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View Full Version : Miscellaneous: NPC Spectre movement speed, aggro


Nirgon
10-28-2011, 01:48 PM
Back on live if I was lvl 34 or so, and I pulled one spectre in oasis, more than one came. I can currently single pull them which should not be the case.

Also, the spectres move at regular mob move speed. They should be considerably slower, but I don't know the exact numbers. They also may not be currectly proc'ing their stun, I haven't seen it in the few times I've been grazed by one. The effect was something like "a stream of cold water washes over you".

Also, on a lvl 60 character, I walked right up to a spectre and it didn't attack me. These would aggro you like skeletons or other undead if you got too close.

nilbog
10-29-2011, 01:48 PM
Also, the spectres move at regular mob move speed. They should be considerably slower, but I don't know the exact numbers.

Also, on a lvl 60 character, I walked right up to a spectre and it didn't attack me. These would aggro you like skeletons or other undead if you got too close.

Fixed.

Back on live if I was lvl 34 or so, and I pulled one spectre in oasis, more than one came. I can currently single pull them which should not be the case.

Need more information.

Brinkman
10-30-2011, 01:54 PM
Please ensure that The 59 Necro Spectre pet spell Emissary of Thule is not affected by this change.

All pets should move at the same runspeed across the board.

Yinikren
10-31-2011, 05:13 PM
I do not have sources, but I remember for a fact that the only Specs that casted their lifetap or the stun were the ones in OoT. Can anyone else collaborate with me on this?

I also second the slower runspeed; it was scarab-esque runspeed, perhaps 80-85% of normal mob runspeed.

Now that I think about it, some of them don't hit hard enough either. Specs were famous on live for having low HP, but hitting as hard as hill giants did. Currently, the lowest level specs seem to hit for 80. I remember 96 as being a max hit for both Hill Giants and Specs.

The level range, iirc, is 33-37. So, a 37 spectre should hit for 96.... a 36 for 94... 92... 90... 88. Either 88 or 90 should be the lowest hit.

Lazortag
10-31-2011, 08:04 PM
I do not have sources, but I remember for a fact that the only Specs that casted their lifetap or the stun were the ones in OoT. Can anyone else collaborate with me on this?

I also second the slower runspeed; it was scarab-esque runspeed, perhaps 80-85% of normal mob runspeed.

Now that I think about it, some of them don't hit hard enough either. Specs were famous on live for having low HP, but hitting as hard as hill giants did. Currently, the lowest level specs seem to hit for 80. I remember 96 as being a max hit for both Hill Giants and Specs.

The level range, iirc, is 33-37. So, a 37 spectre should hit for 96.... a 36 for 94... 92... 90... 88. Either 88 or 90 should be the lowest hit.

I bug reported this, the specs in feerrott should also lifetap, but the specs in oasis should not. The specs in oasis were very commonly quad kited.

http://www.project1999.org/forums/showthread.php?t=51103

Nirgon
11-02-2011, 03:58 PM
The specs in oasis tapped me all the time on live. I just know when I levi'd up to the island and hit one under say... lvl 44? Something around there, I'd get more than 1, usually like 4-5. Right now you can single pull all of them. At any level, well, maybe minus the ones in the tower heh.

Oh, if they're rooted I believe they should try to tap anyone nearby and should train on people... they did, but I'm not sure if its worth going out of your way to do something that can make people miserable :P.

Nirgon
11-14-2011, 01:41 PM
Spectre in OOT says ' really hate Wizards like you'. Ones in oasis correctly state 'I really hate Wizards like you'. Minor but thought you might wanna know.

Humerox
11-14-2011, 02:34 PM
I do not have sources, but I remember for a fact that the only Specs that casted their lifetap or the stun were the ones in OoT. Can anyone else collaborate with me on this?

The lifetap on Oasis spectres was "stealth" nerfed sometime in 2003, so them doing it here is appropriate.
http://www.graffe.com/forums/archive/index.php/t-5482.html?
http://www.graffe.com/forums/archive/index.php/t-317.html?

I don't recall any specs in Oasis other than the tower mobs aggroing together, but my memory may be a bit fuzzy on that. I DO remember Oasis specs lifetapping tho.

Nirgon
01-17-2012, 09:18 PM
Here's some fun proof of just how "social" specters were in classic:




Need more information.
http://www.youtube.com/watch?v=k-zASeudAcw&feature=related

This is what I meant by the island should pull. Currently, this is not possible on red or blue and should be the case. This character, presumably 50 pulls the far right specter, the far left one comes. I cannot duplicate this on red or blue.

It was indeed possible to get 5 spectres if you pulled even just a single corner one as a lvl 36 or so.

Lazortag
01-18-2012, 05:00 AM
Here's some fun proof of just how "social" specters were in classic:



http://www.youtube.com/watch?v=k-zASeudAcw&feature=related

This is what I meant by the island should pull. Currently, this is not possible on red or blue and should be the case. This character, presumably 50 pulls the far right specter, the far left one comes. I cannot duplicate this on red or blue.

It was indeed possible to get 5 spectres if you pulled even just a single corner one as a lvl 36 or so.

Why does the text say "debug: ...." in the chat logs?

Lazortag
01-18-2012, 05:08 AM
Some possible evidence:

http://web.archive.org/web/20010529101833/http://www.everlore.com/ShowScreenShot.asp?id=92632

Submited by: Anonymous On: 4/22/2001 3:21:36 AM Rank: worst 1 2 3 4 5 6 7 8 9 10 best
Very nice pic, the guy who took looks like he is about to get it he he. Spectres are not hard but breaking the spawn is.

http://web.archive.org/web/20010519173919/http://www.everlore.com/bestiary/beastdetails.asp?mode=show&BID=58130

Submited by: Alanus On: 8/4/2000 4:39:27 PM Rank: worst 1 2 3 4 5 6 7 8 9 10 best
I have hunted these things a lot now, and will tell you some info about it. They hit for up to 96, and they double a lot and can bash and kick up to 40 or so. They see through invis to undead. They only cast one spell, life tap, and they have a proc that stuns you for a few seconds. They drop opals, emeralds, black pearls, pearl rings, jade rings, and up to 6pp or so. Me (43 paladin) a 43 mage and 43 necromancer were taking the whole island in oasis pretty easily. Best strategy is to have necro cast darkness, and paladin cast spook undead while pets and paladin keep whacking, and mage and necro can throw in dots occaisonally. Mage can summon lev rings as well. To break spawn we usually have me go up there and pull like normal, get 3 or so, and if we cant take them i kite them around (on me, not newbies) while the necro and mage pick them off one by one. They are excellent experience. I can solo one, but its usually pretty close. Fear undead is your friend against these boys.

Alanus Silverbullet
Level 43 High Elf Paladin

nilbog
01-19-2012, 03:13 PM
Here's some fun proof of just how "social" specters were in classic:
http://www.youtube.com/watch?v=k-zASeudAcw&feature=related



This is not an original classic eq video IMHO. It is a test video for eqclassic or something similar using an old client.

To break spawn we usually have me go up there and pull like normal, get 3 or so, and if we cant take them i kite them around (on me, not newbies) while the necro and mage pick them off one by one.
Okay so there are a few specifics which need to be known to change this.

-Should spectres aggro socially? That would explain more than 1 coming. The comments don't specify if they are pulling from range with a projectile or aggroing by distance. --If they are social, should they assist other undead, or only other spectres?

-Should spectres have a higher aggro radius than other npcs in Oasis? This could also explain more than 1 coming.

Lazortag
01-19-2012, 05:49 PM
This is not an original classic eq video IMHO. It is a test video for eqclassic or something similar using an old client.

Okay so there are a few specifics which need to be known to change this.

-Should spectres aggro socially? That would explain more than 1 coming. The comments don't specify if they are pulling from range with a projectile or aggroing by distance. --If they are social, should they assist other undead, or only other spectres?

-Should spectres have a higher aggro radius than other npcs in Oasis? This could also explain more than 1 coming.

I think it's implied in the comments I linked that Spectres have a higher aggro radius. Along with Nirgon and others' memory I'd say there's enough evidence for a change. And they do aggro socially already on p99. I have no idea if they should assist other undead (nor how I'd find evidence on that :p)

nilbog
01-21-2012, 03:15 PM
The specs in oasis tapped me all the time on live. I just know when I levi'd up to the island and hit one under say... lvl 44? Something around there, I'd get more than 1, usually like 4-5. Right now you can single pull all of them. At any level, well, maybe minus the ones in the tower heh.

Fixed, pending update.

Oh, if they're rooted I believe they should try to tap anyone nearby are you saying any npc should attack the closest kos target if it is in range and cannot reach its intended target? or undead ones only?

and should train on people... they did, but I'm not sure if its worth going out of your way to do something that can make people miserable :P.I believe undead npcs in general should work mechanically different to allow for this. When an undead checks its proximity aggro, if it is closer to someone else and has no existing hate from the puller, it should 'train' onto the closest person. (This deserves its own thread)

Spectre in OOT says ' really hate Wizards like you'.

Fixed, pending update.

Nirgon
08-22-2012, 10:43 PM
A spectre should life tap the closest kos target if rooted.

If you run a spectre over top of someone, it should aggro them like most other undead.

See zombies, mummies, skeletons.

As Ambrotos wisely pointed out and joined an overall issue, the "search" mode and adding players to its hate list needs a look. Some NPCs have different behaviors of when they add.

For instance if I aggro a factioned kos guard and run it past someone else who is kos, it should not attack. A spectre, however, would.

If a kos player who is noted hated by a guard sits next to a rooted guard, I believe they should be safe.

I realize this is inconvenient for some but the goal here is to emulate a classic everquest server. Maybe seeing these things working will be pleasing in the respect of a classic experience restoration.