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View Full Version : Game Mechanics: Pets in dungeons should pace back and forth when in /pet follow or /pet guard me


Dolalin
01-02-2020, 06:58 AM
In classic, pets who had reached their owner in a dungeon would pace back and forth to and from their owner, if in the modes of /pet follow me or /pet guard me.

Note: pets outdoors would always stop once they reached their owner, as they do now.

I think functionally what would happen, is that the pet would go back and forth between the owner and the nearest pathing node, forever, unless told to /pet guard here or /pet sit down.

This was removed in a patch on February 13th 2002, and so pets should always pace during the lifetime of our server:


FEBRUARY 13, 2002

- Pets no longer pace. Pets will now, when close to you, STOP.

http://www.tski.co.jp/baldio/patch/20020213.html


In-era evidence of pets pacing in dungeons, and not pacing outdoors:


1/4/00

Warriors have 1 major advantage over a pet: They don't pace around
constantly in a dungeon, falling off bridges or getting you trained.

https://groups.google.com/d/msg/alt.games.everquest/UEKP1fZ0tww/yplc-fLrSkMJ



6/8/99

Just be very careful to keep an eye on your pet in a dungeon,
especially Animations, since you can't order them to sit down.
There's apprently a "feature" in the Pet AI, which causes them to
relentlessly pace back and forth in most areas of a dungeon. If'
you're sitting in an empty room, this might not be a problem, but
sometimes your pet will go past you into a room you don't want to
enter. I found Guk to be especially bad for this, since those frogs
are more common than spores on bread mold. The Troll I was with
refered to my Elementals as a "summon train" spell.

Marc Fuller

https://groups.google.com/d/msg/alt.games.everquest/vB_6gj6D_CY/XLgHUT1YfS0J



4/6/99

To use a pet pet correctly, you need to issue /pet attack to send him in
ahead of spell, so commands are necessary. Befallen seems to be a little
funny for pets, they always pace the floor and act a little weird there, and
/pet back off doesn't work well there either.
--
Sylath
Dark Elf Necro
syl...@usa.net

https://groups.google.com/d/msg/alt.games.everquest/JCT8uqalc_I/ig3uGvDIfUAJ



4/6/99

When I have my pet in Crushbone he paces back and forth, the distance he
travels seems to get greater and greater. More than once while out on one of
these paces he has been attacked.

- Bonewulf Gnome Necromancer
- Spiritwulf Wood Elf Druid

https://groups.google.com/d/msg/alt.games.everquest/JCT8uqalc_I/HZSIH_BCzrcJ



7/22/99

On the other hand, if you don't have See Invisible, Air Elementals are the easiest of
all pets to lose to Pacing Pet Syndrome in dungeons, or Pet Spaz outdoors (this
is where your pet suddenly decides that the shortest path between itself and you
is to circumnavigate the zone wall. Happens a lot in Lesser Faydark, I'm
told.)

https://groups.google.com/d/msg/alt.games.everquest/KVJwNNdxT6I/as4zfR2bhmsJ



8/2/00

If enchanter pets were commandable I'd tell him:
/pet stop that damned pacing!

https://groups.google.com/d/msg/alt.games.everquest/cEokkyul2rk/T3Ozvnh4w4UJ



7/14/99

You can manage pets in dungeons with a lot of care.

You need to master the use of not only /pet follow me but /pet guard
here. /pet guard here will sit your pet down and he won't get up
unless attacked or he sees that you are attacked.

So, you run though a dungeon, hitting /pet follow me and making sure
that he is right behind you all the time. When you stop, hit /pet guard
here (or /pet sit down) and your pet will stop just like he does in
outside zones, without the dangeous pacing.

If you lose you pet and you see "Taunting Attacker Master" head for the
zone unless you are sure that he didn't pull something you cannot handle
alone (depends on the zone and your experience there).

https://groups.google.com/d/msg/alt.games.everquest/In-Wexm0Eg8/CgTl14Eff6YJ



10/20/99

What major exploit is this? I find that my pet gets me into all kinds of
trouble, especially in dungeons where they start pacing back and forth
(Could it PLEASE be fixed so that they stay the hell put like they do in
the outdoors?)

https://groups.google.com/d/msg/alt.games.everquest/UmB99mlXhIg/CYggMRVT8ooJ



5/29/99

>
> 2) Please please PLEASE (* Des grabs Brad's lapels and shakes him
> briskly, shouting "FOR GHOD'S SAKE, MAN!") implement a /pet don't fucking
> move command (with the language perhaps toned down a tad for family
> viewers). When I'm in a dungeon, I want my pet to stay in ONE spot, just
> like he does when I'm outside. This pacing back and forth nonsense has GOT
> to go.

I'll toss this around with the AI guy -- sounds pretty easy to implement.

--

---------------------------------------------
Brad McQuaid
Producer, EverQuest www.everquest.com
Vice President, Verant Interactive Inc.
---------------------------------------------

https://groups.google.com/d/msg/alt.games.everquest/wiYXG58JC5k/jZOETN_uf58J

Sunderfury
01-02-2020, 07:44 AM
This is known by dev team I'm sure, Haynar even made a comment about having a potential fix once upon a time.

Dolalin
01-02-2020, 07:55 AM
Awesome possum.