View Full Version : Making plat as a 53 ranger
koros
01-24-2013, 12:46 PM
I've got pretty limited play time these days and my main is a 53 ranger. Getting groups is proving to be a HUGE chore, and trying to make a group in the 50's as a ranger doesn't work nearly as well as it did in lower levels.
Anyway, I don't want to retire him/start a new char (as tempting as a chanter would be), and the only way I can stomach soloing would be with a fungii. I need to make ~35k more and need some farming suggestions.
Playtime is probably too erratic to do a peggy cloak farm.
falkun
01-24-2013, 12:51 PM
Farm some mid-tier items? Gatorscale legs, hooded black cloak, ring of ancients (JBoots) MQ, etc.
Massive Marc
01-24-2013, 12:52 PM
could farm this up in about 35~ hours in Rivervale killing guards. Not saying it's the best, but probably easiest/least amount of competition, as well as being able to sell and bank on the spot is nice...
falkun
01-24-2013, 12:56 PM
Are Rivervale guards seriously 1k/hour? Why do people to seafuries then?
Jboots MQ, maybe even look into the peggy cloak service (being a ranger, you can def do this np)
Tecmos Deception
01-24-2013, 01:05 PM
Xp + potential for some pp doing the forager/hunter cycles in TT?
Probably couldn't just go toe to toe with them, since they're level 45. But they'd be easy enough to kite around some if you need to heal or whatever you rangers do to kill stuff.
Massive Marc
01-24-2013, 01:06 PM
Are Rivervale guards seriously 1k/hour? Why do people to seafuries then?
its roughly 850-1k/h depending on how fast you are. It was closer to 1k when you could kill the two guards in the castle. (sorry about that)
For a 53 Ranger (that can't really camp anything decent) hard grinding PP in Rivervale is probably the best way. It's just tedious.
EDIT: You can curve out to 1k/h if you zone out and run to the wall and kill any open guards there as well.
Are Rivervale guards seriously 1k/hour? Why do people to seafuries then?
Idk about 1k/hour, but some people care about their faction I guess...
koros
01-24-2013, 01:32 PM
I wouldn't mind terribly if i ruined my halfling faction; does it conflict with the Ranger epic? I have a feeling it does, with Ella Foodcrafter and whatnot.
koros
01-24-2013, 01:36 PM
As far as TT cycle goes....
I can solo them in straight melee if I get a slow proc off semi quickly - they just have a ton of hp, but then I have huge downtime. Also I doubt I could kill a named, I'd have to bow kite it if it was a non caster and that would take an hour.
I've done it for ~3 hours duo but had no luck actually getting named mobs to pop.
Massive Marc
01-24-2013, 01:37 PM
I wouldn't mind terribly if i ruined my halfling faction; but does it conflict with the Ranger epic? I have a feeling it does, with Ella Foodcrafter and whatnot.
I'm not at home, so here is faction from the Wiki. I can't confirm if it's correct or not, but it looks right:
Factions
* Guardians of the Vale (-30)
* Mayor Gubbin (-30)
* Merchants of Rivervale (-30)
* Storm Reapers (-30)
Slave
01-24-2013, 01:56 PM
I think it'd be horribly inefficient to farm anything but Pegasus Cloaks as a 53 Ranger.
zanderklocke
01-24-2013, 02:13 PM
I can teach you how to do cloaks really well. For the amount of people that want them on server, I can't get everyone a cloak.
bizzum
01-24-2013, 02:55 PM
RV guards definitely mess with the druid epic, I wouldn't double with the Ranger as well. That camp has really taken a turn for the worse since Ella Foodcraft paths near them and buffs them. All those guards SoW really rustles my jimmies.
Massive Marc
01-24-2013, 03:06 PM
RV guards definitely mess with the druid epic, I wouldn't double with the Ranger as well. That camp has really taken a turn for the worse since Ella Foodcraft paths near them and buffs them. All those guards SoW really rustles my jimmies.
You're talking about Wall guards in Misty. I'm talking about inside Rivervale itself, which has 13-15 killable guards. No one buffs the guards inside. Regarding faction, I have no clue.
And the above poster is probably correct, if you can lock down SK, farming cloaks is probably better cash. Rivervale is just for easy, stable cash flow imo. It's guaranteed.
Silo69
01-24-2013, 03:23 PM
misty rivervale guards have been nerfed
pre kunark they were on 4-6 min timer now... lol good luck have fun making that 300-400 plat per hour
developers did some changes to the spawn timers
pre kunark 1k plat per hour was feasable now... go check it yourself
oh and the past few months rogues like to go into this zone, disarm pick pocket all the guards and leave them up with nothing but shields....
you need to make friends and camp big items do forager cycle sea furies find out whats the re roll of the month and profit from it
sold a mith bp for 1.8k last night to someone in need, wiki says 550 plat tops, i see them avg for 400 plat
ec is the best place to make money, no one wants to farm shit but everyone has a shit ton of plat
my 2 cp
Silo69
01-24-2013, 03:24 PM
You're talking about Wall guards in Misty. I'm talking about inside Rivervale itself, which has 13-15 killable guards. No one buffs the guards inside. Regarding faction, I have no clue.
And the above poster is probably correct, if you can lock down SK, farming cloaks is probably better cash. Rivervale is just for easy, stable cash flow imo. It's guaranteed.
12-16 guards... on track
you wont be able to access all of them too many reds around once you trash your faction will rape a 55+ pretty fast
Massive Marc
01-24-2013, 03:29 PM
12-16 guards... on track
you wont be able to access all of them too many reds around once you trash your faction will rape a 55+ pretty fast
As a barb shaman, I can pull every guard without agroing anything.
The only 2 you can't access without agroing are the 2 in the castle. You used to be able to send your pet in through the wall on the side with the bard, but after I fucked up the bankers too many times and they fixed it. Now the pet will path to the Mayor I believe, which pulls the whole castle.
Otherwise you can pull all 13 guards without agro. (as a Barb shaman). Seen a DE Shadow Knight do this as well.
EDIT: I wasn't aware that the timer was nerfed. If its at 16m now, your looking at roughly 180-190pp per 16 minutes, depending on if the low lvl pool spawn has a spear or not.
EDIT2: Not sure how viable Seafuries are for a Ranger solo. If there's one decent necro on the island, your pp/hr drops a huge amount. He said he can't solo the cycle and the second you introduce a friends/group structure you're pp/hr goes down as well. There's not many spots in the game for a solo ranger to make PP.. like the above said, probably cloaks is the best bet... but people here have a business in that zone and its usually locked downed or you're competing.
EDIT3: Flipping in EC is a option, so is camping FOTM items. These are good suggestions.
webrunner5
01-24-2013, 04:05 PM
You are not going to Solo anything high up mob after mob even with a Fungi. You can Bow kite stuff, it will take forever to do it. Rangers are just to Squishy to do it. And yeah, good luck getting a group. I love my Ranger but they are just totally gimp in Classic in the long run. Shame they have a ton of talents.
stormlord
01-24-2013, 05:20 PM
Koros, grats on having a 53 ranger. That's an accomplishment. Not many get that far. Rangers, along with paladins and SK's, are only a very small percent of the population. Look at my signature. This primary reason for this is group-based classes are always better at their specific roles. Rogues would do better dps than a ranger. Warriors would tank better than paladins. Enchanters would cc better than bards. And so on.
I have to agree with webrunner. I played a ranger in 1999 for 14 days /played. Then I made one in 2001 and played until 2010. Rangers are a fun class. I love their diversity and I love the baddass feeling I get wielding two weapons and being able to use a bow. However, rangers progressively lose the ability to tank anything worthwhile. At a certain point, SK's and Paladins start to become better campers because of their ability to fight up close and personal. Necromancers are also very formidable with all their abilities.
However, if a SK or a Paladin can't quite do a camp then it'd be good for you to join em. I've always felt that rangers mix well with paladins and sk's as a 2-person group. I always loved that combination.
At the end of the day, we traded tanking for dps and utility. SK's lost some utility and tiny bit of dps to boost their tanking; no track, no heals, no sow, no ds, etc. Paladins are the same as SK's except they traded dps for heals and hp buffs. This is how htey chose to balance rangers against the other hybrids in the higher levels.
This is why I created a paladin alt and leveled to 65 and so on. In all the years I played a ranger I regretted not being able to tank tougher named for better items in order to twink or make money. I also envied their ability to off-tank in groups or in raids. As a ranger, I could only root or kite adds of that nature. While I did levle that paladin to 65 and got him some aa, ultimately I stuck with my ranger until the very end.
Just remember that a ranger is a better kiter than a SK or Paladin. Our snare is bar none, alongside the druid. And we got bows with our dots and direct damage spells for decent ranged dps. You have to keep in mind that there're a lot of factors to consider. If EQ had made high damage named that paladins or sk's couldn't solo then we could if it's kite-able. Because a paladin would eventually run out of mana rooting and healing and a sk would run out similarly. But I think eq mostly made named to favor tanking, but this may not always be the case. Bottom line, high damage melee named would have made close combat ineffective compared to kiting them. And of course there're those named that need to be tracked as opposed to camped in one spot.
The grass always looks greener on the other side, especially when you lose interest.
I guess what I'm saying is don't judge rangers only based on this one criteria. As soon as htey remove the experience penalty, your judgment on all this is going to change dramatically too. But if you're really wanting to camp the tough stuff and don't care about utility, you need to reroll as a different class.
koros
01-24-2013, 08:12 PM
Thanks for the tips guys,
Sitting in EC is not my thing, I'm a trader in real life, and while I love it - I'm not going to sit around trying to make markets in EQ after working all day.
Life as a Ranger is definitely rough, I had a 50 shaman pre-kunark, but sold him for plat and retired for a year when it hit. That was definitely 10x easier, but I enjoy rangers so I'm gonna trudge through it.
I think you'd be surprised what Rangers can tank. I have ac/hp gear in all my slots in favor of extra str gear, I've tanked in 90% of my groups, without issue, leveling up - although it's definitely going to get worse as our defense cap doesn't raise past 200. However, i can tank for nonstop pulls in any camp in KC with a helm paladin healing me, or hell last group I had was a bard slowing/regenning, and a druid tossing me regrowth - I didn't need a heal for 20 minutes.
Problem is groups are under the impression that we're too squishy to tank, so just getting into one is a hassle. I want something to do when I can't find a group (which is a LOT). It's no fun to sit LFG, or get invited into a group, and then told NM, group mate has a guildy coming (which i'm sure is an excuse to not invite a ranger).
I can already solo in solb or KC, but having to heal 2k hp with a dinky 90 hp heal, and then med on top of that is just a pain in the ass. If I can solo something, afk 5 minutes, and come back and do it again - that would be fucking perfect.
Maybe I will try the peggy cloak thing, doing that 10x would probably be my best bet.
koros
01-24-2013, 08:15 PM
And Seafuries aren't really viable for a Ranger. One would drop me to 40% hp, and then I'd have to do my little heal/med dance for 5-10 minutes.
Pre 50 I feel rangers have no problems tanking for groups, properly equipped, It's the Kunark mobs that hit like trucks and have a ton of HP.
I love when i group with rangers, It's like they play 10x better than any other melee, because they have something to prove.
stormlord
01-25-2013, 01:27 AM
Thanks for the tips guys,
Sitting in EC is not my thing, I'm a trader in real life, and while I love it - I'm not going to sit around trying to make markets in EQ after working all day.
Life as a Ranger is definitely rough, I had a 50 shaman pre-kunark, but sold him for plat and retired for a year when it hit. That was definitely 10x easier, but I enjoy rangers so I'm gonna trudge through it.
I think you'd be surprised what Rangers can tank. I have ac/hp gear in all my slots in favor of extra str gear, I've tanked in 90% of my groups, without issue, leveling up - although it's definitely going to get worse as our defense cap doesn't raise past 200. However, i can tank for nonstop pulls in any camp in KC with a helm paladin healing me, or hell last group I had was a bard slowing/regenning, and a druid tossing me regrowth - I didn't need a heal for 20 minutes.
Problem is groups are under the impression that we're too squishy to tank, so just getting into one is a hassle. I want something to do when I can't find a group (which is a LOT). It's no fun to sit LFG, or get invited into a group, and then told NM, group mate has a guildy coming (which i'm sure is an excuse to not invite a ranger).
I can already solo in solb or KC, but having to heal 2k hp with a dinky 90 hp heal, and then med on top of that is just a pain in the ass. If I can solo something, afk 5 minutes, and come back and do it again - that would be fucking perfect.
Maybe I will try the peggy cloak thing, doing that 10x would probably be my best bet.
While there're a lot of things I like about classic EQ, I'll admit the dinky heals are annoying. But then again, so is the downtime. I guess it depends on how high the con is. If you're killing light blues, you won't be sitting as much. It's not so bad in a group because you have others to talk to and the downtime is less. But soloing it can take a while to regain mana. It gets better with Velious because we get panic animal. You can use it to reduce the amount you're hit, but sometimes it gets resisted and you have to time it so that you recast it before it breaks. It can also be dangerous because you have to really watch out for getting unwanted aggro. I used to do that in Eastern Wastes.
How much plat do you get killing bandits in West Karana for sashes? I used to do that, but I don't think it's 1k/hour like the hill giants or something else. My methods over the years were crude. One of the things I never did much was to camp items. I suppose if I had I would have made more plat. I did do a lot of plat farming in different zones. I liked doing the lower level zones because didn't want random deaths.
Greater Healing at 57. I bet you're looking forward to it. The experience penalty will be removed soon too. That's be a boon for grouping. Trueshot disc releases with Velious 55+.
Oh, one more thing, have you tried doing the hole? Or am I way off? I'm not even sure if the hole is available. I know it's a tough place. But it drops gems. If you can find a group there...
manwithaplan11
01-25-2013, 02:57 AM
We had a 58 ranger tanking crypt in seb, with me as only healer, and didn't have any problems (never tried emperor, obviously). I was surprised.
webrunner5
01-25-2013, 07:08 AM
Oh I was in KC a few days ago on my Druid and I got in a group with a 58 Ranger and a 56 Monk. Monk pulled Ranger tanked. Both had a Fungi and killer weapons. I spent more time looting than healing lol. A Ranger can kick some butt no doubt in a group. But solo they are just slow as hell. And they will be worse in Velious. Mobs there have a TON of hit points and hit like a freight train. I know they get panic animal but guess what they bring their little friends with them at times. With no FD or Gate guess what. Squish. :eek:
It is a slow drawn out process to kill on a Ranger solo high up. A cat and mouse game. And a ton of downtime just like their cousins a Druid. Although a Druid can kill 4 at a time quad kitting to one on the Ranger. But hard to find 4 really high up mobs to do it. :D
stormlord
01-25-2013, 12:46 PM
Oh I was in KC a few days ago on my Druid and I got in a group with a 58 Ranger and a 56 Monk. Monk pulled Ranger tanked. Both had a Fungi and killer weapons. I spent more time looting than healing lol. A Ranger can kick some butt no doubt in a group. But solo they are just slow as hell. And they will be worse in Velious. Mobs there have a TON of hit points and hit like a freight train. I know they get panic animal but guess what they bring their little friends with them at times. With no FD or Gate guess what. Squish. :eek:
It is a slow drawn out process to kill on a Ranger solo high up. A cat and mouse game. And a ton of downtime just like their cousins a Druid. Although a Druid can kill 4 at a time quad kitting to one on the Ranger. But hard to find 4 really high up mobs to do it. :D
You're right that it's hard but that's why we have snare/ensnare/root/sow. If you get too much you snare em or root and run. What I would do is camp the snow griffen things and whatever else near the bridge near Grete Spaign that's next to the zone out to iceclad. I died sometimes. Can't avoid that.
Nothing was fast then. That must have been 2002 or early 2003. Have a screenshot of me in 2003. I was on a pvp server so I had that to worry about too. I usually found some kind of group in velious.
Generally the worst thing about soloing is being alone with nobody to talk to and not having a good healer. This is why I often chose to farm platinum or kill the easier cons; less sitting by myself.
Kadron
01-25-2013, 02:09 PM
Best way would be to sell me your Ranger... Do it..
Shizzam
01-25-2013, 06:47 PM
epics + fungi + dark cloak of the sky = solo to 60
melkezidek
01-25-2013, 06:51 PM
^ like a boss
Tarathiel
01-25-2013, 07:02 PM
ive heard some stories of rangers running some pretty lucrative quillmane farming runs and selling the loot rights to peggy cloaks
Tarathiel
01-25-2013, 07:03 PM
We had a 58 ranger tanking crypt in seb, with me as only healer, and didn't have any problems (never tried emperor, obviously). I was surprised.
ive tanked the emperor on my rogue, with slow and torpor anything is possible
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