View Full Version : gfay orc exp/consider bug
m22882
05-19-2026, 11:46 AM
not sure if this is the correct location for this, sorry if thats the case.
orcs in Gfay and Crushbone are doing a /con yoyo. at level 8 i had orcs con green with the no challenge text that provided no exp and did not agro. i level up to level 9 and now those same orcs are "high green" with "you would have the upper hand" text, they agro and now provide xp comparable to a blue con. im pretty sure this isnt as intended as one level ago they provided 0 XP and would not agro unless i sat near them or attacked them directly and now that i am a level higher they are again providing XP and are proximity hostile like they were at level 7.
its not game breaking by any means, but it can and does cause problems when hunting in those areas. the xp reward is also verging on exploit territory because the XP given for their difficulty is outsized.
Samoht
05-19-2026, 04:41 PM
This is intended. On live, they changed the con color of those high greens to be light blue around the Luclin time frame.
CrazyPro
05-19-2026, 07:00 PM
This is intended. On live, they changed the con color of those high greens to be light blue around the Luclin time frame.
Light blue con should actually be on P99, it was added before Luclin, it's just that the devs don't care.
loramin
05-19-2026, 08:39 PM
Light blue con should actually be on P99, it was added before Luclin, it's just that the devs don't care.
Yup, from Nov 7, 2001 (pre-Luclin) (https://wiki.project1999.com/Patch_Notes#Gameplay.2FInterface_Changes.2FAdditio ns):
We have changed the way the /consider command works. We have added a 'light blue' area between green and blue. NPCs that used to /consider green but gave experience will now /consider light blue, as well as NPCs of slightly lower level than those greens. You will always get experience for something that is light blue. You will not receive experience for greens. At the same time, by including lower level NPCs in the light blue /consider, we have increased the range of lower level NPCs that will grant experience. This will be most noticeable for characters of higher level.
It's close to Luclin, but like four patches prior. Meanwhile custom UI (which I fully support P99 including) was added after Luclin. :confused:
m22882
05-19-2026, 09:14 PM
the mobs conning flat green at level 8 and giving no xp and then conning low blue and giving XP at 9 makes no sense and wasnt that way on live. this is a bug.
chillybob
05-20-2026, 04:43 AM
the mobs conning flat green at level 8 and giving no xp and then conning low blue and giving XP at 9 makes no sense and wasnt that way on live. this is a bug.
GFay orc centurions often have a level range as low as 3 and as high as level 8. At 8 you are most likely finding orcs that are level 4 (no exp, green) and then finding an orc of the same name that's at least level 6 once you hit 9 for 'low blue exp'. Level 9 is also when you start to see green exp (light blue equivalent) so things will start to feel clunky.
see: https://wiki.project1999.com/Consider
Wayward
05-20-2026, 09:02 AM
Yup, from Nov 7, 2001 (pre-Luclin) (https://wiki.project1999.com/Patch_Notes#Gameplay.2FInterface_Changes.2FAdditio ns):
It's close to Luclin, but like four patches prior. Meanwhile custom UI (which I fully support P99 including) was added after Luclin. :confused:
From the same patch
You now see the number of hit points you are healed, and you also now see how many hit points you heal when healing others.
Meanwhile, isnt Nilbog patching this out? What makes it in p99 doesn't make any sense sometimes.
Rygar
05-20-2026, 11:50 AM
From the same patch
Meanwhile, isnt Nilbog patching this out? What makes it in p99 doesn't make any sense sometimes.
In regards to damage heal notes, If you read threads you will see that patch notes aren't always what really happened. They may say what Sony/Verant thought was going live in that patch, but the code they pushed didn't work as intended.
This is why nilbog combs through old log files to validate what really was implemented.
I am not sure about color of consider messages, if this was built into the client it could be trickier to implement. Or they have other priorities. Not always what meets the eye little Transformer
loramin
05-20-2026, 12:12 PM
In regards to damage heal notes, If you read threads you will see that patch notes aren't always what really happened. They may say what Sony/Verant thought was going live in that patch, but the code they pushed didn't work as intended.
This is why nilbog combs through old log files to validate what really was implemented.
I am not sure about color of consider messages, if this was built into the client it could be trickier to implement. Or they have other priorities. Not always what meets the eye little Transformer
I doubt it's hard to implement, as I'm pretty sure P99 had light blue text before, and Nilbog patched it out. The fix should be as simple as changing that patch to only apply before x date (but as a programmer I know "simple" things aren't always simple).
Mortdecai99
05-20-2026, 12:41 PM
the mobs conning flat green at level 8 and giving no xp and then conning low blue and giving XP at 9 makes no sense and wasnt that way on live. this is a bug.
Just to clear up any confusion you may be experiencing from the other replies:
Not all mobs with the same name are the same level.
Belambic
05-20-2026, 01:21 PM
Yup, from Nov 7, 2001 (pre-Luclin) (https://wiki.project1999.com/Patch_Notes#Gameplay.2FInterface_Changes.2FAdditio ns):
It's close to Luclin, but like four patches prior. Meanwhile custom UI (which I fully support P99 including) was added after Luclin. :confused:
I miss the custom UIs with better graphics.
Samoht
05-20-2026, 06:10 PM
the mobs conning flat green at level 8 and giving no xp and then conning low blue and giving XP at 9 makes no sense and wasnt that way on live. this is a bug.
Yes, it 100% was. Source: I stayed in BBM for way too long in the year 2000. So I asked myself the same question as OP: Why are some greens still giving XP? The answer came with the pre-luclin patches.
nilbog
05-20-2026, 10:44 PM
It seems as if the comments might have given insight into OP's issue. If there's a bug with it, let us know.
Consider color is client side. Client side changes are harder to make.
Long ago, we made a client change to remove light blue as it wasn't appropriate for the era. We need to apply an era rule to enable it when the time is right. It's on a list.
CrazyPro
05-21-2026, 02:15 AM
It's on a list.
What's on da list, chief? Bug ForumQuesting has been slow lately and I need some hope that the big inaccuracies are known and will be worked on. No way to tell with the lack of transparency from the devs. I also feel like the project needs more helping hands. Need moar devs!!!
Belambic
05-21-2026, 01:22 PM
I've also noticed that there are mobs that con ready to attack, but they don't attack. In fact they don't even attack if you're sitting next to one at the same level as it is. Is that a known issue?
I've also noticed that there are mobs that con ready to attack, but they don't attack. In fact they don't even attack if you're sitting next to one at the same level as it is. Is that a known issue?
There are lots of mob categories like that. One I can think of is crocs / caimans in Oasis. Despite conning Scowls, they do not aggro on sight. It's the way it worked back in the day, too.
CrazyPro
05-21-2026, 02:09 PM
Yeah they have their aggro range set to 0.
Belambic
05-21-2026, 02:15 PM
That's odd, why is that set that way?
CrazyPro
05-21-2026, 06:04 PM
That's odd, why is that set that way?
Because these specific mobs had their aggro range set to 0 in classic. Oasis crocs and sabertooths in LoIO off the top of my head
Belambic
05-22-2026, 01:31 PM
Crag spiders in WK too, which is where I first noticed it, the grimalkin were the other I remember offhand.
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