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-   -   Class C loses mobs on every repop? (/forums/showthread.php?t=135205)

LizardNecro 01-14-2014 03:59 AM

This could create an incentive for large class C guilds to break up into smaller, more efficient groups.

With the new 1/1/1 structure and PnP in place, guilds don't need to zerg anymore. A subset of hardcore raiding guild skilled players could break off into a tighter, more efficient elite raiding force. More loot to take, and more loot to go around overall, as an increase in the number of class C guilds gives an incentive for someone to take the lower priority mobs.

It would be interesting to see what the very best on the server could do as an elite force.

falkun 01-14-2014 08:33 AM

Any guild that kills the class C "spare" mobs before the 6hrs is up becomes class C. This is incentive for R guilds to move up to C, to have a free shot at these mobs, to more evenly distribute mobs (a staff goal).

Finally, if you think this system is skewed so favorably towards Class R, no one is stopping you from riding the 'gravy train' as well.

Hitpoint 01-14-2014 11:15 AM

Quote:

Originally Posted by falkun (Post 1273757)
Any guild that kills the class C "spare" mobs before the 6hrs is up becomes class C. This is incentive for R guilds to move up to C, to have a free shot at these mobs, to more evenly distribute mobs (a staff goal).

Finally, if you think this system is skewed so favorably towards Class R, no one is stopping you from riding the 'gravy train' as well.

But if they wait until after 6 hours the mob becomes FFA and they can kill it without moving classes. We still can't engage for another 6. So the bag limit and 12 hour lockout doesn't give guilds a chance to move up, it just gives away our mobs for no reason. I'm not looking to argue about who the system favors. I'm pointing out an obvious loophole that I believe to be an accident, and I hope the GMs will either amend it or state why it's intentional.

Proposed fixes from best to worst:

1. Have the bag limit only apply to FFA mobs

2. Make repop entirely FFA WITH a bag limit (of at least 3) and the full repop does not affect the normal rotation.

3. Leave the rules the way they are now. Raise the cap of the bag limit to 3 or 4, so the amount of mobs we auto lose isn't so extreme.

Ele 01-14-2014 11:31 AM

Quote:

Originally Posted by Hitpoint (Post 1273884)
But if they wait until after 6 hours the mob becomes FFA and they can kill it without moving classes. We still can't engage for another 6. So the bag limit and 12 hour lockout doesn't give guilds a chance to move up, it just gives away our mobs for no reason. I'm not looking to argue about who the system favors. I'm pointing out an obvious loophole that I believe to be an accident, and I hope the GMs will either amend it or state why it's intentional.

Proposed fixes from best to worst:

1. Have the bag limit only apply to FFA mobs

2. Make repop entirely FFA WITH a bag limit (of at least 3) and the full repop does not affect the normal rotation.

3. Leave the rules the way they are now. Raise the cap of the bag limit to 3 or 4, so the amount of mobs we auto lose isn't so extreme.

You don't lose anything, those mobs were never yours.

Mezzmur 01-14-2014 11:33 AM

Quote:

Originally Posted by Ele (Post 1273900)
You don't lose anything, those mobs were never yours.

They were mine, I licked them first.

Hitpoint 01-14-2014 11:34 AM

Quote:

Originally Posted by Ele (Post 1273900)
You don't lose anything, those mobs were never yours.

Not sure if trolling. The class C mobs are definitely ours, or they wouldn't be class C mobs.

Joyelle 01-14-2014 12:49 PM

Quote:

Originally Posted by Hitpoint (Post 1273904)
The class C mobs are definitely ours, or they wouldn't be class C mobs.

ok so what you're saying here is that TMO FE and IB are most definitely Class C?

Swish 01-14-2014 12:55 PM

Getting to the point where the only thing I want to raid is the fridge :D

Nuggets 01-14-2014 01:09 PM

? Windows ?
 
Quote:

Originally Posted by Galelor (Post 1273430)
Maybe I missed this, but some guilds may not be tracking 24/7. Is the 'hour' status of the mob going to be communicated via the website, a system wide message, a suffix on the mob name, etc.?

What he said. How are we supposed to know the windows? Yellow text? "Lord Nagafen begins to read a book in boredom"?

Or will it be "classic" and force GM's to dig thru logs when windows are protested?

Nirgon 01-14-2014 01:15 PM

Staff enforced rotation terrible idea.

Disallowing things like camping out at mobs, great idea.


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