View Full Version : Game Mechanics: Kill Credit
Vonyor
11-18-2009, 03:47 PM
The kill credit is seriously borked. I can wait until someone has a mob at 10% before I nuke and somehow get kill credit.
It isn't based on whomever gets the last hit on either. a monk hit my mob once in the middle of a fight, doing almost no damage and somehow got the kill credit.
guineapig
11-18-2009, 04:06 PM
On a similar note, if I deal 51% damage to a mob and a guard kills it am I supposed to get the kill credit and looting rights?
Not sure how this was back in 1999 so I figured I should ask.
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On that note, I'm assuming you get faction hits when a guard kills a mob but you did anything detrimental to it, is this correct?
Aaron
11-18-2009, 04:45 PM
I thought if a guard killed it, even if he only did the final 5% damage, then there was no body and no loot.
guineapig
11-18-2009, 04:47 PM
That seems to be how it's working just don't remember if that's how it always was.
I might be confusing things with other MMOs
Rogean
11-18-2009, 04:48 PM
Vonyor: If you nuke a mob that has, say 100 hitpoints, and is at 25% health, with a nuke that does more than 75 damage, you'v just done more damage than the other person, and will get credit.
Aaron
11-18-2009, 04:51 PM
Also, I've send in my pet to finish off several mobs when they get less than 50% and the other player/group gets the credit - which is the way it's supposed to work.
messiah_b
11-18-2009, 04:51 PM
I thought if a guard killed it, even if he only did the final 5% damage, then there was no body and no loot.
This is how it always worked. Slate was the king of the kill steal back in the day.
Bigcountry23
11-18-2009, 04:58 PM
As for taking mobs to the guards that used to work in 1999 in some zone and not in others (never worked in cities or newbie zones, Damn Rivervale KSing guards). I remember as a Barb warrior on Fennin going to T1 in WK and killing liones's down to 49% and letting the guards whack her the rest of the way. first time it happened I found out on accident (was running for my life). Ended up getting a couple levels that way before moving to NK and doing the same with beetles. Imagine my supprise when I tried it on a Werewolf (guards will not attack magical creatures).
JohnPublic
11-18-2009, 05:02 PM
I remember Guard Fred helping me out back in the day with the beetles in NK. The guards in Qyenos Hills helped me out yesterday and I got credit and loot rights.
entilza
11-18-2009, 05:05 PM
Going back to the original issue but I saw this happen as well. I am not sure if dots are related to this problem but here is an example:
I was in unrest and got a level 17 ghoul down to 10% then a level 10 mage sent his fire pet to finish off the final few hits and the level 10 got the credit. Most of the damage I did was through dots so it could be something related to that.
I was glad the level 10 got the exp though as it was a nice bonus for him :)
messiah_b
11-18-2009, 05:14 PM
Going back to the original issue but I saw this happen as well. I am not sure if dots are related to this problem but here is an example:
I was in unrest and got a level 17 ghoul down to 10% then a level 10 mage sent his fire pet to finish off the final few hits and the level 10 got the credit. Most of the damage I did was through dots so it could be something related to that.
I was glad the level 10 got the exp though as it was a nice bonus for him :)
Pretty sure this is a bug. I know that Damage Shield's are treated as a neutral damage source and will not give you credit towards a kill but dots should register as player dmg.
Vonyor
11-18-2009, 05:41 PM
Vonyor: If you nuke a mob that has, say 100 hitpoints, and is at 25% health, with a nuke that does more than 75 damage, you'v just done more damage than the other person, and will get credit.
That makes sense but it is still bugged. Like I said I was fighting something before and a monk came up and hit my mob once for 20 dmg or so in the middle of the fight and somehow got the credit.
Yeppers
11-19-2009, 11:14 PM
I can add this as it just happened, I nuked a mummy down to 25% solo, a mage pet got agro due to root and killed it. Mage got exp and looting, i got nothing...
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