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-   -   How close is P99 to classic EQ? (/forums/showthread.php?t=100072)

Arterian 02-27-2013 08:03 PM

How close is P99 to classic EQ?
 
Just curious, I can tell from face value it's relatively close.

My question is, numbers such as pet HP, pet damage, mob HP, mob damage, chance to hit, miss, etc.

How closely are these replicated? Was this something that could be found or did the devs have to give their best guesses?

Itap 02-27-2013 08:07 PM

I'd say it's as close to classic over anything else that exists out there.

Patches are still coming in that fine tunes the game to make it more classic.

tenkakahn 02-27-2013 08:33 PM

Is monk FD / Sneak nerf classic?

Rhambuk 02-27-2013 08:55 PM

Quote:

Originally Posted by tenkakahn (Post 866393)
Is monk FD / Sneak Fix classic?

Yes

Silo69 02-27-2013 09:47 PM

no

Pscottdai 02-27-2013 09:50 PM

Yes

Rhambuk 02-27-2013 09:59 PM

yes and no...

fd was acting as a 100% aggro wipe, incorrect.

standing with sneak on allowed you to be "invisible" correct.

Silo69 02-27-2013 10:23 PM

oh quit crying

servers been out almost 3 years, its not hard to get to 60 especially with all the gear and high end accounts for sale or being powerlvld, this server is fun from 1-60

i have a 60 a 55 and a 49

been here since launch, yes there is not enough pixels for everyone at 60 who cares go outside

SirAlvarex 02-27-2013 11:00 PM

Quote:

Originally Posted by Enslaved (Post 866497)
However, Rogean has flatly stated that unClassical Variance of raid mobs will never be removed. It is something that has been completely destroying the server in the high end game. I would be very wary of getting into this server thinking that it will be Classic and open raiding at the high end. To this day, there has not been a reasonable explanation for this.

The explanation is that when there wasn't variance, GMs had to be online at the time of mob spawn to handle every single raid dispute. With variance, it alleviated the problem.

"You call our situation good!"

No, but the situation as it was before variance made it so a guild could have all mobs on lockdown easier. Now we see a guild like TMO dominate, but back in the day there were 3 or 4 guilds all of the same or equal power. Variance made it so the GMs didn't rage quit each month.

Rogean made a better answer in the last mega variance thread. I'm too lazy to look for it, but that was the gist of it.

quido 02-27-2013 11:52 PM

Not having 15 servers that people can switch to and from isn't classic.


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