Project 1999

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-   -   Estate of Unrest--Skeletal Monk Bug (/forums/showthread.php?t=149035)

ravax 04-29-2014 09:08 AM

Estate of Unrest--Skeletal Monk Bug
 
Hello, Devs.

Please fix the wandering skeletal monk that is terrorizing the 1st floor of the Unrest. The monk glitches from the backyard by the porch through the walls into the 1st floor. Once in the house, the monk proceeds into the main room, down the hall, and back out again.

The amount of slaughter caused by this irregular monk has made the 1st floor of the Unrest unplayable.

Please help,
~Ravax

Erati 04-29-2014 09:18 AM

this is the wrong forum section

pls move )

ravax 04-30-2014 10:38 AM

Forum says:

Game Mechanics: Any game mechanics not behaving properly or not working.

Miscellaneous: Anything that doesn't fit a category above.


The other forums are for Velious related content.

Still waiting for a response or action.

nilbog 04-30-2014 02:57 PM

Is it only this one npc? Found it, and can fix.

nilbog 04-30-2014 04:58 PM

Ok, the one skeletal monk I found with the bad pathing.. I removed his pathing until it can be redone properly.

If there are issues aside from this one, please let me know.

Nariel 05-01-2014 06:01 PM

The monk isn't the only NPC pathing issue the hag/werebat/greater darkbone that spawns outside the knight room paths onto the roof (can be seen hanging out and trying to path up there from hand room balcony and knight room.) If you happen to be under it when it's up there sometimes it will drop down and surprise you.

When it paths to outside the knight door it appears as normal, and when it is supposed to path down the stairs to bar it just walks into the wall - appearing on the roof afterwards.

MilanderTruewield 05-02-2014 03:45 PM

As of last night, the monk was still glitching. Died twice because of it, and corpses are either unrezzable or very near it.

nilbog 05-02-2014 04:10 PM

Quote:

Originally Posted by Nariel (Post 1436482)
The monk isn't the only NPC pathing issue the hag/werebat/greater darkbone that spawns outside the knight room paths onto the roof (can be seen hanging out and trying to path up there from hand room balcony and knight room.) If you happen to be under it when it's up there sometimes it will drop down and surprise you.

When it paths to outside the knight door it appears as normal, and when it is supposed to path down the stairs to bar it just walks into the wall - appearing on the roof afterwards.

Found this one. It has an interesting problem too. I am removing its grid to stop the issues, and hopefully what happens will be useful in finding a fix in general.

Quote:

Originally Posted by MilanderTruewield (Post 1437427)
As of last night, the monk was still glitching. Died twice because of it, and corpses are either unrezzable or very near it.

These changes won't go in until there is a patch. I am looking for as many reports of similar instances so I can get them changed for next patch.

Shannacore 05-05-2014 05:58 PM

Quote:

Originally Posted by ravax (Post 1432764)
Hello, Devs.

Please fix the wandering skeletal monk that is terrorizing the 1st floor of the Unrest. The monk glitches from the backyard by the porch through the walls into the 1st floor. Once in the house, the monk proceeds into the main room, down the hall, and back out again.

The amount of slaughter caused by this irregular monk has made the 1st floor of the Unrest unplayable.

Please help,
~Ravax

Skeletal Monk still pathing around first floor. Ruining mah day.

Swindle 05-13-2014 09:34 PM

Undead Barkeep
 
Mid-fight the Undead Barkeep just poofed. A few seconds later he comes into room with a Hag and a Werebat. Had to die in Place rather than train group on 2nd floor.

Redfish Bluefish 31 Paladin


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