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View Full Version : Game Mechanics: Castle Mistmoore - Pathing


Nen
03-24-2010, 02:57 AM
In the courtyard with the big pool of water (basically the entry level mobs) there is a pathing problem. Some of the mobs will do a circle if you pull them and continue to do that unless you get in their looping path and engage them.

Nen
03-30-2010, 06:05 PM
Harmless bump.

President
03-30-2010, 08:12 PM
Dev's can correct me if I am wrong but I believe pathing is a bitch-and-a-half to fix in eqemu. Basically meaning that the time they can invest, they are going to invest in fixing really important zones (like plane of hate) or other issues that are an easier fix.

There is still pathing issues in guk as well, but I believe its more of a "known issue" kind of thing that we in the emu community are going to have to deal with than expect to get fixed.

doacleric
03-30-2010, 09:09 PM
This bug was fixed in the patch this weekend. Let us know if it resurfaces.

Nen
03-31-2010, 11:12 AM
Right on!

ulrich
05-17-2010, 03:44 PM
wrong place for my post ) moving it.