View Full Version : Game Mechanics: Fall Damage
MiRo2
06-06-2010, 08:54 PM
Not sure fall damage is being calculated right in at least Greater Faydark, if not other zones as well. I've noticed on my bard that I can jump right off Kelethin and not take any damage, even before I learned safe fall. I decided to test it out, and rolled a level 1 bard, and jumped off, no damage at all. I remember playing back on live and taking fall damage just running down hills sometimes, in fact, I'm not sure I've ever taken fall damage before playing on this server.
President
06-06-2010, 09:16 PM
Not sure fall damage is being calculated right in at least Greater Faydark, if not other zones as well. I've noticed on my bard that I can jump right off Kelethin and not take any damage, even before I learned safe fall. I decided to test it out, and rolled a level 1 bard, and jumped off, no damage at all. I remember playing back on live and taking fall damage just running down hills sometimes, in fact, I'm not sure I've ever taken fall damage before playing on this server.
Could have something to do with character weight. I know with 110 lbs (stones?) of gear on me I take damage fairly often just running down steep hills.
Nocte
06-06-2010, 09:30 PM
Might have been something the Titanium client (or previous?) removed to pussify the game for elven noobs that were falling off and dying before really getting started.
Qaedain
06-06-2010, 09:56 PM
You can take falling damage if you fall off the North Lift (CB hill), but not if you jump off any of the platforms. I think this may be a legitimate bug.
Rogean
06-06-2010, 09:58 PM
This is entirely client side, and your FPS has a huge determination in how much you fall for. If you lag on the way down, you could 20k from a normally 100 damage drop.
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