View Full Version : Spells: Magician Burnout decresed pet regen prior to Plane of Sky Era
Baler
06-06-2020, 07:50 PM
Magician Burnout should reduce pet Regen Prior to Plane of Sky Era
February 3, 2000 8:00 am
https://wiki.project1999.com/Patch_notes#Spells
Burnout series: Negative HP component removed to bring it in line with the Necromancer's Intensify/Augment death series.
October 12, 1999
https://web.archive.org/web/19991012053130/http://www.watson.org/~wander/eq/spells.html
Increase pet's AC and strength, decrease pet's regen rate
March 1, 2000
https://web.archive.org/web/20000301123558/http://www.watson.org/~wander/eq/spells.html
Increase pet's AC, strength, and attack rate
Dolalin
06-07-2020, 04:08 AM
From the original retail CD spdat.eff, Burnout very obviously reduced pet hp:
Burnout
Decrease Hit Points (HP) by 2 (L12)
Increase Armor Class (AC) from 5 (L12) to 8 (L26)
Increase Strength from 10 (L12) to 15 (L22)
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Classes: Mag (L12)
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Range to Target: 100 feet
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Skill: Alteration
Allowable Targets: Pet
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Resistance Check: None
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Mana Required: 35
Spell Duration: Permanent
Casting Time: 5.0 seconds
Spell Recovery: 2.50 seconds
Recast Delay: 10.0 seconds
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Spell cast on someone: Soandso goes berserk.
Burnout II
Decrease Hit Points (HP) by 4 (L29)
Increase Armor Class (AC) by 12 (L29)
Increase Strength by 20 (L29)
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Classes: Mag (L29)
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Range to Target: 100 feet
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Skill: Alteration
Allowable Targets: Pet
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Resistance Check: None
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Mana Required: 75
Spell Duration: Permanent
Casting Time: 6.0 seconds
Spell Recovery: 2.50 seconds
Recast Delay: 12.0 seconds
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Spell cast on someone: Soandso goes berserk.
Burnout III
Decrease Hit Points (HP) by 8 (L49)
Increase Armor Class (AC) by 24 (L49)
Increase Strength by 40 (L49)
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Classes: Mag (L49)
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Range to Target: 100 feet
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Requires Bloodstone as a reagent
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Skill: Alteration
Allowable Targets: Pet
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Resistance Check: None
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Mana Required: 200
Spell Duration: Permanent
Casting Time: 6.0 seconds
Spell Recovery: 2.50 seconds
Recast Delay: 12.0 seconds
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Spell cast on someone: Soandso goes berserk.
Seems like that would be 2 / 4 / 8hp per tick.
In the March 14th 2000 spdat, the hp drain is gone, and the spell has gained a haste component:
Burnout
Increase Armor Class (AC) by 8 (L12)
Increase Strength by 15 (L12)
Attack Speed - Unknown Formula
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Classes: Mag (L12)
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Range to Target: 100 feet
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Skill: Alteration
Allowable Targets: Pet
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Resistance Check: None
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Mana Required: 35
Spell Duration: 150 ticks (15.0 minutes)
Duration Formula: 11
Casting Time: 5.0 seconds
Spell Recovery: 2.50 seconds
Recast Delay: 10.0 seconds
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Spell cast on someone: Soandso goes berserk.
https://github.com/dbsanfte/eq-archives/tree/master/spdat
Dolalin
06-07-2020, 04:26 AM
Some hints here as to what the water pet regen should be, given the above burnout numbers:
If you think burnout sucks you haven't played with it enough. It does amazing
things for you pets. Ups Str, Agi, AC, and HP. Most noticably though it makes
your pet hit for max damage more often. I've also noticied it speed my pets up
quite a bit sometimes. It does, however, slow pet regeneration, so I only use
it when grouped, or when I summon a water elemental (water pets seem to
regenerate the fastest, and with burnout on, they seem to still have decent
regen)
https://groups.google.com/d/msg/alt.games.everquest/w5TZ-ItUzuA/XaZAEc249MYJ
Water pet regen should beat burnout.
One more thing, it seems the water pet regen scaled up with level (I imagine all pet regen scaled up with level, but water pets moreso), so I would think it should *always* beat burnout by at least 2hp/tick or so unless proven otherwise:
Well, you will never get the chance to see how the 49 water pet does. The word
and item you need seem almost impossible to get. Also level 30 pets and higher
get super fast regen, making burnout a much better option.
https://groups.google.com/d/msg/alt.games.everquest/N49jhZqSyLA/hMVnBdeNj-8J
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