View Full Version : Game Mechanics: Overking Bathezid
Before this last patch Overking was on a different faction than the rest of chardok, now he's on the same one. Was his first faction a mistake or was it just not intended for you to be able to pull him to zone in/out?
I guess I'm asking if his faction now is a bug or now it is 'working as intended' ?
Loly Taa
06-05-2011, 12:49 PM
Pretty sure everything in Chardok on same faction. I fell through the hole once as Amiable and he pwnd me. Glad it was fixed.
Rhambuk
06-05-2011, 01:34 PM
hes supposed to be the same, sorry no more zone pulls =p
Brinkman
06-05-2011, 11:54 PM
It's really sad that this just got fixed. This is one of the few boss mobs in kunark and he could be single pulled by a player non KoS to chardok faction to a zone out, for two months?
Are the royals still respwaning too fast? cause that would even make it worse.
Pudge
06-06-2011, 01:47 AM
.
kanras
06-06-2011, 01:55 AM
Are the royals still respwaning too fast? cause that would even make it worse.
What is the respawn time supposed to be?
Teeroyoyort
06-06-2011, 03:52 AM
~2hours?
DoucLangur
06-06-2011, 08:59 AM
Aye - respawn should be 2 hours. And he should be on the same faction.
Also, I think royals were on the same faction before, since I went into Chardok after hunting in Droga and found I was non KoS at zonein, so I decided to go in and see how far I could go - and I found I could go all the way in to library area (locked doors), target Prince Selrach and he was non-KoS too, on same level (apprehensively at the time) - and the only +Chardok hits I ever got in Droga was Brood of Di'Zok...
The Sarnak Collective (outside sarnaks) is still KoS to me, and probably will be for all eternity.
Or was king supposed to be on a different faction than prince (and queen)?
Cheers,
Slozem
baalzy
06-06-2011, 01:46 PM
Aye - respawn should be 2 hours. And he should be on the same faction.
Also, I think royals were on the same faction before, since I went into Chardok after hunting in Droga and found I was non KoS at zonein, so I decided to go in and see how far I could go - and I found I could go all the way in to library area (locked doors), target Prince Selrach and he was non-KoS too, on same level (apprehensively at the time) - and the only +Chardok hits I ever got in Droga was Brood of Di'Zok...
The Sarnak Collective (outside sarnaks) is still KoS to me, and probably will be for all eternity.
Or was king supposed to be on a different faction than prince (and queen)?
Cheers,
Slozem
The Chardok revamp, storyline wise, hinged around there being a rift between the Sarnak and causing two factions to split off. fairly certain for this the King was on one and the Queen on another.
I'm not sure if they should be on the same faction currently. They probably should be and the reason the king was previously NOT on the same faction could be because he was placed on post-revamp faction by accident and is now on the correct pre-revamp faction.
Just my educated guess.
Teeroyoyort
06-06-2011, 03:21 PM
Speaking about King. Is he sopossed to have the ability to cast complete heal?
Brinkman
06-06-2011, 06:02 PM
What is the respawn time supposed to be?
I am not one to give out false information, I am not going to say something I dont know 100%, I would say that Stefen would know for sure.
The only reason I say the spawn time is fast, is because back on live I never recall staying at the royals after a raid, we always left. Im sure after that rough break we would have stayed. I recall it being much longer between spawns, either 12 or 24 hours. But I cannot say for sure.
I beleive in the patch from October 8, 2001 ( 3 months before luclin ) The royals were changed to 2 hour spawns. But there isnt anything proving it, other than the obvious fact that the zone was partly revamped.
** A Tale from Norrath **
Adventurers, glory seekers, and plunder-hungry knaves,
A few new tavern tales have been circulating from across the Deep. It
appears that strife and civil unrest have once again plagued the lands
of Kunark. Stories of treachery and terror within the ranks of the
Sarnak have spilled forth from the mountain fortress of Chardok.
Only a few of the most cunning spies have made their way into the
Sarnak hive during this brief time of turmoil, and their reports may
have serious implications. The Brood of Di`zok seems to be more
organized than before. Their leadership is becoming more structured...
and much more brutal. Production in the mines appears to be increasing
and soldiers have been amassing in great numbers.
Other tales have come from this mountain fortress as well. Terror
squads and interrogators have decimated the ranks of reported Sarnak
traitors. These squads have been working under the leadership of one of
the Sarnak Collective's newest council members, Korucust. It can only
be presumed that this cleansing is another step towards strengthening
the foul brood.
These tales are hard to confirm, since many of your adventurous kind
are prone to drink and to the occasional mistruth. If these tales are
true, it would only stand to reason that new dangers may reveal new
wealth and glory. Perhaps it is time for you to gather your best gear,
finish your mug of ale, and head out to investigate.
Also, please note I said raid. The royals should not be 1 groupable. Not even now, with everything we know. The Aoe's should be insane. King should not be able to be pulled solo, making the entire encounter trival. ( his faction was changed off of chardok faction in the July 10, 2003 patch that introduced Chardok B: THe halls of betrayal) This has been fixed back to his classic faction obviously, Thank you for this. However it is only part of the entire encounter of the Royals camp in Chardok.
Brinkman
06-06-2011, 06:16 PM
I wanted to add one thing about my post from above.
I normally only post things that I know are 100% correct, and have proof. This is the rare and *first* time I have put in my " recollection" of live raiding. And I don't have much as far as proof is concerned. I think its important enough to bring up however. Royals drop nice items, and Items needed for Epic quests. Currently I seem them as far from epic worthy...
If someone can find something proving or disproving my recollection , please do, I am currently looking myself.
Raavak
06-06-2011, 06:23 PM
The only reason I say the spawn time is fast, is because back on live I never recall staying at the royals after a raid, we always left. Im sure after that rough break we would have stayed.
On E`ci back in 2000/2001 the "cleric union" I'll call them organized trips to royals to farm the burned note for the epic, and we would stay all day and farm them, getting like 2-4 a raid.
Since the Royals AE was fixed they have not been 1 groupable (as far as I know).
When we'd pull king to zone in it took us about 18 to kill him, though we didn't have all that many 60's. I'm sure with a full group of 60 with solid gear you could 12 man him and maybe less.
They're about right as far as difficulty goes right now I believe.
Teeroyoyort
06-07-2011, 03:04 AM
I think 1 group could do him. Say cleric, enc, bard, shaman, rog, warrior. chanter would have plenty of time to sieve him dry of CHs, cleric with non stop bard regen and c2 should be able to keep 1 warrior alive forever, and shaman on rog with topor.
Torpor on rogue would greatly decrease the rogues dps.
It'd might be possible, we'll know if/when someone does it.
h0tr0d (shaere)
07-30-2011, 08:20 PM
King is a wizard mob, should not be able to cast Complete heal.
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