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View Full Version : Top 5 Most Memorable Events in MMO History


DevGrousis
06-20-2011, 02:02 PM
Just thought i'd reshare this. I found this in some old post :)

EDIT -> http://www.mmocrunch.com/2007/12/04/top-5-most-memorable-events-in-mmorpg-history/

HAha my bad :))

quellren
06-20-2011, 02:05 PM
Hmm. I think you're a victim of 'Premature Submission'.
Care to finish the sharing?

DevGrousis
06-20-2011, 02:14 PM
premature e-shareulation

Anger
06-20-2011, 02:15 PM
I would also add the opening of the Ahn Qiraj gates to this.

senna
06-20-2011, 02:28 PM
Foh trying to kill rathe council

Shit was hilarious

Duma
06-20-2011, 02:51 PM
Foh trying to kill rathe council

Shit was hilarious

Furor's "You have 14 days" rant.

Hell everything that idiot said or did over the years and how he completely played everyone including Brad himself.

DevGrousis
06-20-2011, 03:00 PM
Ok, guys explain these events for those of us who dont know what your talking about! This could be a cool thread, everyone add your event to the list if you think it belongs!

But make sure you add details!!

Extunarian
06-20-2011, 03:47 PM
You have 14 Days. If after that time the Plane is not properly tuned, I am deleting my characters, and cancelling all of my accounts. The rest of my guild will follow suit, as will several other guilds and people that play Everquest.

To be brief, I did not work my ass off, jumping through your idiotic hoops with my friends and guildmates, so I could go to a zone where only groups of 18 could enjoy the content. EVEN if past these initial moronic events I can finally get my entire guild in to raid with me, FUCK YOU GUYS. Seriously, FUCK YOU.

I cannot believe this... right now I'm just so pissed off. I am sitting here in the Plane of Time, and 3/4 of my guild is just sitting around while a group of 18 is repeatedly trying to beat one of the mini ring encounters. Don't you people have ANY FUCKING DECENCY? SMEDLEY WHY DON'T YOU STOP COUNTING YOUR MONEY AND START ISSUING ORDERS?

The tragic irony of creating the ultimate cockblock encounter in the form of the Rathe which requires 80 people to defeat and then to limit encounters in the Plane of Time to 18.

14 Days.... after that this site will change from the most popular EQ fan site on the internet to the most popular World of Warcraft fan site on the internet. I'm done playing ball with you useless fuckers... it's my turn.

ziggyholiday
06-20-2011, 03:54 PM
And then he became (and still is?) a quest writer for WoW.

greatdane
06-20-2011, 04:10 PM
I think he's a full content developer by now. Anyway, Furor was a pretentious asshole, but he was right about a lot of things and he knew his shit. You can't take that away from him. He used to say all the things everyone else said, but he was a prolific enough person that it mattered when he said it. It also takes some confidence to be that straight-forward and confrontational when you're in his position, because the possible consequence is for the developers to hate you and do things to spite you. And I believe they did; FoH didn't get beta invites for certain things despite being pretty much the top guild in the game.

Felwithemagi
06-20-2011, 04:33 PM
After the plague in WoW Blizzard was contacted by the CDC who were very interested in the data they collected regarding the spread and propagation of their disease. Blizzard declined.

Ronas
06-20-2011, 06:38 PM
Did you get it from here

http://www.project1999.org/forums/showthread.php?t=16490

Slave
06-20-2011, 06:47 PM
I'm sorry but the #1 most memorable event in MMO history was the utter destruction of Star Wars Galaxies via NGE.

Duma
06-20-2011, 06:50 PM
It was great because.....

1. He was calling out Smed directly and Sony actually caved and gave him, again, what he wanted.

2. People were actually fooled into thinking he cared about the rest of his guild outside his inner circle and was doing it for them and not simply to get the PoT retuned up to a 70+ raid so they could better have it all to themselves while other guilds fought the attrition, turn over, and back flagging involved with Rathe Council pissing off your raid.

DevGrousis
06-21-2011, 03:12 PM
Did you get it from here

http://www.project1999.org/forums/showthread.php?t=16490

Yeah i did :) Great reads

I would also add the opening of the Ahn Qiraj gates to this.

anyone care to elaborate?

Calabee
06-21-2011, 05:39 PM
rathe council took 80 people..? wtf.. no

Pyrocat
06-21-2011, 06:45 PM
The fall of BoB and rise of the Goons in Eve I'd add to that list. There's a length write up by the Mittani on Ten Ton Hammer, but that might be too many words for most people.

Motec
06-21-2011, 08:25 PM
rathe council took 80 people..? wtf.. no

Obvious words of someone who never did rathe v1, or v2.

Duma
06-21-2011, 09:10 PM
The 4 Horseman race in Naxx was almost like FoH failage vs council.

Horsemen stayed up for 3-4 months before they were finally killed by DnT.

Really there was only 2-3 guilds world wide who were going to initially get that kill. It was completely idiot immune which automatically eliminated 99% of the player base.

Kuriin
06-21-2011, 09:57 PM
anyone care to elaborate?


It's a very, very long quest.

Ahn'Qiraj was opened for the first time in the realm Medivh on January 23, 2006, and has been opened on most, if not all, other realms since. Opening the gates is a process spanning weeks or even months that requires the cooperation of hundreds of players from all races and factions, involving monsters and quests from all corners of the world map.
The Gates of Ahn'Qiraj are sealed by powerful magic, and to open them, an elite guild must brave a number of trials to reconstruct a long-lost artifact: the Scepter of the Shifting Sands. This scepter can open the walls, but behind them a mighty Qiraji army lays in wait. To repel it, the combined military might of both the Alliance and Horde must be ready outside the wall, and to be ready a great number of supplies must be gathered--food, bandages, metals and herbs. Once all is ready, the player who holds the Scepter can open the gates, and the Ahn'Qiraj War can begin.

Restoring [The Scepter of the Shifting Sands] involves a long series of quests that will require the efforts of a well-coordinated raiding guild, supported by other top guilds within a faction. Because of the reputation requirements of a certain farming quest (see step three below), one player from each side will typically be designated as that faction's scepter-bearer.

Even once the Gates of Ahn'Qiraj are open, people may wish to complete part of the scepter questline for the epic rewards. This quest-line can be completed after the initial war has ended and the gates are open, and all rewards but the final mount (which can only be received during the 10-hour war event) are accessible. Here's a list of the quests that give rewards.

Once all the necessary war supplies have been gathered, the combined forces of the Alliance and the Horde will begin transporting NPCs, equipment and supplies to Silithus. Five days must pass while the supplies are sent by zeppelin (this cannot actually be seen occurring); as the days pass, the stockpiles of supplies that had been accumulating slowly diminish until everything is in place, at which point the holder of the Scepter can ring the mighty gong to cause the Scarab Wall to open. This will cause a ten-hour-long continent-wide event to begin, preceded by a global message to everyone on the server stating, "<Name of Scarab Lord>, Champion of the Bronze Dragonflight, has rung the Scarab Gong. The ancient gates of Ahn'Qiraj open, revealing the horrors of a forgotten war...".
The most immediate effect, of course, is that the Gates of Ahn'Qiraj will open and powerful monsters and bosses will begin pouring out. General Rajaxx appears, along with a number of very large Anubisath and Qiraji epic monsters that the combined player and NPC armies must defeat. Once this is done, raiding guilds can proceed into the 20- and 40-man instances at their leisure. In addition, anyone with a complete Scepter of the Shifting Sands who rings the gong again during this event will receive a Black Qiraji Resonating Crystal that is used to summon a cross-faction, fast legendary mount.

While the fray at the Gates is underway, large floating obelisks called Resonating Crystal Formations will reportedly appear in Silithus, Tanaris, Feralas, The Barrens, Thousand Needles and Un'Goro Crater. These obelisks will alternately mind-control player-characters in their vicinity and spawn high-level monsters like Colossal Anubisath Warbringers and various Silithid.

After ten hours of this the crystals and their spawn will disappear, bringing the Ahn'Qiraj War to an end. From this point forward, the Gates of Ahn'Qiraj will remain open.


http://www.wowwiki.com/Gates_of_Ahn%27Qiraj



TL;D: The quest line to open it was epic. The final stages requires you to go to a certain zone where you have to kill a dragon (Eranikus the Tyrant). Everyone in the world can help as each player receives the message -- regardless where they are. The final part was scheduled on the forums so each player could participate. It was about 500 or so people in the zone. It was soooo laggy. Once the event started, monsters started coming out of the gates -- monsters we had never seen before. It was cool. Very laggy.


I'm gonna have to say that seeing the original 4 Horseman in Naxxramas was more fun and frightening.

snwbrdr642
06-21-2011, 11:11 PM
I'm gonna have to say that seeing the original 4 Horseman in Naxxramas was more fun and frightening.

this made me realize another reason why a normal(easy)/heroic(properly tuned) raiding system sucks. bosses, the actual creatures you fight, aren't scary/bad ass when there's a fucking easy version you kill first before you get to the one that matters.

like i have a huge hard on for BC raiding (i started vanilla pretty late or i'm sure i woulda liked that too) because the bosses were fucking epic, even T4 mag and gruul were fucking hard fights (before they were nurfed into oblivion).

Zigfreed
06-21-2011, 11:31 PM
Quote:
Originally Posted by Calabee View Post
rathe council took 80 people..? wtf.. no

Obvious words of someone who never did rathe v1, or v2.

Say that about 38 times an hour for 3 weeks.

The hilarious thing about Furors plane of time rant is that it reveals that he and his guild hadn't yet realized you needed to do all 3 of the 18 person events at the same time to progress... We definitely never saw a mea culpa for that one.

Best event ever was me getting my epic 1.0

DevGrousis
06-22-2011, 03:59 AM
WOA, thats a pretty fucking epic event! Would be awesome if someone would have video documented it!

It's a very, very long quest.

Ahn'Qiraj was opened for the first time in the realm Medivh on January 23, 2006, and has been opened on most, if not all, other realms since. Opening the gates is a process spanning weeks or even months that requires the cooperation of hundreds of players from all races and factions, involving monsters and quests from all corners of the world map.
The Gates of Ahn'Qiraj are sealed by powerful magic, and to open them, an elite guild must brave a number of trials to reconstruct a long-lost artifact: the Scepter of the Shifting Sands. This scepter can open the walls, but behind them a mighty Qiraji army lays in wait. To repel it, the combined military might of both the Alliance and Horde must be ready outside the wall, and to be ready a great number of supplies must be gathered--food, bandages, metals and herbs. Once all is ready, the player who holds the Scepter can open the gates, and the Ahn'Qiraj War can begin.

Restoring [The Scepter of the Shifting Sands] involves a long series of quests that will require the efforts of a well-coordinated raiding guild, supported by other top guilds within a faction. Because of the reputation requirements of a certain farming quest (see step three below), one player from each side will typically be designated as that faction's scepter-bearer.

Even once the Gates of Ahn'Qiraj are open, people may wish to complete part of the scepter questline for the epic rewards. This quest-line can be completed after the initial war has ended and the gates are open, and all rewards but the final mount (which can only be received during the 10-hour war event) are accessible. Here's a list of the quests that give rewards.

Once all the necessary war supplies have been gathered, the combined forces of the Alliance and the Horde will begin transporting NPCs, equipment and supplies to Silithus. Five days must pass while the supplies are sent by zeppelin (this cannot actually be seen occurring); as the days pass, the stockpiles of supplies that had been accumulating slowly diminish until everything is in place, at which point the holder of the Scepter can ring the mighty gong to cause the Scarab Wall to open. This will cause a ten-hour-long continent-wide event to begin, preceded by a global message to everyone on the server stating, "<Name of Scarab Lord>, Champion of the Bronze Dragonflight, has rung the Scarab Gong. The ancient gates of Ahn'Qiraj open, revealing the horrors of a forgotten war...".
The most immediate effect, of course, is that the Gates of Ahn'Qiraj will open and powerful monsters and bosses will begin pouring out. General Rajaxx appears, along with a number of very large Anubisath and Qiraji epic monsters that the combined player and NPC armies must defeat. Once this is done, raiding guilds can proceed into the 20- and 40-man instances at their leisure. In addition, anyone with a complete Scepter of the Shifting Sands who rings the gong again during this event will receive a Black Qiraji Resonating Crystal that is used to summon a cross-faction, fast legendary mount.

While the fray at the Gates is underway, large floating obelisks called Resonating Crystal Formations will reportedly appear in Silithus, Tanaris, Feralas, The Barrens, Thousand Needles and Un'Goro Crater. These obelisks will alternately mind-control player-characters in their vicinity and spawn high-level monsters like Colossal Anubisath Warbringers and various Silithid.

After ten hours of this the crystals and their spawn will disappear, bringing the Ahn'Qiraj War to an end. From this point forward, the Gates of Ahn'Qiraj will remain open.


http://www.wowwiki.com/Gates_of_Ahn%27Qiraj



TL;D: The quest line to open it was epic. The final stages requires you to go to a certain zone where you have to kill a dragon (Eranikus the Tyrant). Everyone in the world can help as each player receives the message -- regardless where they are. The final part was scheduled on the forums so each player could participate. It was about 500 or so people in the zone. It was soooo laggy. Once the event started, monsters started coming out of the gates -- monsters we had never seen before. It was cool. Very laggy.


I'm gonna have to say that seeing the original 4 Horseman in Naxxramas was more fun and frightening.

HallygukRZ
06-22-2011, 05:21 AM
http://www.youtube.com/watch?v=mELEr4UpbvI

This one is on Medivh. I remember being on our own Server (PDM, Terenas) when we opened the gates. Was kinda cool and a lot of hatred involved hehe. Truth to be told, the big eye laser beam thingy always made me want to drink irresponsibly :)

Cheers,
HallygukRZ

Motec
06-22-2011, 05:43 AM
The 4 Horseman race in Naxx was almost like FoH failage vs council.

Horsemen stayed up for 3-4 months before they were finally killed by DnT.

Really there was only 2-3 guilds world wide who were going to initially get that kill. It was completely idiot immune which automatically eliminated 99% of the player base.

Question is whether the quality of player EQ had would of downed that shit in 2 weeks.

I think so.

HallygukRZ
06-22-2011, 05:50 AM
Talking EQ Nostalgia: I vividly remember The Rathe Council, where in the process 3 of our 6 enchanters lost their sanity :))

Ennoia
06-22-2011, 06:03 AM
/yawn

The Sanornik/Morsereg trade scam was bigger than all of that. WoW plague was pretty good...nothing from Ultima or Eve counts.

Duma
06-22-2011, 07:53 AM
The Opening of AQ was mostly just a collection of server wide "Turn in 1000000 bandages", "Turn in 500000 smoked fish", "Pick 500000 of each herb".

Then you got to get screwed by the guild controlling all of it demanding a bribe from everyone else on the server and/or just opening the gates at like 3AM so no one got to experience it or get any of the loot associated with the opening.