View Full Version : Game Mechanics: Bug with Feign Death (necro)
batkiller
04-14-2012, 02:36 PM
Hi all, I'm new so not sure if this is already known but I did try searching and reading several posts.
Anyway, I am pretty sure that Necro FD is not working quite as it should. I find that if the mob is actually hitting me while I cast the FD, there is quite a high chance that the FD will not work (even though it didn't actually fail). In other words, there is no "fallen to the ground" message, and yet the mob keeps hitting hit me. Sometimes my character will also go in to a standing moonwalk type animation even though he is feigned.
Also, I should say that these are melee only mobs, so there is no spell landing after you feign. Although I suspect that the issue could maybe be that their hits or punches are landing just a second after the feign lands, and that might be why it breaks the feign. Although this never happened on live.
Treats
04-14-2012, 04:43 PM
Do you have attack on while trying to Feign?
batkiller
04-14-2012, 09:08 PM
I think so yes, usually I engage autoattack because I heard it increases your chance to avoid attacks. Would turning that off fix it?
I think so yes, usually I engage autoattack because I heard it increases your chance to avoid attacks. Would turning that off fix it?
You need to turn attack off before feigning death
Harrison
04-14-2012, 10:56 PM
"Lol" is all I have to say to that whole post.
Auto attack would, if anything, increase your chances of being hit due to ripostes.(if the mob has it)
Treats
04-15-2012, 12:34 AM
I think so yes, usually I engage autoattack because I heard it increases your chance to avoid attacks. Would turning that off fix it?
You should hurt whoever told you that ;/
The only things that factor into avoidance is Defense Skill, Current Agility, and Dodge/Parry/Riposte/Block Skill.
Always have attack off when you try and Feign, that should fix your problem.
DoucLangur
04-15-2012, 08:01 AM
I find that if the mob is actually hitting me while I cast the FD, there is quite a high chance that the FD will not work (even though it didn't actually fail). In other words, there is no "fallen to the ground" message, and yet the mob keeps hitting hit me.
Again, I can only speak for April 2001 (shortly after Velious) and following, as I did not play before, but be not surprised if turning *off* autoattack will not solve this issue completely. I do know for a fact that FD as a necro (and also as a monk iirc) could fail even with a successful cast, if a mob was melee-hitting you at the moment it lands.
It's kind of when you drop down, the mob is already swinging, and when the hit lands, it sees you cringe from the pain, so it knows you're not really dead yet and keeps hitting you ;)
It's definitely "classic" (from Velious onwards) that FD can fail like that. Happened quite frequently when you had multiple mobs hitting you.
Best regards
Slozem
batkiller
04-15-2012, 08:38 AM
You need to turn attack off before feigning death
Thank you I'll try that in the future.
"Lol" is all I have to say to that whole post.
Auto attack would, if anything, increase your chances of being hit due to ripostes.(if the mob has it)
I'm only 24, I don't melee in the high levels. And I don't think laughing at me is very fair, it seems pretty logical that engaging auto attack could make your character more prepared for combat. And as far as I'm concerned this is still a bug. I play no differently to how I did in EQ, and this problem never happened there.
Autotune
04-15-2012, 11:52 AM
normal corpses don't attack people... that's why you can't FD with auto attack on.
As far as getting melee'd while FD'd and having it break my FD, it's never happened to me once on P99. I'm pretty sure that is the result of people FDing with auto attack on and not knowing they had it on.
Only thing I have ever had to worry about while FDing is spell casting mobs.
batkiller
04-15-2012, 06:34 PM
normal corpses don't attack people... that's why you can't FD with auto attack on.Well you aren't attacking after you fd, your attacks get switched off as soon as you FD. But it doesn't matter now that I know how it works on this server.
Autotune
04-15-2012, 08:46 PM
Well you aren't attacking after you fd, your attacks get switched off as soon as you FD. But it doesn't matter now that I know how it works on this server.
Hmm, I suppose if it did switch off auto attack as soon as you FD, then there wouldn't be a problem with FDing while auto attack is on.
But what do I know.
Also, the part you quoted was less literal and more a jest.
Susanbanthony
04-16-2012, 08:40 AM
This happened to me for the first time a couple days ago. I never turn on autoattack, so it certainly wasn't that. I casted FD, didn't get an interrupt or a fail message, and the mob continued to attack me until death. This was in HS and it was a melee skele. First and only time it happened though.
batkiller
04-16-2012, 08:44 AM
This happened to me for the first time a couple days ago. I never turn on autoattack, so it certainly wasn't that. I casted FD, didn't get an interrupt or a fail message, and the mob continued to attack me until death. This was in HS and it was a melee skele. First and only time it happened though.
Doh ok. Maybe it could be a latency issue? I wonder if we can set datarate or whatever that setting was. Been a while..
batkiller
04-16-2012, 11:06 AM
Yep same thing just happened to me. Failed feign even with no auto attack, and no failed message.
batkiller
04-17-2012, 03:58 PM
It's probably worth mentioning that this only seems to happen if the mob is meleeing you. If you have some distance then feign always works as it should. (apart from legit failures)
Nuesnada
04-18-2012, 12:26 AM
Ok speaking as a monk
I have seen the failed feing death upon being hit.
Remember mobs here on p1999 mobs have biger hit boxes so you you may think the mob is father away, but in reality mob is still with in range and attempting to hit you.
examples warsilk woods rengades camps < manslayers, piraihs etc etc>
as monk i am running away and trying to break a camp i feing death thinking mob / mobs is far enough for me to pul it off. I flop to ground mob commences attack animation at distance i get hit as i see damage but mob stops attacking me and feing succeeds.
same situation as above but this time i can see the other mobs in the pull 3 of them 2 stop atackign me as i flop , third is just in range of its larget hit bock and hit me and continues to attack me and triggeres other 2 to attack me.
I personally think it has to with latency between server and my toon <howeever this works> its only logical way i can think of why in almost exact same situations one time i pulll it of a second time i dont. This perty easy to duplicate with a monk just have a higher level friend help you and keep puling mobs 2 or 3 and try the fieng as mobs get close to you.
On the necromancer fieng it could be just a latency issue again as necromancer needs to have more time to cast spell and flop. if your lagy just a bit you may think you have enough distance but server has you a lot closer end result is your geting hit as y ou succeed in casting spell and you fieng fails because mob lands damage.
I dont have a necro mancer anymore or i would try same test as my monk in warsilk woods.
Hope my info helps.
batkiller
04-23-2012, 03:02 PM
Do the devs have this on their to-do list? It's becoming quite frustrating not being able to rely on FD like I used to on live and on other servers. It seems to not work about 80% of the time when a mob is attacking me (which is usually the time when it gets used). So it's basically like FD is not working.
I would be happy to help trouble shoot it with latency tweaks or whatever, if someone can tell me what to try.
Corrodith
04-23-2012, 03:26 PM
Had this happen to me today, got knocked unconscious mid-cast, regained consciousness and finished casting (successful feign), then there was about a 1-2 second delay and the mob swung on me again.
Anathuril
07-10-2012, 12:10 PM
I was fighting a burynai digmaster in frontier mountains at level 32 with a monk.
Another burynai appeared, a rockshaper, and joined the fight, causing me concern.
So, I feign - feign fails - a side issue I will detail later.
While attempting to survive until feign comes back up, I get knocked unconscious.
Feign comes up, and I regain consciousness, and hit the feign again (I use macro).
Feign clearly succeeds, because the macro indicates the targeted mob (digmaster) is indifferent.
The targeted mob then hit me and killed me.
I should note that this bug not only cost me experience, but considerable time in a
corpse run and, of course, in writing this report. Seems I should be able to recover that exp,
but no doubt that is yet another part of the "1999 experience".
Oh - and though feign seems to hardly ever fail when I practice (maybe once in 20 attempts),
it always seems to fail when I am in a battle - interesting!
Cost me a life this time (as it has on several prior occasions).
So, if feign doesn't work or regularly fails when needed, what the hell good is it????
I have included screenshot with the macro, which should answer those that think this is not a bug.
The FD macro was used after the rockshaper hit me for 80 + 14 points.
The failure can be seen by my falling to the ground.
The digmaster is still "scowls at you".
The FD macro was used (a second time) just after "You are conscious again".
The /con in the macro indicates the digmaster is indifferent.
The digmaster then proceeds to hit me for 32 points, killing me.
Handull
07-10-2012, 02:32 PM
i couldn't tell you what to do to avoid that, but i'll say i sorta know what you're talking about and ithink with experience i've gotten better at not dying in that situation. FD failing and going unconscious is a bad combo. i think it has something to do with being standing or laying down when you try to re-feign. FD is still very useful, sucks that you died :(
masjaun
08-01-2012, 01:06 AM
Bumping from page 4. It's still an issue.
On live you did not have to worry about auto attack being on or off.
On P99 if you FD and the mob is in mid swing animation (or mid swing, animation does not always match attacks) the mob will hit you through a successful FD.
Also, I FD'd on a roaming mob and still had aggro after getting up 30 minutes later (I ate supper and came back).
I played an sk on Rodcet Nife server since May 99, I remember when they added in the aggro clear message but I don't remember when.
Fazlazen
08-01-2012, 10:51 AM
Bumping from page 4. It's still an issue.
On live you did not have to worry about auto attack being on or off.
Oh yes you did.
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