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View Full Version : Game Mechanics: Items with charges should re-charge when sold/bought back from merchants


azo313
01-08-2013, 02:39 PM
See title. Current setup is NOT classic EverQuest.

Itap
01-08-2013, 02:51 PM
Are you doing it correctly?

Sell item with 0 charges, sell item with full charges, buy back both fully charged

Sundawg
01-08-2013, 03:08 PM
Are you doing it correctly?

Sell item with 0 charges, sell item with full charges, buy back both fully charged

This feature has been disabled on the red server, by design.

SamwiseRed
01-08-2013, 03:37 PM
You really wanna face an army of Golem/ect wands?

Kraftwerk
01-08-2013, 05:26 PM
You really wanna face an army of Golem/ect wands?

No. I want to be that army.

Nirgon
01-09-2013, 03:03 PM
Should be disabled by design on both servers.

Once it became wide spread it was fixed (read: known).

It was never an intended feature at any point, whereas things like the manastone were initially intended and then removed.

People complain about the inflated economy and then defend their raid/travel trivializing rechargeables. HHHHHHHHHMMMMMMMMMMMMMMMMMM!

heartbrand
01-09-2013, 04:41 PM
Should be disabled by design on both servers.

Once it became wide spread it was fixed (read: known).

It was never an intended feature at any point, whereas things like the manastone were initially intended and then removed.

People complain about the inflated economy and then defend their raid/travel trivializing rechargeables. HHHHHHHHHMMMMMMMMMMMMMMMMMM!

I agree with this, though there's many examples of things like this from classic EQ but yet because they weren't changed until Luclin or Velious, will remain in place, despite clearly not being intended. I guess it just depends what "classic" means to you. Does it mean the game literally plays exactly the way it did in 1999, in which case exploits should remain as well, alchemy should've been non-functional for quite sometime, broken quests etc., or is it a vision of a certain type of play that existed? If it's the later, which I prefer, then Nirgon's point is very valid.

azo313
01-09-2013, 09:16 PM
This feature has been disabled on the red server, by design.

Not classic.

Dullah
01-10-2013, 12:30 PM
This server should have a lot of classic things, like resists and other mechanics. Be great if we could melee players while moving now like we could 12 years ago on dial up...

Item recharges are not one of those things. Unlike during this era on live, not everyone knew or utilized recharging. Now they do.

azo313
01-10-2013, 02:03 PM
Unlike during this era on live, not everyone knew or utilized recharging. Now they do.

Not sure what server you played on, but on Tallon Zek, I never came across a level 50+ player that didn't have re-charged golem wands on them at all times.

SamwiseRed
01-10-2013, 03:51 PM
ya and on sz there was no level range and hardcoded teams, your point?

azo313
01-10-2013, 03:53 PM
ya and on sz there was no level range and hardcoded teams, your point?

My point is, that *is* classic. This is not.

Dullah
01-11-2013, 08:13 AM
Not sure what server you played on, but on Tallon Zek, I never came across a level 50+ player that didn't have re-charged golem wands on them at all times.

On rallos, everyone definitely did not all use wands. Not even most people. I kept egg shaped pumice on me at all times for clutch fights and mostly for dispelling myself, but we did not blow them at every opportunity.

Maybe they were more common on TZ, but most likely you're misremembering, or thinking of a later era.

SamwiseRed
01-11-2013, 07:06 PM
golem wands were not commonly used. even on red99 they arent used as much as you would think.