Zagtor
03-24-2010, 01:06 AM
These bugs may both be classic, but I'll report them to be sure.
- Spirit of Cheetah stacks with SoW. I'm unsure as to whether it actually stacks the run speed modifiers, but it does allow Spirit of Cheetah to be cast on top of SoW. This isn't the case on live. Having SoW active would block Spirit of Cheetah from being cast as far as I know.
- Memorizing Spirit of Cheetah, and then zoning, will automatically refresh the spell gem so long as you haven't casted it within the recast time frame. If this seems weird to read, here is pseudocode for how it currently functions:
if ( currentTime - lastCastTime > cheetah.recastTime && bJustZoned )
{
cheetah.bCanCast = true; // hi, I'm ignoring the time since I was memorized
}
- Spirit of Cheetah stacks with SoW. I'm unsure as to whether it actually stacks the run speed modifiers, but it does allow Spirit of Cheetah to be cast on top of SoW. This isn't the case on live. Having SoW active would block Spirit of Cheetah from being cast as far as I know.
- Memorizing Spirit of Cheetah, and then zoning, will automatically refresh the spell gem so long as you haven't casted it within the recast time frame. If this seems weird to read, here is pseudocode for how it currently functions:
if ( currentTime - lastCastTime > cheetah.recastTime && bJustZoned )
{
cheetah.bCanCast = true; // hi, I'm ignoring the time since I was memorized
}