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View Full Version : Restoring Root Nets


Lemonhead
08-14-2023, 10:53 AM
Hi,

Can you please restore Wooly Spider Silk Net to it's original functionality? Just remove or severely reduce agro on it. I think there is no reason to totally nerf it for the actual game.

Thanks. It is very classic to me.

Lemonhead
08-14-2023, 11:12 AM
Just to expand. Back in Classic, I learned about them in early Kunark. I got really good with them, farmed like 20 of them maybe. And I was a near Mythical Monk slowly leveling thru the 50's. 4 mobs coming in, rooted in a line. Oh my.

I miss it. Friends.

loramin
08-14-2023, 12:27 PM
+1 (not that "votes" matter here)

Classically Mages have absolutely no way to root whatsoever ... except root nets. Fixing this problem by making the recharge cost exorbitant nerfs a class that's already weak (compared to all other soloing classes at least) in this era.

Fixing it by removing agro would allow raiding to be classic, while also giving Mages (and other classes) their classic source of root.

Ankou
01-24-2025, 12:49 PM
Necro this. Needs to happen. Classic was more than just the raid scene. Plz make eq classic again.

shovelquest
01-24-2025, 02:26 PM
I miss root nets so much. I'd use a bag every night.

loramin
01-24-2025, 04:05 PM
Look, on live most mages didn't know about root nets, so in a sense it's safe to say "live mages didn't root", and then argue (as P99 evidently has) that it's perfectly classic to eliminate their ability to root.

But here's where that logic breaks down. In classic, most Shaman didn't cast Reclaim Energy (a non-Shaman Mage spell). Here on P99 though, they've been doing so for over a decade. How? The exact same mechanism: an item (well, items) with a non-class-list spell on them (https://wiki.project1999.com/Magician_Focus_Items)!

It just makes zero sense to say "Mage's can't have a temporary item with a non-class spell" ... and then give a permanent item with a Mage spell to another class. And it makes even less sense to take a tool away from Mages (the spellcasters with the most limited toolset of all) while continuing to give the second most powerful class on the server more tools (that they don't even need!)

I understand why P99 made this change (for raiding), but it clearly had unclassic consequences. If we want this place to truly be as classic as it can be, something has to change. Either the server needs to eliminate all item-based non-class-spells (across the board, for every class), or it needs to remove the nets only from the raid scene (eg. make them only generate agro on < 56 mobs or something).

shovelquest
01-24-2025, 05:25 PM
Look, on live most enchanters didn't know about charm soloing, so in a sense it's safe to say "live enchanters didn't charm"

https://i.imgur.com/n6ropPY.gif

Jimjam
01-24-2025, 05:43 PM
Look, on live most mages didn't know about root nets, so in a sense it's safe to say "live mages didn't root", and then argue (as P99 evidently has) that it's perfectly classic to eliminate their ability to root.

But here's where that logic breaks down. In classic, most Shaman didn't cast Reclaim Energy (a non-Shaman Mage spell). Here on P99 though, they've been doing so for over a decade. How? The exact same mechanism: an item (well, items) with a non-class-list spell on them (https://wiki.project1999.com/Magician_Focus_Items)!

It just makes zero sense to say "Mage's can't have a temporary item with a non-class spell" ... and then give a permanent item with a Mage spell to another class. And it makes even less sense to take a tool away from Mages (the spellcasters with the most limited toolset of all) while continuing to give the second most powerful class on the server more tools (that they don't even need!)

I understand why P99 made this change (for raiding), but it clearly had unclassic consequences. If we want this place to truly be as classic as it can be, something has to change. Either the server needs to eliminate all item-based non-class-spells (across the board, for every class), or it needs to remove the nets only from the raid scene (eg. make them only generate agro on < 56 mobs or something).

On top of this many report pet roots being quite different on live (like having the pet root an add, back off, kill the main target, etc was a valid strat) but that don’t happen here. I feel like mages have taken the worst of it on both ends (its not classic for mages to root / we don’t need to fix pet root).

Old_PVP
02-03-2025, 05:52 PM
Classically Mages have absolutely no way to root whatsoever ...

https://wiki.project1999.com/Treant_Staff

Time to skill up that 2HB! And hope you can face tank long enough for a proc! :p

loramin
02-03-2025, 06:12 PM
https://wiki.project1999.com/Treant_Staff

Time to skill up that 2HB! And hope you can face tank long enough for a proc! :p

Correction noted: Mages have virtually no way ...