![]() |
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
Specifically, in open world you can only claim 1 spawn. In dungeons you basically only claim 1 room. Claim meaning that you are the only one "allowed" to kill the mob(s) in question, anyone else is KSing. But that doesn't mean you can't pull from other rooms, so long as said room isn't also claimed by a player. So if there are 2 rooms near each other, and there is a group in each room, anything outside of those rooms can be pulled by either group, but not in the room the groups are camping in. Or something like that. |
Quote:
|
Quote:
|
Quote:
"A group of us were working a spawn site. Another group shows up and they take the next kill while we were medding. An arguement then ensues about what the rules are about sharing spawn sites. First group says that whoever gets there first OWNS the site and does NOT have to share with people who arrive later. Second group says first group must SHARE with those who arrive later. A HUGE competitive kill stealing contest then erupts One person calls a GM. The GM arrives and just says that everyone has to work it out themselves and he then proceeds to force every mob that spawns to commit suicide. Both groups continue to argue for 30 minutes while every mob spawns and instantly commits suicide. GM finally calls the HEAD GM for the server who arrives. HEAD GM talks to certain people for 30 more minutes telling them they must come to some argreement but REFUSES to say what that agreement should be. Meanwhile everyone else is standing or sitting around for an hour watching the mobs commit hari kari. Finally everyone agrees to share the site and GMs leave." 11/12/99 Actually this one example should be enough. The GM and head GM waited an hour for players to work things out themselves. They did nothing in the dispute, and it is likely (from other evidence) they were there because of the kill stealing, not the petty argument about who owned what. I have not seen much evidence in '99 that Sony acknowledged camps. As to the play nice policy, since we are being so factual, rather than speaking of general truths, that was about a month before Ruins of Kunark, a year after release of Everquest. The pertinent part of that, as someone wrote, is "anyone needs to share a camp with anyone who comes along wanting to hunt there too." Your comments show again as I wrote before the erratic behavior of various such enforcers, and testify to the advantage of their absence. Your arguments about jerks and people getting lost show your emotional attachment. I wouldn't let you on a jury, or be a judge. Maybe a traffic cop. Something simple. |
All times are GMT -4. The time now is 05:04 PM. |
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.