View Full Version : Miscellaneous: messed up stats on grobb guards
Why are the grobb guards such as kigak, gabuku, and namrun have such absurdly high HP for their level? Why is namrun blue to a level 60 but still only hit for like 95ish damage? Why is basher Uvgin a shaman?(apparently he is listed as shaman in some modern lists but i havent seen any old logs/info about). Maybe this zone and the guards were always wacky like this. Uvgin being an SK might make sense, but a shaman? I wonder where this info came from and if there is anyway to check the classic time period.
Kavious
03-07-2021, 01:49 PM
https://www.project1999.com/forums/showthread.php?t=5570
That doesn't say anything about where the current information on NPCs comes from.
Dolalin
03-07-2021, 04:50 PM
I recently checked several classic npc stats sheets and dumps into my eq-archives. They should all have stats of mobs in grobb. Fictitiousname9 dumps from geocities were definitely a source for p99 but you can cross reference with npc-list-level.xlsx.
https://github.com/dbsanfte/eq-archives/tree/master/npc_dumps
So thats the list you think that was used?
If so many of the guards have way too many hit points in comparison to the listed numbers.
Gabaku for instance on that list should have around 1700 HP, but he instead has approximately 4500 on green currently, close to 300% higher hps. There is a nearly identical discrepancy in other bashers too, such is scintok, thintan and kigak, who, too, have aroudnd 4.5k.
Didn't have time to test the rest but some of them clearly have massively boosted HP for some unknown reason.
Dolalin
03-07-2021, 05:34 PM
There are many sites around the internet that reference the fictitiousname9 site, it was the primary source for most "zone npc lists" from Kunark onward. Before that, there was the Zone-NPC-List-Level sheet compiled by the HackersQuest guys (which only had original zones obviously).
The fictitiousname9 site was used for P99 I am pretty sure, but I only recently dug up the Zone-NPC-List-Level.xls one. So if you see that hp stats agree between the two, but they differ from P99, I'd say that's very good evidence that P99 is wrong.
Telin
03-07-2021, 06:03 PM
Fixed, pending update.
Dolalin
03-07-2021, 06:04 PM
Fixed, pending update.
The hero we need
Their drop table might be messed up too. Every other race guard in the game seems to randomly spawn with FS weapons but it seems the grobb guards don't. I don't have a massive sample size just killed them for a bit but it seems grobb guards never have them.
Telin
03-12-2021, 09:25 PM
They have a smaller chance to drop fine steel, otherwise it's a long sword and round shield. If you have evidence that it should be different, post it.
I believe they currently have zero chance, not a small chance, sample size something between 70-100 over last week or 2.
Telin
03-12-2021, 09:44 PM
Ah, must've updated their loot since November's patch. So you'll see changes next update.
azxten
03-13-2021, 03:03 PM
Why are the grobb guards such as kigak, gabuku, and namrun have such absurdly high HP for their level? Why is namrun blue to a level 60 but still only hit for like 95ish damage? Why is basher Uvgin a shaman?(apparently he is listed as shaman in some modern lists but i havent seen any old logs/info about). Maybe this zone and the guards were always wacky like this. Uvgin being an SK might make sense, but a shaman? I wonder where this info came from and if there is anyway to check the classic time period.
I wonder if devs could normalize mobs somehow. Clearly HP, dmg, etc are in a database somewhere. Some kind of expected min/max for each level of mob to identify outliers and investigate if they are legitimate outliers or need a fix.
Reminds me of the undead in kith that became a hot leveling spot due to ZEM and low HP mobs. I really hate trivial content in EQ because as somewhat of a min/max player I can't pass up those efficient gains but it really cheapens the game experience especially when you know it's not classic. The inverse is also true when a mob is unclassically difficult. The double attacking level 5 mobs or whatever on green launch comes to mind. In this report I'm mainly referring to the blue to 60 mob hitting too low but it seems to be a reoccurring issue where mobs have database values that are well out of expected ranges for the era.
Dolalin
03-13-2021, 04:27 PM
They can do this and I believe it's been done recently. Mistakes happen though.
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