Remfin
04-20-2010, 03:16 PM
Simply, there wasn't any on the Live servers at any point. What "delay" there was was simply a side-effect of however the client/server handled movement (either lazy about telling the server you stopped or the server would keep predicting you were moving). Two common techniques to "force" the server to treat you as stopped was to stop and either turn back and forth real quick or use an insta-clicky. 99 times out of 100 you could cast instantly and never make a channeling check (95 out of 100 when levitating, and for the remaining 5 the movement was registered as very minor so the channeling check almost always succeeded).
Right now it seems you need to be stopped for something like a good two seconds before casting on here or you are almost guaranteed to be interrupted from "movement." Considering how quickly the server responds to/processes commands normally I'm assuming this delay is programmed in, but if it's a technical issue and can't be fixed it would be nice to know that too.
Right now it seems you need to be stopped for something like a good two seconds before casting on here or you are almost guaranteed to be interrupted from "movement." Considering how quickly the server responds to/processes commands normally I'm assuming this delay is programmed in, but if it's a technical issue and can't be fixed it would be nice to know that too.