View Full Version : Game Mechanics: Colored Dyes broken?
Nuggetknight
02-24-2013, 11:20 AM
I have been making dyes to color fine steel armor, and in the past week or so, the shamans that have tried to make the extracts are telling me the combine isn't working anymore :(
Anybody else having this same problem?
sabinrf24
02-24-2013, 11:28 AM
Confirmed - I was working with this guy this morning trying to combine using alchemy.
The following resulted in "You cannot combine these items in this container type!" on a Shaman with 49 alchemy skill, using a Medicine Bag.
- 1x empty vial, 1x russet oxide, 1x water flask
- 1x empty vial, 1x iron oxide, 1x water flask
- 1x empty vial, 1x charcoal, 1x water flask
kanras
03-04-2013, 05:05 PM
Fixed, pending update.
Aaryonar
04-01-2013, 01:06 PM
Anyone know if this issue is currently affecting a Rogue's ability to combine as well?
Portsche
07-04-2013, 06:08 PM
Rogue combine doesn't work either. WTB update!
Thulack
07-04-2013, 07:27 PM
Update is it will be fixed with next update :P
Portsche
07-14-2013, 03:22 PM
Update is it will be fixed with next update :P
Which one is the "next update"?
Confirmed still broken with July 14, 2013 patch.
Thulack
07-14-2013, 03:46 PM
Which one is the "next update"?
Confirmed still broken with July 14, 2013 patch.
Ask Karanas he says 3 posts up fixed pending update. Obviously you would think its the next update but it apparently wasnt.
thrump
07-15-2013, 06:53 PM
Still not working, as stated.
kanras
07-17-2013, 09:07 PM
I just logged on and tested as a shaman using the medicine bag and it worked fine.
kanras
07-17-2013, 09:12 PM
Worked in mortar and pestle as rogue as well. Just to be clear, I'm under the impression you guys think that the extracts aren't combining properly. However, they are for me.
Portsche
07-19-2013, 03:00 PM
Worked in mortar and pestle as rogue as well. Just to be clear, I'm under the impression you guys think that the extracts aren't combining properly. However, they are for me.
Didn't right after patch for whatever reason, but the rogue combine is working for me now as well. Props Kanras! <3
heartbrand
07-20-2013, 11:48 AM
These I believe are suppose to be combinable by any class
These I believe are suppose to be combinable by any class
Dye combines themselves are no skill / no fail / any class in a specially made pottery container. What was broken were the "essence" combines which are Rogue/Shaman (Poisonmaking/Alchemy) only and are a necessary precursor to the Dye combines. Emphasis on past tense, they are fixed now.
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