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View Full Version : Game Mechanics: Rain spells ko resists


Pringles
07-25-2020, 08:47 PM
https://web.archive.org/web/20020820135049/http://boards.station.sony.com/ubb/everquest/Forum1/HTML/000216.html

Hey guys, as I get ready to head out for the Fan Faire I wanted to sit down and write up this post I've been putting off all week. A couple quick notes.

The "problem" with rain spell pulses always being resisted if they will be the killing blow isn't actually a problem....It's an intentional design feature. The problem was much like the old DOT corpse poof buf. If the Rain killed the NPC and the server was unsure where the damage came from the corpse would poof, so these spells were coded in this manner to prevent that from happening. I'm working with the coders to come up with a better solution. We're all pretty busy right now so unfortunately I can't give you a time frame on when a better solution will be implemented.

Make of that what you will.