View Full Version : Spells: Rain spells
Razdeline
07-21-2011, 08:31 PM
Rain spells are broken here. Not sure if it is as intended by the timeline, but my rain spells (as a mage) always try to hit pets in the vicinity.
Part of my combo always used to be rain spelling a target on live, but I am unable to do that here unless I pull the pet back.
I believe this was nerfed on purpose Raz. Originally on this server rain did not effect pets, pets now eat one of the waves.
Cheers!
Razdeline
07-22-2011, 01:41 AM
Untill I see proof otherwise, I am not convinced.
Razdeline
07-22-2011, 01:42 AM
It doesn't make sense to have a spell that is rendered completely useless.
I believe the dev's are focused on making this as classic as possible. In this case, they were right to nerf rain spells.
Some things, such as pets procing on any mob with Sword of Runes wasn't added in because pet classes were already powerful. This of course was classic, but was not added in to make classes more balanced.
It's a hodge-podge of nerfs and changes, some justified as classic, some justified as balance, but all justified. Bottom line is what devs decide is best for the server is implemented for the server. We mere mortals simply enjoy the awesome game they've given us! :D
nilbog
07-23-2011, 02:46 PM
It doesn't make sense to have a spell that is rendered completely useless.
Completely useless is an overstatement. :P
Anyways,
------------------------------
February 21, 2001 3:00 am
------------------------------
*Patch Day*
Today's patch contains a wide variety of enhancements and changes. Due
to the number of changes being made, this list is primarily a summary.
Extended descriptions of the changes and the reasoning behind them can
be solicited on the EverQuest Message Boards.
*Spell and Skill Changes*
--- Rain spells no longer count pets against total number of entities
they can damage (all rain spells)
Hawala
11-06-2013, 02:46 PM
Completely useless is an overstatement. :P
Anyways,
I really would like to see this bug fixed.
nilbog
11-06-2013, 03:10 PM
It's not a bug.
Smedy
11-07-2013, 03:51 AM
Is there any particular reason rains have a super high resist rate?
I can rain a green mob on red99 and get 2 resists out of 3, but using normal nukes i never ever seen a resist from the same type of mob, seems like it's using a weird resist check. Cannot confirm for pvp only pve
Thakisis_VZ
11-08-2013, 05:20 AM
Is there any particular reason rains have a super high resist rate?
I can rain a green mob on red99 and get 2 resists out of 3, but using normal nukes i never ever seen a resist from the same type of mob, seems like it's using a weird resist check. Cannot confirm for pvp only pve
Defnitly sucks to be a Topdawgggggggg :D
Rallyd
11-10-2013, 11:48 AM
Anyone else recall rain spells on live doing 3 waves to between 0-5 targets no matter what?
At this moment if you cast a rain on 3 people and they stand there and take it, the first wave will hit 3, the second wave will hit 2, and the last wave will not take effect.
The coding at the current moment reflects that the maximum times a rain can hit anyone is 5 times. I played a wizard as a pk on Rallos Zek for years and always remember hitting groups of players 3 times... IE 1 rain spell could effectively hit 15 times if they all stood there. That was the power of the long cast time, it was a great jump spell.
Obviously don't have proof, and too lazy to go look because I don't play this class and I'd rather it didn't work this way, but either way there it is.
A little math on this might help out:
Tears of Druzzil does 600 damage to a possible 5 targets for a total of 3000 damage, at a mana cost of 380, and a cast time of 5, and a range of 150.
380=3000 which is 7.8 damage per mana, but at a hefty 5s cast time.
Pillar of Flame does 952 damage to 4 possible targets (albeit a slightly smaller aoe radius) for a total of 3808 possible damage, at a mana cost of 364, and a cast time of 4.5, range of 200.
364=3808 which is 10.5 damage per mana, at a lower cast time of 4s.
That would make the quad aoe spell more efficient than the longer cast time, shorter cast range, more mana rain spell which is totally useless on the pvp server right now.
Rain spells were quite commonly used on blue servers when dragons got less resists later in expansions to get maximum effectiveness for single target damage, however on pvp server this is not possible, so this spell would be completely useless against anything other than a single person who is rooted. These spells were commonly used by people on rallos zek against groups of players to get massive rain damage.
The formula should look like this:
Tears of Druzzil does 600 damage for a possible 15 hits, 9000 damage total possible if all targets stay in the aoe, mana cost 380, cast time 5, range 150.
380=9000 or 23.7 damage per mana. This was the power of the rain in pvp, it was the anti-raidforce spell.
I would like to stress that I'm not sure if this effected PvE at all, I don't ever remember using a rain spell in PVE against any more than 1 target. But this most definitely effected PVP.
Nirgon
11-18-2013, 01:15 PM
Tears of druzzil was almost 100% resisted by players who had even just arch shielding up. All rains had TERRIBLE resist rates.
Please cross reference with other RZ vets who I've verified on these boards.
Rallyd
11-20-2013, 02:54 AM
Resists were not the subject of the post, simply that the rains should be able to land on more targets for the full 3 waves.
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