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View Full Version : Game Mechanics: /pause Not in game until after Epic patch


Ele
01-15-2013, 11:36 AM
For future consideration, since we are beyond the timeline for implementation, the /pause command for use with hotkeys should not be in game until a few weeks after Epics (Sept. 19, 2000)



September 28, 2000 patch message:

*Pauses in Socials*

You may now enter pauses in social batches with the /pause command.
/pause takes an argument from 1 to 600, with the value being equal to
the number of tenths of seconds (i.e. /pause 100 will yield a 10 second
pause).

For example, a social consisting of:
/sit off /cast 1 /pause 100 /sit on

...would cause you to stand up, cast the spell in slot 1, wait 10
seconds after you've STARTED casting the spell, and sit down.

Furthermore, you can also use the /pause command on the same line as
another social by separating the commands with a comma. Even though the
pause command is specified first, it is executed AFTER the command on
the same line.

For example:
/sit off /pause 100,/cast 1 /sit on

...would have the same effect as the example above. It is important to
note that the comma can only be used to separate a /pause command from
another, and MUST be specified first on the line.

Bamzal Sherbet
01-15-2013, 12:14 PM
again looks like another reading fail to me.

looks like they just give u the option to write pause before the cast (With a comma) or after the cast. It doesn't try and force one way or the other...

(before) /sit off /pause 100,/cast 1 /sit on
(after) /sit off /cast 1 /pause 100 /sit on

Ele
01-15-2013, 12:28 PM
again looks like another reading fail to me.

looks like they just give u the option to write pause before the cast (With a comma) or after the cast. It doesn't try and force one way or the other...

(before) /sit off /pause 100,/cast 1 /sit on
(after) /sit off /cast 1 /pause 100 /sit on

Point withdrawn. Still needs to be removed until proper period of timeline for next server.