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heartbrand
02-05-2013, 01:58 PM
------------------------------
February 21, 2001 3:00 am
------------------------------

Paladins:
--- Added Endure Magic spell at level 30
--- Added Resist Magic at 55
--- Moved Guard spell from 49 to 39
--- Moved Armor of Faith from 53 to 49
--- Added New level 53 paladin spell: Divine Glory
--- Added New level 59 spell: Celestial Cleansing
--- Defense skill cap made exactly same as warriors
--- Added Yaulp 4 at 60 and enhanced.

Shadowknights:
--- Removed artificially inflated mana cost for pre level 50 lifetap
spells. Please note that post-50 lifetap spells never had an inflated
mana cost.
--- Moved Spirit Tap to level 55
--- Moved Drain Spirit to level 57
--- Added Drain Soul at level 60
--- Grim Aura added at level 22 and enhanced
--- Moved Shieldskin to level 34
--- Pet buff added at 29
--- Added Diamondskin spell at 59

Rangers:
--- Added Endure Cold at 22
--- Added Skin Like Nature at 59
--- Added FireFist at 22
--- Moved Bramblecoat from 49 to 39
--- Added Spikecoat at 49
--- Added resist cold at 55
--- Added Panic Animal at 22
--- Moved Jolt to 51
--- Moved Spirt of Wolf from 39 to 30
--- Added Cinder Jolt (fire-based Jolt spell) at 55.
--- Offense and weapons skill made identical to warriors
--- Added See Invisible at 39

Nirgon
02-05-2013, 02:01 PM
Celestial cleansing and the SK drain changes/diamondskin addition etc stand out most clearly in my memory. Good find!

A big one is also the 2handed damage changes.

This most notably would effect things like tstaff monks and warriors with big honking 2 handers.

If you watch the test of tactics (http://www.youtube.com/watch?v=g6qoMoRN2Jk) videos, the melees are using 1 handers. This isn't because they didn't know how to pvp, have strong game knowledge or there was something bad in the drinking water that made them dumb at that time.

Speaking directly to Emperor Heartbrand, this greatly benefits warriors when fighting hybrids. Happy hunting.

heartbrand
02-05-2013, 02:02 PM
note not all of these spells are ones that hybrids currently can use but some I confirmed hybrids currently can get

Sundawg
02-05-2013, 02:17 PM
note not all of these spells are ones that hybrids currently can use but some I confirmed hybrids currently can get


Please list the spells hybrids currently have that you think they should not yet have.

Nirgon
02-05-2013, 02:20 PM
Celestial Cleansing for Paladins for 1

heartbrand
02-05-2013, 02:23 PM
Yaulp IV for paladins / shieldskin @ 34 for SK's / SLN @ 59 for rangers

Nirgon
02-05-2013, 02:24 PM
Steelskin for SK definitely on the "get it outta here" list :)

Sundawg
02-05-2013, 02:31 PM
Are you using the wiki to come up with the list of what spells you think people have on the server?

Its wrong.

If you find a spell, in game, that a class should not have please let us know.

Nirgon
02-05-2013, 02:32 PM
I casted Steelskin on a Shadowknight on blue

Lorraine
02-05-2013, 02:38 PM
Paladins:
--- Added Endure Magic spell at level 30 :: We don't have that spell, we get access to it via Deepwater boots
--- Added Resist Magic at 55 :: Spell description states you need to be a 255lv paladin to scribe this.
--- Moved Guard spell from 49 to 39 :: Guard still a 49lv spell
--- Moved Armor of Faith from 53 to 49 :: Armor of Faith still a 53lv spell
--- Added New level 53 paladin spell: Divine Glory :: We don't have this
--- Added New level 59 spell: Celestial Cleansing :: We don't have this either
--- Defense skill cap made exactly same as warriors :: Defense still capped at 230
--- Added Yaulp 4 at 60 and enhanced. :: Yaulp 4 is clr only atm (afaik)



Celestial Cleansing for Paladins for 1

Where did you get this? Red currently opperating differently from blue?

Nirgon
02-05-2013, 02:39 PM
I was told it was on red and blue. Could be a troll, just saying. Steelskin for sure is on blue, I had a front row seat at SK botb.

Lorraine
02-05-2013, 02:42 PM
--- Moved Shieldskin to level 34



It doesn't say "added" - You managed to cast this spell with a 34lv SK? SK BoTB doesn't count, lv60 SKs will surely have access to this.

heartbrand
02-05-2013, 02:46 PM
I apologize, I posted the full patch log to show the proof, but did not mean to indicate in fact all of these were issues, the ones I thought were issues, 3, I posted after, which I guess were incorrect you're saying based on wiki? That was yaulp iv for paladin / shieldskin line for SK / SLN for ranger

Nirgon
02-05-2013, 02:47 PM
SKs having the self rune line makes my classic sense tingle

Sundawg
02-05-2013, 02:59 PM
I guess were incorrect you're saying based on wiki? That was yaulp iv for paladin / shieldskin line for SK / SLN for ranger

Yes, don't use the player made wiki here as a foolproof source.

Bamzal Sherbet
02-05-2013, 03:29 PM
pretty sure hb just took some old patch notes and posted them as a bug, thinking that it was wrong here.

Nirgon, two seperate skins. Steelskin < Shieldskin



one thing that i havent seen mentioned anywhere yet though, is the fact that hybrids had much smaller mana pools in classic. it was changed much later to have equal pools with purecasters.

heartbrand
02-05-2013, 03:32 PM
Hybrids had half the mana pool until much much later that isn't the case here?

Ele
02-05-2013, 03:48 PM
pretty sure hb just took some old patch notes and posted them as a bug, thinking that it was wrong here.

Nirgon, two seperate skins. Steelskin < Shieldskin



one thing that i havent seen mentioned anywhere yet though, is the fact that hybrids had much smaller mana pools in classic. it was changed much later to have equal pools with purecasters.

Hybrids had half the mana pool until much much later that isn't the case here?

Half way between Kunark and Velious.

------------------------------
August 9, 2000
------------------------------


*Patch Day*

Greetings everyone! Today's patch contains some exciting new changes.

*General Enhancements*

- The Wurmslayer is now a one-handed slashing weapon.

- Rangers, Paladins, and SKs now have mana equivalent to that of a pure
caster with the same stats. This will give those hybrids a good deal
more mana, regardless of their stats.

heartbrand
02-05-2013, 03:58 PM
so then on red they should still have halved mana pools /shrug will never be patched tho when it's era appropriate given the current rate of patches

Nirgon
02-05-2013, 04:29 PM
Stay strong Heartbrand, many things being fixed lately.

PvP system is not at the top of things, but halving the pool could happen.

Tippett
02-05-2013, 07:11 PM
so that help explains why pals and sks are insanely OP in pvp during mid levels

woulda been a really good fix from the launch, oh well :(

SamwiseRed
02-05-2013, 07:21 PM
http://www.youtube.com/watch?v=nPLV7lGbmT4