Project 1999

Project 1999 (/forums/index.php)
-   Rants and Flames (/forums/forumdisplay.php?f=30)
-   -   The solution to raid target monoplization; Custom World Raids (/forums/showthread.php?t=126654)

Lron 10-31-2013 02:33 AM

The solution to raid target monoplization; Custom World Raids
 
Once a month spawn a dragon that is impossible to take down via one guild. Make a checklist of tasks to do that involve multiple guilds to take out the most important boss mobs each month to unlock the spawning of this dragon.

Have this once a month dragon drop customized loot that would incentivize the top guild to give up important raid targets to smaller guilds throughout the month.

= Entire Community wins.

pharmakos 10-31-2013 02:35 AM

probably the worst thread you've made yet

Lojik 10-31-2013 02:36 AM

Quote:

Originally Posted by pharmakos (Post 1166732)
probably the worst thread you've made yet

I doubt you've read most of his threads...have you?

Lron 10-31-2013 02:37 AM

aka: Incentivizing the community to utilize an alliance rotation of sorts in order to attain the best loot in the game (via the once a month dragon) but not forcing it upon them.

Guilds could still decide not to do this if it was not in their best interest.

pharmakos 10-31-2013 02:45 AM

Quote:

Originally Posted by Lojik (Post 1166733)
I doubt you've read most of his threads...have you?

i've mostly just read the titles

still tho

EQMac refugee comes to another classic server and suggests some very very non-classic ideas

i don't get it

Lron 10-31-2013 02:53 AM

How is that non classic? In kunark on rallos zek GMs would spawn community raid dragons in the kunark era during multiple holidays.

Lron 10-31-2013 02:54 AM

Not to mention the legends server did stuff like this every night.

Motec 10-31-2013 03:07 AM

Seems silly. And takes too much staff work.

How about:
No Variance.
10 versions of each raid boss spawn at once across the world, only one drops loot. Respawn timer doesnt start until all are killed, or they all despawn when the loot mob dies.

baramur 10-31-2013 05:10 AM

If ib/fe and tmo combine to kill any mob 3 times in a row, those guilds are not allowed to engage next spawn. Example tmo kills vs 3 times in row they cannot engage 4th. If fe/ib kill vs 2 times in a row andtmo kills next, niether guild can participate on 4 th. Its not a rotation, and the bigger guilds let the next guilds have the chance to compete for raid mobs.

baramur 10-31-2013 05:15 AM

Or to make it simpler if ib/fe/tmo kill any mob 3 times in row, no matter the combination, the 4th spawn would be open to rest of server to compete. Tmo has said before they would share raid mo s if they believed fe wouldnt kill them, so heres the chance for the 2 high end raiding forces to give back to the community. 4 th mob would be untouchable by fe/ib/tmo for 4 hours after spawn, would really help out raid scene


All times are GMT -4. The time now is 06:06 PM.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.