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View Full Version : NPC Spawn Issue: A Tiny Skeleton (Watchman Boots quest)


Bigcountry23
11-16-2009, 02:39 AM
It seems two of the 5 skeletons (that were trackable) are spwaning under the world (tracker said he has them on track, but at one point they go from being ahead to being behind).

Going throught the dialog does not repop any more skeletons (3 seperate players went through the dialog after the first 3 skeletons were killed, but no more skeletons showed up on track).

Bigcountry23
11-29-2009, 01:46 AM
This morning when the server came up the watchman was there. Did the quest text and went out looking for the tiny skellys. Low and behold, they found ME! Looks like this is an acceptable work around (if supprising the first time it is seen) to them spawning underground.

Aeolwind
11-29-2009, 10:24 AM
lol. I actually found some stuff from live when those little brats WERE supposed to track you down. Was changed later on. Enjoy.

Bigcountry23
11-30-2009, 09:12 PM
Bumping this out of "resolved". There are still two skeletons that are below the geometry of the zone (meaning you have to find the watchman up twice to do this quest). I didn't notice on the last spawn becasue I only needed one skeleton. Found the skellys today and all 5 were up. Two are still trackable but below the ground. One is at 1073, -1713. The other is 832, -1837. There spawn points need to be changed so that they spawn above the ground.

YendorLootmonkey
07-15-2010, 11:01 PM
It seems two of the 5 skeletons (that were trackable) are spwaning under the world (tracker said he has them on track, but at one point they go from being ahead to being behind).

Going throught the dialog does not repop any more skeletons (3 seperate players went through the dialog after the first 3 skeletons were killed, but no more skeletons showed up on track).

This is still the case. I verified tonight. Saw Dexlin up, did the quest... no new skellies popped. Two skellies were under the world at the locations specified above. :(

mmiles8
07-15-2010, 11:26 PM
Yes indeed. I've made several attempts to kill these things. For the last several weeks, there have been three on track over by the EK bridge, the last time the server came up, two of them were no longer under the world. One, however, still is. I've done Dexlin's dialogue on a few occasions.

I hypothesize that as long as the one lone tiny skeleton that is up, remains under the world, no new tiny skeletons will spawn. Perhaps their size is what allows them to wind up under the world. I've seen NPCs walk flatly through hilled terrain, and it's possible that they're only technically under the hill due to their size and the current z axis issues, a similar effect can be observed with steeper hills and larger NPCs in lavastorm.

RKromwell
07-15-2010, 11:52 PM
I saw one come at me from inside one of the spires.