Aelzrith
04-26-2012, 10:57 AM
There are several mobs that z-axis warp when pulled.
The Undead Barkeeper [or ph] will z-axis warp up to the hags if pulled over his bar about 80% of the time. He will then come down the stairs to the fireplace area.
The Lesser Blade Fiend [or ph] will do the same thing if pulled over the little ledge.
--both of the above are huge issues - when walking in the back door, when you would normally just encounter one mob, what will sometimes result is a HUGE train from upstairs. it seems the mobs are disregarding their pathing to follow the player at a short distance. what should happen is, if aggro'd and the player is outside of melee range, the mob should path around the bar or short wall to the player. i've seen this mechanic work before, but here the rooms are short and the bar/short wall make it so that the mob's height glitches out when standing on said bar/short wall
When pulling from the first area of the basement (werebats, dusty werebat, skeletons, and the occasional hag [just before the fake wall down to the dorf] if you try to pull a mob from there, up to the main room, the mob will sometimes warp from being behind you to in front of you (to around the bookcase door). So, you get jumped out of nowhere on what otherwise would have been a safe pull)
The Undead Barkeeper [or ph] will z-axis warp up to the hags if pulled over his bar about 80% of the time. He will then come down the stairs to the fireplace area.
The Lesser Blade Fiend [or ph] will do the same thing if pulled over the little ledge.
--both of the above are huge issues - when walking in the back door, when you would normally just encounter one mob, what will sometimes result is a HUGE train from upstairs. it seems the mobs are disregarding their pathing to follow the player at a short distance. what should happen is, if aggro'd and the player is outside of melee range, the mob should path around the bar or short wall to the player. i've seen this mechanic work before, but here the rooms are short and the bar/short wall make it so that the mob's height glitches out when standing on said bar/short wall
When pulling from the first area of the basement (werebats, dusty werebat, skeletons, and the occasional hag [just before the fake wall down to the dorf] if you try to pull a mob from there, up to the main room, the mob will sometimes warp from being behind you to in front of you (to around the bookcase door). So, you get jumped out of nowhere on what otherwise would have been a safe pull)