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View Full Version : NPC Spawn Issue: Sir Edwin Motte


Gangleri
11-09-2022, 07:17 PM
In the Mountains of Rathe. The NPC placeholders aren't de-spawning as they should. Instead you have to kill them and wait the full spawn time of the zone for the next to spawn.

nilbog
11-09-2022, 08:11 PM
I have done some work with this that is pending, but there is an outstanding question that could use more input or research.

What should be the respawn cycle timer, if the npcs are not killed?

On live, the npcs cycle every 40 seconds which seems extremely fast.

Gangleri
11-10-2022, 01:19 AM
Thanks for the reply. I believe it would depend on the odds of him spawning. I killed the NPCs for approximately 5 hours and never spawned him. That seems out of balance. If he has a 3% chance of spawning... then 45 sec. respawn for most of the npcs and 1 to 3 min for a couple of them doesn't seem out of bounds. Should on average take about as long as completing the first "real" step of any other epic I'd think.

nilbog
11-10-2022, 09:39 AM
I was referring to the content of your bug report, not specifically about the title.

Sir Edwin Motte spawns in several places across Norrath, but Rathe Mountains is not currently one of them. This particular spawn point/placeholder cycle is undeveloped and is missing 8 npcs that should have a chance of spawning, Motte included.

Gangleri
11-10-2022, 06:53 PM
Well, that is unfortunate. Are any of his other spawn points undeveloped as well?

nilbog
11-10-2022, 08:44 PM
You shouldn't have trouble finding Sir Motte in other locations.

This spawn cycle and related npcs has led to some interesting results that should be in next patch.

Gangleri
11-10-2022, 11:52 PM
Sounds good. Thanks very much!

nilbog
11-14-2022, 09:41 AM
Fixed, pending update

-Implemented cycle of npcs in Drinn's Inn
-Created missing items and quests for Guntrik related to the hunters spawning in the Inn.
-Corrected hunter npcs faction and loot. Dooga's quests should now work better