it's a very low one.)

Puluin
11-19-2019, 02:59 PM
Managed to find another one yeah i didnt think it increased speed only worked slightly similar to snare..


http://everquest.allakhazam.com/db/item.html?item=5506

Agility- Affects defensive skill ups (Dodge, Parry, Riposte, etc.) Affects the rate of defensive procs proportionately (the higher your Agi, the more chance of you dodging, riposting, etc.) Affects AC (higher AGI will add to your AC, yes). (A higher AGI will not grant you faster movement. Although a lower AGI will hinder your movement. There is a cap somewhere, and it's a very low one.)

This should state agi above 120 does not increase speed. Below 70 was a big no no as it was the same as being snared. 75 iirc was base run. But as two lvl 1 starting elfs the toon with higher agi always outran others.

Iirc this was explained somewhere in the prima guide for kunark ( revised and expanded edition )

Intensifier
11-19-2019, 10:07 PM
https://groups.google.com/forum/#!topic/alt.games.everquest/cOL4G9dWYUY%5B51-75%5D

Managed to find an old google groups messages.

Sang K. Choe
3/25/00
On Fri, 24 Mar 2000 21:40:53 GMT, vinegar...@hotmail.com (Jim)
wrote:
>O
>>You do know that agl has nothing to do with running speed, right?
>>Please tell me you haven't gotten to SOC level and still don't know
>>this.
>
>\
>OK...Try this....create a wood elf and put all your bonus points into
>agility...... run from kelethin to felwithe and time it. then create
>one with base agility and time it.......you'll eat your words
It makes no difference whatsoever. AGI only affects your speed in
that abnormally low AGI will slow you down. Abnormal being less than
75. The only way to get to less than 75 AGI is:

1. Encumberence.
2. Some of the disease/spell effect reducing agi.
3. Got some major hurt laid on you and you're down to a sliver of
health left.

-- Sang.

zodium
11-20-2019, 02:34 AM
op these posts all refer to the slowdown player characters experience at <75 agi, you can not and never could use this to snare mobs

if you get more agi you can get more encumbered before hitting 74 agi, but you could also just get more str for the same effect + atk

Tethler
11-20-2019, 05:23 AM
These are all for players, not NPCs, which work on a different system. It would be convenient if this actually worked though...

Intensifier
11-20-2019, 06:58 AM
wish i could find a post about snaring i remember now why it worked because i had 4 box'd at one point and i would cast the agi debuff from necromancer and shaman.. i wish i could find something on that behalf .. it didnt work like snare in a since .. and am wanting to say it ONLY preventing running away mobs.. but i remember doing it .. but you are right if i cant prove it.. its speculation .. however agi does have an effect of ensnaring a player for 100% certainty .. that part is easy to find.. the encumbering of a mob worked different but it defiantly worked.. the reason i dont think its found too often because if i remember correctly it wasn't viable or costed way too much mana .. as in you need to debuff over 100agi to make any effect ...cripple + necros+Enc to even make it happen... again i cannot prove or find any info on the ensnarement.. wish someone other than me would remember it.. that make me feel better but yes if you debuffed the mobs agi enough they would barely move..it wasnt gamebreaking or a crazy strong mechanic.. but i def gonna continue to look.. when i look through google some of the old websites that are no longer available the text below the link says stuff about it but i cant use that.. i want something more solid that feels evident..

Intensifier
11-20-2019, 07:00 AM
https://www.project1999.com/forums/showthread.php?t=306280

at least someone remembers


#10
Old 09-04-2018, 08:45 AM
Pringles Pringles is offline
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Enough negative agi on live would snare the mob when fleeing. I don't think it does that here but I haven't tried.

Nice info on AC. All of those together should make a significant difference considering mob AC here.
Last edited by Pringles; 09-04-2018 at 08:47 AM..

Yeah it is easy to find other people who remember this.. just hard to find the proof.. heh

Please make agi do what is suppose to make us suffer a horrible death if too low ... make cripple and stuff casted on us make is scared as hell.. for god sakes we are suppose to be incapacitated or crippled we shouldnt be moving at full speed .. a halfing might be able to handle a crippling effect.. but a dwarf or a ogre nah thats a lot of weight to move around being crippled or incapacitated.

Ligma
11-20-2019, 09:19 AM
You've done a really good job of posting out of era stuff that doesn't even support your assertion

Intensifier
11-20-2019, 10:23 AM
You've done a really good job of posting out of era stuff that doesn't even support your assertion

Its a mechanic that existed throughout. Its meant to show that it has never changed. and 1999 2001 posts are in era. No patch notes say removed how agility effects movement.

It doesn't have to be exact on this date it was like this, because this is hard information to find. You have done a real good job at being a troll about it. If you use common sense instead of saying well this wasn't at this time, so this means for certain it was changed.... in 2002 it changed no question. Evidence, common sense, patch notes.

Read the posts. Read the dates .. when i post out of dates i say in there its only to show its not changed. Do i need to show entire patch notes to prove that it hasn't changed to be qualifying argument for you?

Last i checked it was called P1999 which there is evidence of this in there of the time of 1999.

I ask for common sense. Dear lord just common sense. Not just nope date wrong cant be no way that never happened.. its all out of era so that is 100% proof it did not work like this..

And really this post isn't meant for you. Bring evidence showing its wrong please and thank you. Patch note anything show how this is not how it worked. That AGI has no effect on movement speed. I will gladly admit defeat...

So again let me explain so you understand.. The out of era posts are meant as i stated before to only show this is a mechanic that has existed throughout... there is still evident proof in other posts that show for IN ERA as well. I showed for both before and after era ONLY to bring more evidence to the existing point i am trying to make about AGI's effect on movement speed. How encumbrance declines AGI which in turn declines movement speed... NOT encumbrance it self declining movement speed. The two go hand n hand so a lot will believe it in the reverse. So finding evidence to prove it is the opposite is quite hard to do, but i have done it.

No they don't have to change it either way i will be fine with it.. My point is solely for purposes of it being the same as it was back then. If it is placed back in the way it was, that does change a few things. It makes AGI a more important stat, which it was. It makes spells like cripple on a warrior or any other player for that matter much much more dangerous .. in which it was.

The NPC effect factor, which i was mostly trying to prove, i cannot prove.. I found almost nothing accept other people stating it worked the way i remember it. This i know is not evident enough.

Thanks and have a nice day. Since you assuming i must be wrong automatically because its out of era.

Intensifier
11-20-2019, 12:01 PM
Got more posts 2001

Still in velious era all making similar comments about AGI being the factor

RE: Dex does not effect interruptions sorry (NT)
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#Jan 18 2001 at 11:29 PMRating: Default
Anonymous
Anonymous
Actually it's AGI that helps you avoid and dodge being hit. AGI also affects movement and speed of movement < that I've noticed > ... when encumbered you lose AGI and at a point start to walk then if AGI goes to 1 -- you can't move. Also when low on HPs or STA you lose AGI too and begin to walk... not a good feeling when low on HPs. 8(
DEX more a damage dealing stat -- may effect chance to hit < archery for one > Proc's < criticals and backstabs too >
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last anon was smart
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#Feb 27 2001 at 6:42 PMRating: Default
Anonymous
Anonymous
/agree with the last thread. AGI is speed and dodging ability....defense. DEX is for offensive abilities like chance to hit and the speed your melee abilities level. even with this, the gloves are very much worth getting since they have the highest wis of any gloves i've ever seen...also, the str and dex isn't too shabby either
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The truth about stats
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#Mar 29 2001 at 3:49 PMRating: Default
Anonymous
Anonymous
Dex - affects how fast you learn offensive skills, increases proc rate from weapons slightly

Agi - affects how fast you learn defensive skills, raises ac slightly

That's all they do... period. The shaman community already knew this before Verant came out and said it on their message boards.

If your Agi drops below 75, you start to slow down. Your Agi drops when you get very low on health, so a VERY high Agi will give you another hit or two before you are walking. Somewhat useful.

Agi does not effect your ability to dodge, parry, etc. It will increase the rate of skill increases, but your chance of dodging is based slowly on your skill level in Dodge.

Dex DOES NOT effect your chance to hit.

These gloves are GREAT, but for the AC and Wisdom alone. The other stats are just fluff.

Intensifier
11-20-2019, 12:31 PM
a few more posts believe in velious era

http://everquest.allakhazam.com/db/item.html?item=6303

E: a little about AGI (dealt with in Oasis of Marr)
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#Aug 11 2001 at 6:25 PMRating: Default
serotonin
10 posts
Ahh, the blazing sun...so hot..beating down on me relentlessly...but I don't worry. I've got food and water and I'm walking at a fair speed. A good lvl later, I've got enough garbage on me to slow down Rallos Zek himself. (and yea, that WAS a joke) I cash it all in to the local vendors and promptly loot some more. unfortunately, while trying to lvl, I bit off more than I could chew, and a Gator chewed on me...
I was fortunate enough to have someone witness my untimly circus act gone bad, and they rezzed me. now, aside from rez side effects and my blue bar being nonexist, I seemed alright. I sat and meditated and thought happy thoughts on the dock. the cool ocean breeze felt good. I stood up and saw a few abandon corpses laying around and I looted them for cash upon asking who they belonged to, with no reply.
I noticed that my AGI was still very much in the red, and the rez effect had already expired...my health and vigor were immaculate, yet my land speed suffererd severly...what was wrong? I had no loot on me to sell off..I had already sold it all........for...money...*sigh* I had traded one weight for another, and was suffering the weight of roughly 600-700 copper, 500 or so silver, 300 or 400 gold and a about 10 plat.....I wearily trudge through the desert to the nearest bank... My Selo's jamming on a Mistmoore Battle drum hardly made up...and the Anthem gave me enough STR to move. I was virtual bait for anything that would have its way with me.
I eventually found a nice chap who offered me a port to the Rivervale bank to cash my woes in for a lighter load, and to make a sale or two. I agreed, and upon loading the cash into the bank (and into his pocket) I walked away with two lambent bracers, lambent gaunts and my AGI at it's best. I strapped on my drum and jammed Selo's which took me home on no time. I felt if I had just spread my arms (not legs) I could fly!...but that makes playing the drum a little more difficult...but...that's how I feel that AGI most certianly affects land speed. argue THAT!
P.S. I really like this wep, and would like one. anyone wanna travel the world with me and pick it up? i'm on Dru Ro. :) *wink*
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Hi moron. How are you today?
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#Aug 10 2001 at 3:05 PMRating: Sub-Default
Queklain
32 posts
Agi does affect running speed.
Ever notice how much your agi is lowered when you try to run with low hp?
Exactly.
Have a nice day.

Agi comment
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#Jul 09 2001 at 12:37 PMRating: Default
CountessKrak
21 posts
Rahzzin's comments on how weapon delay works are an incorrect - an old speculation that I
believed had been dispelled with the rummors that dex increased attack speed and agi increased run speed. At any rate the offhand delay matters as much as primary hand delay. - BADDUDE

Well, BADDUDE, the rest of your reasoning is certainly called into question when you consider that your comment on agi and run speed is 100% WRONG. Agi DEFINITELY increases run speed. Why do you think that the +2 Agi rings dropped by Nillipuss are called Rings of Running? DUH! As a level 60 Druid it always amazes me that when I SoW another class they OUTRUN me. The reason I ALWAYS find out is that they have more Agi than me. Before you post perhaps you should spend a few seconds doing research so that yo dont misinform people.

Intensifier
11-20-2019, 12:52 PM
Again i kinda doubt the increase in speed.. but decrease seems to hold true i think i have posted enough. Up to you guys on what to do ..the best way i managed to find all these as through google and looking directly at allakazam because that seems to be the only website i could find that still had post that far back. Anyways thanks for the great game. AGI most def effects movement in some way .. willing to believe AGI has a standard of like 75 then each point below reduces speed by a %up to a number.. the people who may have felt they ran faster may have only had 70 agi then equipped something and saw a 5% increase or something from there low AGI.. that is what would make since to me.

You gotta think if the bard ran on a 70 AGI with drums on.. then got the 5 agi boost x selos x drums.. he is gonna see a huge difference if and only if it worked in this manner. speculating

One more, maybe you could get a tiny bit faster with enough AGI.

http://everquest.allakhazam.com/db/npc.html?id=3553&p=3

RE: how hard to solo?
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#Jan 07 2001 at 8:24 PMRating: Default
Anonymous
Anonymous
They are quite dangerous to melee.

They don't cast magic, but they carry items that proc at times. The first is a the Gnoll Hid Lariat. It has a minor Lifetap proc. The second is the Dagger of Dropping. It procs a minor Weaken spell that can be annoying.

They have an attack delay comperable to a pet (about 30, maybe less) and they double hit for 55+, along with kicking and bashing.

They are not very fast. They can easily be outrun with SOW and, if you are not encumbered at all with decent agility, you might be able to outrun one without SOW.

magnetaress
04-07-2020, 08:55 PM
I agree i played with this on live, the agi does stop you from losing speed until it drops below 75, so yeah, you can be encumbered and move normal or low hit points and move normal until your agi goes under 75 - anecdotal evidence, but it is how it worked